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update light push section
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@ -66,9 +66,21 @@ we need to be sure to keep connection information up to date in Peer Store.
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### LightPush
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- While sending message with Light Push - it is advised to use more than 1 peer in order to increase chances of delivering message.
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#### Sending with redundancy
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To improve chances of delivery of messages light node can attempt sending same message via LightPush to 2 or more service nodes at the same time.
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While doing so it is important to note that bandwidth consumption increases.
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- If sending message is failed to all of the peers - node should try to re-send message after some interval and continue doing so until OK response is received.
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#### Retry on failure
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When light node sends a message it must await for LightPush response from service node and check it for [possible error codes](../standards/core/lightpush.md#examples-of-possible-error-codes).
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In case request failed without error code or response contains errors that can be temporary for service node (e.g `TOO_MANY_REQUESTS` or `NO_PEERS_TO_RELAY`) -
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light node should try to re-send message after some interval and continue doing so until OK response is received or canceled.
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Interval time can be arbitrary but we recommend starting with 1 second and increasing it on each failure during LightPush send.
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Important to note that [per another recommendation](./req-res-reliability.md#pool-of-reliable-service-nodes) - light node should replace failing service node with another within pool of service nodes used by LightPush.
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#### Retry missing messages
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Light node can verity that network that is used at the moment has seen messages that were sent via LightPush earlier.
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In order to do that light node should use [Store protocol](../standards/core/store.md).
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By using Store light node can query service node that implements Store and see if the messages that were sent in the past period were seen.
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### Filter
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