// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; import "./Marketplace.sol"; import "./Proofs.sol"; import "./Collateral.sol"; contract Storage is Collateral, Marketplace { uint256 public collateralAmount; uint256 public slashMisses; uint256 public slashPercentage; uint256 public minCollateralThreshold; constructor( IERC20 token, uint256 _proofPeriod, uint256 _proofTimeout, uint8 _proofDowntime, uint256 _collateralAmount, uint256 _slashMisses, uint256 _slashPercentage, uint256 _minCollateralThreshold ) Marketplace( token, _collateralAmount, _proofPeriod, _proofTimeout, _proofDowntime ) { collateralAmount = _collateralAmount; slashMisses = _slashMisses; slashPercentage = _slashPercentage; minCollateralThreshold = _minCollateralThreshold; } function getRequest(bytes32 requestId) public view returns (Request memory) { return _request(requestId); } function getSlot(bytes32 slotId) public view returns (Slot memory) { return _slot(slotId); } function getHost(bytes32 slotId) public view returns (address) { return _host(slotId); } function missingProofs(bytes32 slotId) public view returns (uint256) { return _missed(slotId); } function isProofRequired(bytes32 slotId) public view returns (bool) { if(!_slotAcceptsProofs(slotId)) { return false; } return _isProofRequired(slotId); } function willProofBeRequired(bytes32 slotId) public view returns (bool) { if(!_slotAcceptsProofs(slotId)) { return false; } return _willProofBeRequired(slotId); } function getChallenge(bytes32 slotId) public view returns (bytes32) { if(!_slotAcceptsProofs(slotId)) { return bytes32(0); } return _getChallenge(slotId); } function getPointer(bytes32 slotId) public view returns (uint8) { return _getPointer(slotId); } function submitProof(bytes32 slotId, bytes calldata proof) public { _submitProof(slotId, proof); } function markProofAsMissing(bytes32 slotId, uint256 period) public slotMustAcceptProofs(slotId) { _markProofAsMissing(slotId, period); address host = _host(slotId); if (_missed(slotId) % slashMisses == 0) { _slash(host, slashPercentage); if (balanceOf(host) < minCollateralThreshold) { // When the collateral drops below the minimum threshold, the slot // needs to be freed so that there is enough remaining collateral to be // distributed for repairs and rewards (with any leftover to be burnt). _freeSlot(slotId); } } } }