mirror of https://github.com/waku-org/js-waku.git
Upgrade libp2p-gossipsub
This commit is contained in:
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98c93c8283
commit
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File diff suppressed because it is too large
Load Diff
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@ -66,6 +66,7 @@
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"node": ">=16"
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},
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"dependencies": {
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"@chainsafe/libp2p-gossipsub": "^2.0.0",
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"@chainsafe/libp2p-noise": "^5.0.0",
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"@ethersproject/rlp": "^5.5.0",
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"@libp2p/interface-peer-id": "^1.0.2",
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@ -74,7 +75,7 @@
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"@libp2p/peer-id": "^1.1.10",
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"@multiformats/multiaddr": "^10.2.0",
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"@noble/secp256k1": "^1.3.4",
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"debug": "^4.3.1",
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"debug": "^4.3.4",
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"dns-query": "^0.11.1",
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"hi-base32": "^0.5.1",
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"it-concat": "^2.0.0",
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@ -84,7 +85,6 @@
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"libp2p": "^0.37.3",
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"libp2p-bootstrap": "^0.14.0",
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"libp2p-crypto": "^0.21.2",
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"libp2p-gossipsub": "0.13.0",
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"libp2p-mplex": "^0.10.4",
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"libp2p-websockets": "^0.16.1",
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"multiformats": "^9.6.5",
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@ -101,6 +101,7 @@
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"@size-limit/preset-big-lib": "^7.0.8",
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"@types/app-root-path": "^1.2.4",
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"@types/chai": "^4.2.15",
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"@types/debug": "^4.1.7",
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"@types/mocha": "^9.1.0",
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"@types/node": "^17.0.6",
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"@types/secp256k1": "^4.0.2",
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@ -1,4 +1,4 @@
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import { shuffle } from "libp2p-gossipsub/src/utils/index";
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import { shuffle } from "@chainsafe/libp2p-gossipsub/utils/shuffle";
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export function getPseudoRandomSubset<T>(
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values: T[],
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@ -201,7 +201,7 @@ describe("Wait for remote peer / get peers", function () {
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const nimPeerId = multiAddrWithId.getPeerId();
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expect(nimPeerId).to.not.be.undefined;
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expect(peers.has(nimPeerId as string)).to.be.true;
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expect(peers).to.includes(nimPeerId);
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});
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it("Relay - dialed after", async function () {
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@ -219,11 +219,12 @@ describe("Wait for remote peer / get peers", function () {
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await waku.dial(multiAddrWithId);
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await waitPromise;
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// TODO: Should getMeshPeers be used instead?
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const peers = waku.relay.getPeers();
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const nimPeerId = multiAddrWithId.getPeerId();
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expect(nimPeerId).to.not.be.undefined;
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expect(peers.has(nimPeerId as string)).to.be.true;
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expect(peers).includes(nimPeerId);
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});
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it("Relay - times out", function (done) {
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@ -128,8 +128,7 @@ export class Waku {
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options.relayKeepAlive || DefaultRelayKeepAliveValueSecs;
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libp2p.connectionManager.addEventListener("peer:connect", (evt) => {
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const { detail: connection } = evt;
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this.startKeepAlive(connection.remotePeer, pingKeepAlive, relayKeepAlive);
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this.startKeepAlive(evt.detail.remotePeer, pingKeepAlive, relayKeepAlive);
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});
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/**
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@ -144,8 +143,7 @@ export class Waku {
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* @see https://github.com/libp2p/js-libp2p/blob/bad9e8c0ff58d60a78314077720c82ae331cc55b/doc/API.md?plain=1#L2100
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*/
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libp2p.connectionManager.addEventListener("peer:disconnect", (evt) => {
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const { detail: connection } = evt;
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this.stopKeepAlive(connection.remotePeer);
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this.stopKeepAlive(evt.detail.remotePeer);
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});
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options?.decryptionKeys?.forEach((key) => {
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@ -372,10 +370,21 @@ export class Waku {
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if (protocols.includes(Protocols.Store)) {
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const storePromise = (async (): Promise<void> => {
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for await (const peer of this.store.peers) {
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dbg("Store peer found", peer.id.toString());
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break;
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const peers = await this.store.peers();
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if (peers.length) {
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dbg("Store peer found: ", peers[0].id.toString());
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return;
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}
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await new Promise<void>((resolve) => {
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this.libp2p.peerStore.addEventListener("change:protocols", (evt) => {
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if (evt.detail.protocols.includes(LightPushCodec)) {
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dbg("Resolving for", LightPushCodec, evt.detail.protocols);
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resolve();
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}
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});
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});
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})();
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promises.push(storePromise);
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}
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@ -1,48 +0,0 @@
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import Gossipsub from "libp2p-gossipsub";
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import { shuffle } from "libp2p-gossipsub/src/utils";
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import { RelayCodecs } from "./constants";
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/**
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* Given a topic, returns up to count peers subscribed to that topic
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* that pass an optional filter function
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*
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* @param {Gossipsub} router
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* @param {String} topic
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* @param {Number} count
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* @param {Function} [filter] a function to filter acceptable peers
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* @returns {Set<string>}
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*
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*/
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export function getRelayPeers(
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router: Gossipsub,
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topic: string,
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count: number,
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filter: (id: string) => boolean = (): boolean => true
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): Set<string> {
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const peersInTopic = router.topics.get(topic);
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if (!peersInTopic) {
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return new Set();
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}
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// Adds all peers using our protocol
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// that also pass the filter function
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let peers: string[] = [];
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peersInTopic.forEach((id: string) => {
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const peerStreams = router.peers.get(id);
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if (!peerStreams) {
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return;
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}
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if (RelayCodecs.includes(peerStreams.protocol) && filter(id)) {
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peers.push(id);
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}
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});
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// Pseudo-randomly shuffles peers
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peers = shuffle(peers);
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if (count > 0 && peers.length > count) {
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peers = peers.slice(0, count);
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}
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return new Set(peers);
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}
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@ -1,17 +1,10 @@
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import debug from "debug";
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import { Libp2p } from "libp2p";
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import Gossipsub from "libp2p-gossipsub";
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import { AddrInfo, MessageIdFunction } from "libp2p-gossipsub/src/interfaces";
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import { MessageCache } from "libp2p-gossipsub/src/message-cache";
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import { RPC } from "libp2p-gossipsub/src/message/rpc";
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import {
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PeerScoreParams,
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PeerScoreThresholds,
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} from "libp2p-gossipsub/src/score";
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import { createGossipRpc, shuffle } from "libp2p-gossipsub/src/utils";
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import { InMessage } from "libp2p-interfaces/src/pubsub";
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import { SignaturePolicy } from "libp2p-interfaces/src/pubsub/signature-policy";
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import PeerId from "peer-id";
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GossipSub,
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GossipsubMessage,
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GossipsubOpts,
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} from "@chainsafe/libp2p-gossipsub";
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import { SignaturePolicy } from "@chainsafe/libp2p-gossipsub/types";
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import debug from "debug";
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import { DefaultPubSubTopic } from "../constants";
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import { hexToBytes } from "../utils";
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@ -19,35 +12,9 @@ import { CreateOptions } from "../waku";
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import { DecryptionMethod, WakuMessage } from "../waku_message";
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import * as constants from "./constants";
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import { getRelayPeers } from "./get_relay_peers";
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import { RelayHeartbeat } from "./relay_heartbeat";
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const dbg = debug("waku:relay");
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/**
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* See constructor libp2p-gossipsub [API](https://github.com/ChainSafe/js-libp2p-gossipsub#api).
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*/
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export interface GossipOptions {
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emitSelf: boolean;
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gossipIncoming: boolean;
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fallbackToFloodsub: boolean;
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floodPublish: boolean;
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doPX: boolean;
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msgIdFn: MessageIdFunction;
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messageCache: MessageCache;
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// This option is always overridden
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// globalSignaturePolicy: string;
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scoreParams: Partial<PeerScoreParams>;
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scoreThresholds: Partial<PeerScoreThresholds>;
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directPeers: AddrInfo[];
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D: number;
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Dlo: number;
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Dhi: number;
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Dscore: number;
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Dout: number;
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Dlazy: number;
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}
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/**
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* Implements the [Waku v2 Relay protocol]{@link https://rfc.vac.dev/spec/11/}.
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* Must be passed as a `pubsub` module to a {Libp2p} instance.
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@ -55,9 +22,9 @@ export interface GossipOptions {
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* @implements {require('libp2p-interfaces/src/pubsub')}
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* @noInheritDoc
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*/
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export class WakuRelay extends Gossipsub {
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heartbeat: RelayHeartbeat;
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export class WakuRelay extends GossipSub {
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pubSubTopic: string;
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public static multicodec: string = constants.RelayCodecs[0];
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public decryptionKeys: Map<
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Uint8Array,
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@ -72,26 +39,19 @@ export class WakuRelay extends Gossipsub {
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[contentTopic: string]: Set<(message: WakuMessage) => void>;
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};
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constructor(
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libp2p: Libp2p,
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options?: Partial<CreateOptions & GossipOptions>
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) {
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constructor(options?: Partial<CreateOptions & GossipsubOpts>) {
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super(
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libp2p,
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Object.assign(options ?? {}, {
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Object.assign(options, {
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// Ensure that no signature is included nor expected in the messages.
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globalSignaturePolicy: SignaturePolicy.StrictNoSign,
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fallbackToFloodsub: false,
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})
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);
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this.multicodecs = constants.RelayCodecs;
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this.heartbeat = new RelayHeartbeat(this);
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this.observers = {};
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this.decryptionKeys = new Map();
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const multicodecs = constants.RelayCodecs;
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Object.assign(this, { multicodecs });
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this.pubSubTopic = options?.pubSubTopic || DefaultPubSubTopic;
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options?.decryptionKeys?.forEach((key) => {
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@ -119,7 +79,7 @@ export class WakuRelay extends Gossipsub {
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*/
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public async send(message: WakuMessage): Promise<void> {
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const msg = message.encode();
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await super.publish(this.pubSubTopic, msg);
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await this.publish(this.pubSubTopic, msg);
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}
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/**
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@ -195,25 +155,16 @@ export class WakuRelay extends Gossipsub {
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}
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}
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/**
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* Return the relay peers we are connected to, and we would publish a message to
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*/
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getPeers(): Set<string> {
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return getRelayPeers(this, this.pubSubTopic, this._options.D, (id) => {
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// Filter peers we would not publish to
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return (
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this.score.score(id) >= this._options.scoreThresholds.publishThreshold
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);
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});
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}
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/**
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* Subscribe to a pubsub topic and start emitting Waku messages to observers.
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*
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* @override
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*/
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subscribe(pubSubTopic: string): void {
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this.on(pubSubTopic, (event) => {
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this.addEventListener(
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"gossipsub:message",
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(event: CustomEvent<GossipsubMessage>) => {
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if (event.detail.msg.topic === pubSubTopic) {
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const decryptionKeys = Array.from(this.decryptionKeys).map(
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([key, { method, contentTopics }]) => {
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return {
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@ -225,7 +176,7 @@ export class WakuRelay extends Gossipsub {
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);
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dbg(`Message received on ${pubSubTopic}`);
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WakuMessage.decode(event.data, decryptionKeys)
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WakuMessage.decode(event.detail.msg.data, decryptionKeys)
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.then((wakuMsg) => {
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if (!wakuMsg) {
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dbg("Failed to decode Waku Message");
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@ -248,285 +199,13 @@ export class WakuRelay extends Gossipsub {
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.catch((e) => {
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dbg("Failed to decode Waku Message", e);
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});
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});
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}
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}
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);
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super.subscribe(pubSubTopic);
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}
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/**
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* Join pubsub topic.
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* This is present to override the behavior of Gossipsub and should not
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* be used by API Consumers
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*
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* @internal
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* @param {string} topic
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* @returns {void}
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* @override
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*/
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join(topic: string): void {
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if (!this.started) {
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throw new Error("WakuRelayPubSub has not started");
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}
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const fanoutPeers = this.fanout.get(topic);
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if (fanoutPeers) {
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// these peers have a score above the publish threshold, which may be negative
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// so drop the ones with a negative score
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fanoutPeers.forEach((id) => {
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if (this.score.score(id) < 0) {
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fanoutPeers.delete(id);
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}
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});
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if (fanoutPeers.size < this._options.D) {
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// we need more peers; eager, as this would get fixed in the next heartbeat
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getRelayPeers(
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this,
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topic,
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this._options.D - fanoutPeers.size,
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(id: string): boolean => {
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// filter our current peers, direct peers, and peers with negative scores
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return (
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!fanoutPeers.has(id) &&
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!this.direct.has(id) &&
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this.score.score(id) >= 0
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);
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}
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).forEach((id) => fanoutPeers.add(id));
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}
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this.mesh.set(topic, fanoutPeers);
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this.fanout.delete(topic);
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this.lastpub.delete(topic);
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} else {
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const peers = getRelayPeers(
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this,
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topic,
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this._options.D,
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(id: string): boolean => {
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// filter direct peers and peers with negative score
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return !this.direct.has(id) && this.score.score(id) >= 0;
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}
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);
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this.mesh.set(topic, peers);
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}
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this.mesh.get(topic)?.forEach((id) => {
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this.log("JOIN: Add mesh link to %s in %s", id, topic);
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this._sendGraft(id, topic);
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});
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}
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/**
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* Publish messages.
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* This is present to override the behavior of Gossipsub and should not
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* be used by API Consumers
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*
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* @ignore
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* @override
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* @param {InMessage} msg
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* @returns {void}
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*/
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async _publish(msg: InMessage): Promise<void> {
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const msgIdStr = await this.getCanonicalMsgIdStr(msg);
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if (msg.receivedFrom !== this.peerId.toString()) {
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this.score.deliverMessage(msg, msgIdStr);
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this.gossipTracer.deliverMessage(msgIdStr);
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}
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||||
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// put in seen cache
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this.seenCache.put(msgIdStr);
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||||
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||||
this.messageCache.put(msg, msgIdStr);
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||||
|
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const toSend = new Set<string>();
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msg.topicIDs.forEach((topic) => {
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const peersInTopic = this.topics.get(topic);
|
||||
if (!peersInTopic) {
|
||||
return;
|
||||
}
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||||
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// direct peers
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this.direct.forEach((id) => {
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toSend.add(id);
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});
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||||
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let meshPeers = this.mesh.get(topic);
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if (!meshPeers || !meshPeers.size) {
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// We are not in the mesh for topic, use fanout peers
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meshPeers = this.fanout.get(topic);
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if (!meshPeers) {
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// If we are not in the fanout, then pick peers in topic above the publishThreshold
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const peers = getRelayPeers(this, topic, this._options.D, (id) => {
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return (
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this.score.score(id) >=
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this._options.scoreThresholds.publishThreshold
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);
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});
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if (peers.size > 0) {
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meshPeers = peers;
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this.fanout.set(topic, peers);
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} else {
|
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meshPeers = new Set();
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}
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}
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// Store the latest publishing time
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this.lastpub.set(topic, this._now());
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}
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||||
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||||
meshPeers?.forEach((peer) => {
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toSend.add(peer);
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||||
});
|
||||
});
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// Publish messages to peers
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const rpc = createGossipRpc([Gossipsub.utils.normalizeOutRpcMessage(msg)]);
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dbg(`Relay message to ${toSend.size} peers`);
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toSend.forEach((id) => {
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if (id === msg.from) {
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return;
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}
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dbg("Relay message to", id);
|
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this._sendRpc(id, rpc);
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||||
});
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||||
}
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||||
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/**
|
||||
* Emits gossip to peers in a particular topic.
|
||||
*
|
||||
* This is present to override the behavior of Gossipsub and should not
|
||||
* be used by API Consumers
|
||||
*
|
||||
* @ignore
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||||
* @override
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||||
* @param {string} topic
|
||||
* @param {Set<string>} exclude peers to exclude
|
||||
* @returns {void}
|
||||
*/
|
||||
_emitGossip(topic: string, exclude: Set<string>): void {
|
||||
const messageIDs = this.messageCache.getGossipIDs(topic);
|
||||
if (!messageIDs.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// shuffle to emit in random order
|
||||
shuffle(messageIDs);
|
||||
|
||||
// if we are emitting more than GossipsubMaxIHaveLength ids, truncate the list
|
||||
if (messageIDs.length > constants.RelayMaxIHaveLength) {
|
||||
// we do the truncation (with shuffling) per peer below
|
||||
this.log(
|
||||
"too many messages for gossip; will truncate IHAVE list (%d messages)",
|
||||
messageIDs.length
|
||||
);
|
||||
}
|
||||
|
||||
// Send gossip to GossipFactor peers above threshold with a minimum of D_lazy
|
||||
// First we collect the peers above gossipThreshold that are not in the exclude set
|
||||
// and then randomly select from that set
|
||||
// We also exclude direct peers, as there is no reason to emit gossip to them
|
||||
const peersToGossip: string[] = [];
|
||||
const topicPeers = this.topics.get(topic);
|
||||
if (!topicPeers) {
|
||||
// no topic peers, no gossip
|
||||
return;
|
||||
}
|
||||
topicPeers.forEach((id) => {
|
||||
const peerStreams = this.peers.get(id);
|
||||
if (!peerStreams) {
|
||||
return;
|
||||
}
|
||||
if (
|
||||
!exclude.has(id) &&
|
||||
!this.direct.has(id) &&
|
||||
constants.RelayCodecs.includes(peerStreams.protocol) &&
|
||||
this.score.score(id) >= this._options.scoreThresholds.gossipThreshold
|
||||
) {
|
||||
peersToGossip.push(id);
|
||||
}
|
||||
});
|
||||
|
||||
let target = this._options.Dlazy;
|
||||
const factor = constants.RelayGossipFactor * peersToGossip.length;
|
||||
if (factor > target) {
|
||||
target = factor;
|
||||
}
|
||||
if (target > peersToGossip.length) {
|
||||
target = peersToGossip.length;
|
||||
} else {
|
||||
shuffle(peersToGossip);
|
||||
}
|
||||
// Emit the IHAVE gossip to the selected peers up to the target
|
||||
peersToGossip.slice(0, target).forEach((id) => {
|
||||
let peerMessageIDs = messageIDs;
|
||||
if (messageIDs.length > constants.RelayMaxIHaveLength) {
|
||||
// shuffle and slice message IDs per peer so that we emit a different set for each peer
|
||||
// we have enough redundancy in the system that this will significantly increase the message
|
||||
// coverage when we do truncate
|
||||
peerMessageIDs = shuffle(peerMessageIDs.slice()).slice(
|
||||
0,
|
||||
constants.RelayMaxIHaveLength
|
||||
);
|
||||
}
|
||||
this._pushGossip(id, {
|
||||
topicID: topic,
|
||||
messageIDs: peerMessageIDs,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a PRUNE control message for a peer in a topic.
|
||||
* This is present to override the behavior of Gossipsub and should not
|
||||
* be used by API Consumers
|
||||
*
|
||||
* @ignore
|
||||
* @override
|
||||
* @param {string} id
|
||||
* @param {string} topic
|
||||
* @param {boolean} doPX
|
||||
* @returns {Promise<RPC.IControlPrune>}
|
||||
*/
|
||||
async _makePrune(
|
||||
id: string,
|
||||
topic: string,
|
||||
doPX: boolean
|
||||
): Promise<RPC.IControlPrune> {
|
||||
// backoff is measured in seconds
|
||||
// RelayPruneBackoff is measured in milliseconds
|
||||
const backoff = constants.RelayPruneBackoff / 1000;
|
||||
if (!doPX) {
|
||||
return {
|
||||
topicID: topic,
|
||||
peers: [],
|
||||
backoff: backoff,
|
||||
};
|
||||
}
|
||||
|
||||
// select peers for Peer eXchange
|
||||
const peers = getRelayPeers(
|
||||
this,
|
||||
topic,
|
||||
constants.RelayPrunePeers,
|
||||
(xid: string): boolean => {
|
||||
return xid !== id && this.score.score(xid) >= 0;
|
||||
}
|
||||
);
|
||||
const px = await Promise.all(
|
||||
Array.from(peers).map(async (p) => {
|
||||
// see if we have a signed record to send back; if we don't, just send
|
||||
// the peer ID and let the pruned peer find them in the DHT -- we can't trust
|
||||
// unsigned address records through PX anyways
|
||||
// Finding signed records in the DHT is not supported at the time of writing in js-libp2p
|
||||
const peerId = PeerId.createFromB58String(p);
|
||||
return {
|
||||
peerID: peerId.toBytes(),
|
||||
signedPeerRecord:
|
||||
await this._libp2p.peerStore.addressBook.getRawEnvelope(peerId),
|
||||
};
|
||||
})
|
||||
);
|
||||
return {
|
||||
topicID: topic,
|
||||
peers: px,
|
||||
backoff: backoff,
|
||||
};
|
||||
}
|
||||
// TODO: Implement method that uses Relay codec
|
||||
// public async heartbeat(): Promise<void> {
|
||||
}
|
||||
|
|
|
@ -1,379 +0,0 @@
|
|||
/**
|
||||
* @hidden
|
||||
* @module
|
||||
*/
|
||||
|
||||
import Gossipsub from "libp2p-gossipsub";
|
||||
import { Heartbeat } from "libp2p-gossipsub/src/heartbeat";
|
||||
import { shuffle } from "libp2p-gossipsub/src/utils";
|
||||
|
||||
import * as constants from "./constants";
|
||||
import { getRelayPeers } from "./get_relay_peers";
|
||||
|
||||
export class RelayHeartbeat extends Heartbeat {
|
||||
/**
|
||||
* @param {Object} gossipsub
|
||||
* @constructor
|
||||
*/
|
||||
constructor(gossipsub: Gossipsub) {
|
||||
super(gossipsub);
|
||||
}
|
||||
|
||||
start(): void {
|
||||
if (this._heartbeatTimer) {
|
||||
return;
|
||||
}
|
||||
|
||||
const heartbeat = this._heartbeat.bind(this);
|
||||
|
||||
const timeout = setTimeout(() => {
|
||||
heartbeat();
|
||||
this._heartbeatTimer?.runPeriodically(
|
||||
heartbeat,
|
||||
constants.RelayHeartbeatInterval
|
||||
);
|
||||
}, constants.RelayHeartbeatInitialDelay);
|
||||
|
||||
this._heartbeatTimer = {
|
||||
_intervalId: undefined,
|
||||
runPeriodically: (fn, period): void => {
|
||||
// this._heartbeatTimer cannot be null, it is being assigned.
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
this._heartbeatTimer!._intervalId = setInterval(fn, period);
|
||||
},
|
||||
cancel: (): void => {
|
||||
clearTimeout(timeout);
|
||||
clearInterval(this._heartbeatTimer?._intervalId as NodeJS.Timeout);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Unmounts the gossipsub protocol and shuts down every connection
|
||||
* @override
|
||||
* @returns {void}
|
||||
*/
|
||||
stop(): void {
|
||||
if (!this._heartbeatTimer) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._heartbeatTimer.cancel();
|
||||
this._heartbeatTimer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Maintains the mesh and fanout maps in gossipsub.
|
||||
*
|
||||
* @returns {void}
|
||||
*/
|
||||
_heartbeat(): void {
|
||||
const { D, Dlo, Dhi, Dscore, Dout } = this.gossipsub._options;
|
||||
this.gossipsub.heartbeatTicks++;
|
||||
|
||||
// cache scores through the heartbeat
|
||||
const scores = new Map<string, number>();
|
||||
const getScore = (id: string): number => {
|
||||
let s = scores.get(id);
|
||||
if (s === undefined) {
|
||||
s = this.gossipsub.score.score(id);
|
||||
scores.set(id, s);
|
||||
}
|
||||
return s;
|
||||
};
|
||||
|
||||
// peer id => topic[]
|
||||
const toGraft = new Map<string, string[]>();
|
||||
// peer id => topic[]
|
||||
const toPrune = new Map<string, string[]>();
|
||||
// peer id => don't px
|
||||
const noPX = new Map<string, boolean>();
|
||||
|
||||
// clean up expired backoffs
|
||||
this.gossipsub._clearBackoff();
|
||||
|
||||
// clean up peerhave/iasked counters
|
||||
this.gossipsub.peerhave.clear();
|
||||
this.gossipsub.iasked.clear();
|
||||
|
||||
// apply IWANT request penalties
|
||||
this.gossipsub._applyIwantPenalties();
|
||||
|
||||
// ensure direct peers are connected
|
||||
this.gossipsub._directConnect();
|
||||
|
||||
// maintain the mesh for topics we have joined
|
||||
this.gossipsub.mesh.forEach((peers, topic) => {
|
||||
// prune/graft helper functions (defined per topic)
|
||||
const prunePeer = (id: string): void => {
|
||||
this.gossipsub.log(
|
||||
"HEARTBEAT: Remove mesh link to %s in %s",
|
||||
id,
|
||||
topic
|
||||
);
|
||||
// update peer score
|
||||
this.gossipsub.score.prune(id, topic);
|
||||
// add prune backoff record
|
||||
this.gossipsub._addBackoff(id, topic);
|
||||
// remove peer from mesh
|
||||
peers.delete(id);
|
||||
// add to toPrune
|
||||
const topics = toPrune.get(id);
|
||||
if (!topics) {
|
||||
toPrune.set(id, [topic]);
|
||||
} else {
|
||||
topics.push(topic);
|
||||
}
|
||||
};
|
||||
const graftPeer = (id: string): void => {
|
||||
this.gossipsub.log("HEARTBEAT: Add mesh link to %s in %s", id, topic);
|
||||
// update peer score
|
||||
this.gossipsub.score.graft(id, topic);
|
||||
// add peer to mesh
|
||||
peers.add(id);
|
||||
// add to toGraft
|
||||
const topics = toGraft.get(id);
|
||||
if (!topics) {
|
||||
toGraft.set(id, [topic]);
|
||||
} else {
|
||||
topics.push(topic);
|
||||
}
|
||||
};
|
||||
|
||||
// drop all peers with negative score, without PX
|
||||
peers.forEach((id) => {
|
||||
const score = getScore(id);
|
||||
if (score < 0) {
|
||||
this.gossipsub.log(
|
||||
"HEARTBEAT: Prune peer %s with negative score: score=%d, topic=%s",
|
||||
id,
|
||||
score,
|
||||
topic
|
||||
);
|
||||
prunePeer(id);
|
||||
noPX.set(id, true);
|
||||
}
|
||||
});
|
||||
|
||||
// do we have enough peers?
|
||||
if (peers.size < Dlo) {
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
const ineed = D - peers.size;
|
||||
const peersSet = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
ineed,
|
||||
(id: string) => {
|
||||
// filter out mesh peers, direct peers, peers we are backing off, peers with negative score
|
||||
return (
|
||||
!peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) >= 0
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
peersSet.forEach(graftPeer);
|
||||
}
|
||||
|
||||
// do we have to many peers?
|
||||
if (peers.size > Dhi) {
|
||||
let peersArray = Array.from(peers);
|
||||
// sort by score
|
||||
peersArray.sort((a, b) => getScore(b) - getScore(a));
|
||||
// We keep the first D_score peers by score and the remaining up to D randomly
|
||||
// under the constraint that we keep D_out peers in the mesh (if we have that many)
|
||||
peersArray = peersArray
|
||||
.slice(0, Dscore)
|
||||
.concat(shuffle(peersArray.slice(Dscore)));
|
||||
|
||||
// count the outbound peers we are keeping
|
||||
let outbound = 0;
|
||||
peersArray.slice(0, D).forEach((p) => {
|
||||
if (this.gossipsub.outbound.get(p)) {
|
||||
outbound++;
|
||||
}
|
||||
});
|
||||
|
||||
// if it's less than D_out, bubble up some outbound peers from the random selection
|
||||
if (outbound < Dout) {
|
||||
const rotate = (i: number): void => {
|
||||
// rotate the peersArray to the right and put the ith peer in the front
|
||||
const p = peersArray[i];
|
||||
for (let j = i; j > 0; j--) {
|
||||
peersArray[j] = peersArray[j - 1];
|
||||
}
|
||||
peersArray[0] = p;
|
||||
};
|
||||
|
||||
// first bubble up all outbound peers already in the selection to the front
|
||||
if (outbound > 0) {
|
||||
let ihave = outbound;
|
||||
for (let i = 1; i < D && ihave > 0; i++) {
|
||||
if (this.gossipsub.outbound.get(peersArray[i])) {
|
||||
rotate(i);
|
||||
ihave--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// now bubble up enough outbound peers outside the selection to the front
|
||||
let ineed = D - outbound;
|
||||
for (let i = D; i < peersArray.length && ineed > 0; i++) {
|
||||
if (this.gossipsub.outbound.get(peersArray[i])) {
|
||||
rotate(i);
|
||||
ineed--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// prune the excess peers
|
||||
peersArray.slice(D).forEach(prunePeer);
|
||||
}
|
||||
|
||||
// do we have enough outbound peers?
|
||||
if (peers.size >= Dlo) {
|
||||
// count the outbound peers we have
|
||||
let outbound = 0;
|
||||
peers.forEach((p) => {
|
||||
if (this.gossipsub.outbound.get(p)) {
|
||||
outbound++;
|
||||
}
|
||||
});
|
||||
|
||||
// if it's less than D_out, select some peers with outbound connections and graft them
|
||||
if (outbound < Dout) {
|
||||
const ineed = Dout - outbound;
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
getRelayPeers(this.gossipsub, topic, ineed, (id: string): boolean => {
|
||||
// filter our current mesh peers, direct peers, peers we are backing off, peers with negative score
|
||||
return (
|
||||
!peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) >= 0
|
||||
);
|
||||
}).forEach(graftPeer);
|
||||
}
|
||||
}
|
||||
|
||||
// should we try to improve the mesh with opportunistic grafting?
|
||||
if (
|
||||
this.gossipsub.heartbeatTicks %
|
||||
constants.RelayOpportunisticGraftTicks ===
|
||||
0 &&
|
||||
peers.size > 1
|
||||
) {
|
||||
// Opportunistic grafting works as follows: we check the median score of peers in the
|
||||
// mesh; if this score is below the opportunisticGraftThreshold, we select a few peers at
|
||||
// random with score over the median.
|
||||
// The intention is to (slowly) improve an under performing mesh by introducing good
|
||||
// scoring peers that may have been gossiping at us. This allows us to get out of sticky
|
||||
// situations where we are stuck with poor peers and also recover from churn of good peers.
|
||||
|
||||
// now compute the median peer score in the mesh
|
||||
const peersList = Array.from(peers).sort(
|
||||
(a, b) => getScore(a) - getScore(b)
|
||||
);
|
||||
const medianIndex = Math.floor(peers.size / 2);
|
||||
const medianScore = getScore(peersList[medianIndex]);
|
||||
|
||||
// if the median score is below the threshold, select a better peer (if any) and GRAFT
|
||||
if (
|
||||
medianScore <
|
||||
this.gossipsub._options.scoreThresholds.opportunisticGraftThreshold
|
||||
) {
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
const peersToGraft = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
constants.RelayOpportunisticGraftPeers,
|
||||
(id: string): boolean => {
|
||||
// filter out current mesh peers, direct peers, peers we are backing off, peers below or at threshold
|
||||
return (
|
||||
peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) > medianScore
|
||||
);
|
||||
}
|
||||
);
|
||||
peersToGraft.forEach((id: string) => {
|
||||
this.gossipsub.log(
|
||||
"HEARTBEAT: Opportunistically graft peer %s on topic %s",
|
||||
id,
|
||||
topic
|
||||
);
|
||||
graftPeer(id);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 2nd arg are mesh peers excluded from gossip. We have already pushed
|
||||
// messages to them, so its redundant to gossip IHAVEs.
|
||||
this.gossipsub._emitGossip(topic, peers);
|
||||
});
|
||||
|
||||
// expire fanout for topics we haven't published to in a while
|
||||
const now = this.gossipsub._now();
|
||||
this.gossipsub.lastpub.forEach((lastpub, topic) => {
|
||||
if (lastpub + constants.RelayFanoutTTL < now) {
|
||||
this.gossipsub.fanout.delete(topic);
|
||||
this.gossipsub.lastpub.delete(topic);
|
||||
}
|
||||
});
|
||||
|
||||
// maintain our fanout for topics we are publishing but we have not joined
|
||||
this.gossipsub.fanout.forEach((fanoutPeers, topic) => {
|
||||
// checks whether our peers are still in the topic and have a score above the publish threshold
|
||||
const topicPeers = this.gossipsub.topics.get(topic);
|
||||
fanoutPeers.forEach((id) => {
|
||||
if (
|
||||
!topicPeers?.has(id) ||
|
||||
getScore(id) <
|
||||
this.gossipsub._options.scoreThresholds.publishThreshold
|
||||
) {
|
||||
fanoutPeers.delete(id);
|
||||
}
|
||||
});
|
||||
|
||||
// do we need more peers?
|
||||
if (fanoutPeers.size < D) {
|
||||
const ineed = D - fanoutPeers.size;
|
||||
const peersSet = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
ineed,
|
||||
(id: string): boolean => {
|
||||
// filter out existing fanout peers, direct peers, and peers with score above the publish threshold
|
||||
return (
|
||||
!fanoutPeers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
getScore(id) >=
|
||||
this.gossipsub._options.scoreThresholds.publishThreshold
|
||||
);
|
||||
}
|
||||
);
|
||||
peersSet.forEach((id: string) => {
|
||||
fanoutPeers.add(id);
|
||||
});
|
||||
}
|
||||
|
||||
// 2nd arg are fanout peers excluded from gossip.
|
||||
// We have already pushed messages to them, so its redundant to gossip IHAVEs
|
||||
this.gossipsub._emitGossip(topic, fanoutPeers);
|
||||
});
|
||||
|
||||
// send coalesced GRAFT/PRUNE messages (will piggyback gossip)
|
||||
this.gossipsub._sendGraftPrune(toGraft, toPrune, noPX);
|
||||
|
||||
// flush pending gossip that wasn't piggybacked above
|
||||
this.gossipsub._flush();
|
||||
|
||||
// advance the message history window
|
||||
this.gossipsub.messageCache.shift();
|
||||
|
||||
this.gossipsub.emit("gossipsub:heartbeat");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue