mirror of https://github.com/waku-org/js-waku.git
Merge #22
22: Fix js to js test r=D4nte a=D4nte Several flows in gossipsub check against the peer's protocol. We need to override these instances to ensure it checks against waku relay protocol instead. Fixes #7. Co-authored-by: Franck Royer <franck@royer.one>
This commit is contained in:
commit
3be57632f7
12
.cspell.json
12
.cspell.json
|
@ -3,6 +3,8 @@
|
|||
"$schema": "https://raw.githubusercontent.com/streetsidesoftware/cspell/master/cspell.schema.json",
|
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"language": "en",
|
||||
"words": [
|
||||
"backoff",
|
||||
"backoffs",
|
||||
"bitjson",
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"bitauth",
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"bufbuild",
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|
@ -11,6 +13,9 @@
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"codecov",
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"commitlint",
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"dependabot",
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"Dlazy",
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"Dout",
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"Dscore",
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"editorconfig",
|
||||
"esnext",
|
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"execa",
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|
@ -18,6 +23,11 @@
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"fanout",
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"globby",
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"gossipsub",
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"iasked",
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"ihave",
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"ihaves",
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"ineed",
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"iwant",
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"lastpub",
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"libauth",
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"libp",
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|
@ -28,6 +38,7 @@
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"mplex",
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"muxer",
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"nodekey",
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"peerhave",
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"prettierignore",
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"protobuf",
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"protoc",
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|
@ -38,6 +49,7 @@
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"submodules",
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"transpiled",
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"typedoc",
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"unmounts",
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"untracked",
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"upgrader",
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"waku",
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|
|
|
@ -16,10 +16,12 @@ To run the chat app:
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```shell
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npm install
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npm run chat:app -- --staticNode /ip4/134.209.139.210/tcp/30303/p2p/16Uiu2HAmPLe7Mzm8TsYUubgCAW1aJoeFScxrLj8ppHFivPo97bUZ --listenAddr /ip4/0.0.0.0/tcp/55123
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npm run chat:app -- --staticNode /ip4/134.209.139.210/tcp/30303/p2p/16Uiu2HAmPLe7Mzm8TsYUubgCAW1aJoeFScxrLj8ppHFivPo97bUZ
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```
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The `--listenAddr` parameter is optional, however [NAT passthrough](https://github.com/status-im/js-waku/issues/12) is not yet supported, so you'll need the listening port to be open to receive messages from the fleet.
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You can also specify an optional `listenAddr` parameter (.e.g `--listenAddr /ip4/0.0.0.0/tcp/55123`).
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This is only useful if you want a remote node to dial to your chat app,
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it is not necessary in normal usage when you just connect to the fleet.
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## Contributing
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|
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|
|
|
@ -3,8 +3,8 @@ import util from 'util';
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import Waku from '../lib/waku';
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import { WakuMessage } from '../lib/waku_message';
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import { TOPIC } from '../lib/waku_relay';
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import { delay } from '../test_utils/delay';
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import { RelayDefaultTopic } from '../lib/waku_relay';
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import { delay } from '../test_utils/';
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import { ChatMessage } from './chat_message';
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|
@ -29,7 +29,7 @@ import { ChatMessage } from './chat_message';
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|
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// TODO: Bubble event to waku, infer topic, decode msg
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// Tracked with https://github.com/status-im/js-waku/issues/19
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waku.libp2p.pubsub.on(TOPIC, (event) => {
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waku.libp2p.pubsub.on(RelayDefaultTopic, (event) => {
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const wakuMsg = WakuMessage.decode(event.data);
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if (wakuMsg.payload) {
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const chatMsg = ChatMessage.decode(wakuMsg.payload);
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|
|
|
@ -1,11 +1,9 @@
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import { expect } from 'chai';
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import { NOISE_KEY_1 } from '../test_utils/constants';
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import { makeLogFileName } from '../test_utils/log_file';
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import { NimWaku } from '../test_utils/nim_waku';
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import { makeLogFileName, NimWaku, NOISE_KEY_1 } from '../test_utils/';
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import Waku from './waku';
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import { CODEC } from './waku_relay';
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import { RelayCodec } from './waku_relay';
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describe('Waku', function () {
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describe('Interop: Nim', function () {
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|
@ -28,7 +26,7 @@ describe('Waku', function () {
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expect(nimPeers).to.deep.equal([
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{
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multiaddr: multiAddrWithId,
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protocol: CODEC,
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protocol: RelayCodec,
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connected: true,
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},
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]);
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|
|
|
@ -6,7 +6,7 @@ import TCP from 'libp2p-tcp';
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import Multiaddr from 'multiaddr';
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import PeerId from 'peer-id';
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import { CODEC, WakuRelay, WakuRelayPubsub } from './waku_relay';
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import { RelayCodec, WakuRelay, WakuRelayPubsub } from './waku_relay';
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export interface CreateOptions {
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listenAddresses: string[];
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|
@ -56,12 +56,12 @@ export default class Waku {
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* @param peer The peer to dial
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*/
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async dial(peer: PeerId | Multiaddr | string) {
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return this.libp2p.dialProtocol(peer, CODEC);
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return this.libp2p.dialProtocol(peer, RelayCodec);
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}
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async dialWithMultiAddr(peerId: PeerId, multiaddr: Multiaddr[]) {
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this.libp2p.peerStore.addressBook.set(peerId, multiaddr);
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await this.libp2p.dialProtocol(peerId, CODEC);
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await this.libp2p.dialProtocol(peerId, RelayCodec);
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}
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async stop() {
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|
|
|
@ -1,106 +0,0 @@
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import Gossipsub from 'libp2p-gossipsub';
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import { Libp2p } from 'libp2p-gossipsub/src/interfaces';
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import Pubsub from 'libp2p-interfaces/src/pubsub';
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import { SignaturePolicy } from 'libp2p-interfaces/src/pubsub/signature-policy';
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import { getWakuPeers } from './get_waku_peers';
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import { WakuMessage } from './waku_message';
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export const CODEC = '/vac/waku/relay/2.0.0-beta2';
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// As per waku specs, the topic is fixed, value taken from nim-waku
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export const TOPIC = '/waku/2/default-waku/proto';
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// This is the class to pass to libp2p as pubsub protocol
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export class WakuRelayPubsub extends Gossipsub {
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/**
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*
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* @param libp2p: Libp2p
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*/
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constructor(libp2p: Libp2p) {
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super(libp2p, {
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emitSelf: false,
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// Ensure that no signature is expected in the messages.
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globalSignaturePolicy: SignaturePolicy.StrictNoSign,
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});
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const multicodecs = [CODEC];
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// This is the downside of using `libp2p-gossipsub` instead of
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// implementing WakuRelay from scratch.
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Object.assign(this, { multicodecs });
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}
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|
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/**
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* Join topic
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* @param {string} topic
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* @returns {void}
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* @override
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*/
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join(topic: string): void {
|
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if (!this.started) {
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throw new Error('WakuRelayPubsub has not started');
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}
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const fanoutPeers = this.fanout.get(topic);
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if (fanoutPeers) {
|
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// these peers have a score above the publish threshold, which may be negative
|
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// so drop the ones with a negative score
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fanoutPeers.forEach((id) => {
|
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if (this.score.score(id) < 0) {
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fanoutPeers.delete(id);
|
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}
|
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});
|
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if (fanoutPeers.size < this._options.D) {
|
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// we need more peers; eager, as this would get fixed in the next heartbeat
|
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getWakuPeers(
|
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this,
|
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topic,
|
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this._options.D - fanoutPeers.size,
|
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(id: string): boolean => {
|
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// filter our current peers, direct peers, and peers with negative scores
|
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return (
|
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!fanoutPeers.has(id) &&
|
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!this.direct.has(id) &&
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this.score.score(id) >= 0
|
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);
|
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}
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).forEach((id) => fanoutPeers.add(id));
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}
|
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this.mesh.set(topic, fanoutPeers);
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this.fanout.delete(topic);
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this.lastpub.delete(topic);
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} else {
|
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const peers = getWakuPeers(
|
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this,
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topic,
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this._options.D,
|
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(id: string): boolean => {
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// filter direct peers and peers with negative score
|
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return !this.direct.has(id) && this.score.score(id) >= 0;
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}
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);
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this.mesh.set(topic, peers);
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}
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this.mesh.get(topic)!.forEach((id) => {
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this.log('JOIN: Add mesh link to %s in %s', id, topic);
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this._sendGraft(id, topic);
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});
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}
|
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}
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|
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// TODO: Implement dial for an address with format '/ip4/127.0.0.1/tcp/60000/p2p/16Uiu2HAkyzsXzENw5XBDYEQQAeQTCYjBJpMLgBmEXuwbtcrgxBJ4'
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// This class provides an interface to execute the waku relay protocol
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export class WakuRelay {
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constructor(private pubsub: Pubsub) {}
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// At this stage we are always using the same topic so we do not pass it as a parameter
|
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async subscribe() {
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await this.pubsub.subscribe(TOPIC);
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}
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|
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async publish(message: WakuMessage) {
|
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const msg = message.toBinary();
|
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await this.pubsub.publish(TOPIC, msg);
|
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}
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}
|
|
@ -0,0 +1,77 @@
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export const second = 1000;
|
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export const minute = 60 * second;
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|
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/**
|
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* RelayCodec is the libp2p identifier for the waku relay protocol
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*/
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export const RelayCodec = '/vac/waku/relay/2.0.0-beta2';
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|
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/**
|
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* RelayDefaultTopic is the default gossipsub topic to use for waku relay
|
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*/
|
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export const RelayDefaultTopic = '/waku/2/default-waku/proto';
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|
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/**
|
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* RelayGossipFactor affects how many peers we will emit gossip to at each heartbeat.
|
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* We will send gossip to RelayGossipFactor * (total number of non-mesh peers), or
|
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* RelayDlazy, whichever is greater.
|
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*/
|
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export declare const RelayGossipFactor = 0.25;
|
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|
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/**
|
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* GossipsubHeartbeatInitialDelay is the short delay before the heartbeat timer begins
|
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* after the router is initialized.
|
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*/
|
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export const RelayHeartbeatInitialDelay = 100;
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|
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/**
|
||||
* RelayHeartbeatInterval controls the time between heartbeats.
|
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*/
|
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export const RelayHeartbeatInterval = second;
|
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|
||||
/**
|
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* RelayPrunePeers controls the number of peers to include in prune Peer eXchange.
|
||||
* When we prune a peer that's eligible for PX (has a good score, etc), we will try to
|
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* send them signed peer records for up to RelayPrunePeers other peers that we
|
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* know of.
|
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*/
|
||||
export const RelayPrunePeers = 16;
|
||||
|
||||
/**
|
||||
* RelayPruneBackoff controls the backoff time for pruned peers. This is how long
|
||||
* a peer must wait before attempting to graft into our mesh again after being pruned.
|
||||
* When pruning a peer, we send them our value of RelayPruneBackoff so they know
|
||||
* the minimum time to wait. Peers running older versions may not send a backoff time,
|
||||
* so if we receive a prune message without one, we will wait at least RelayPruneBackoff
|
||||
* before attempting to re-graft.
|
||||
*/
|
||||
export const RelayPruneBackoff = minute;
|
||||
|
||||
/**
|
||||
* RelayFanoutTTL controls how long we keep track of the fanout state. If it's been
|
||||
* RelayFanoutTTL since we've published to a topic that we're not subscribed to,
|
||||
* we'll delete the fanout map for that topic.
|
||||
*/
|
||||
export const RelayFanoutTTL = minute;
|
||||
|
||||
/**
|
||||
* RelayOpportunisticGraftTicks is the number of heartbeat ticks for attempting to improve the mesh
|
||||
* with opportunistic grafting. Every RelayOpportunisticGraftTicks we will attempt to select some
|
||||
* high-scoring mesh peers to replace lower-scoring ones, if the median score of our mesh peers falls
|
||||
* below a threshold
|
||||
*/
|
||||
export const RelayOpportunisticGraftTicks = 60;
|
||||
|
||||
/**
|
||||
* RelayOpportunisticGraftPeers is the number of peers to opportunistically graft.
|
||||
*/
|
||||
export const RelayOpportunisticGraftPeers = 2;
|
||||
|
||||
/**
|
||||
* RelayMaxIHaveLength is the maximum number of messages to include in an IHAVE message.
|
||||
* Also controls the maximum number of IHAVE ids we will accept and request with IWANT from a
|
||||
* peer within a heartbeat, to protect from IHAVE floods. You should adjust this value from the
|
||||
* default if your system is pushing more than 5000 messages in GossipsubHistoryGossip heartbeats;
|
||||
* with the defaults this is 1666 messages/s.
|
||||
*/
|
||||
export declare const RelayMaxIHaveLength = 5000;
|
|
@ -1,6 +1,6 @@
|
|||
import { shuffle } from 'libp2p-gossipsub/src/utils';
|
||||
|
||||
import { CODEC, WakuRelayPubsub } from './waku_relay';
|
||||
import { RelayCodec, WakuRelayPubsub } from './index';
|
||||
|
||||
/**
|
||||
* Given a topic, returns up to count peers subscribed to that topic
|
||||
|
@ -13,7 +13,7 @@ import { CODEC, WakuRelayPubsub } from './waku_relay';
|
|||
* @returns {Set<string>}
|
||||
*
|
||||
*/
|
||||
export function getWakuPeers(
|
||||
export function getRelayPeers(
|
||||
router: WakuRelayPubsub,
|
||||
topic: string,
|
||||
count: number,
|
||||
|
@ -27,12 +27,12 @@ export function getWakuPeers(
|
|||
// Adds all peers using our protocol
|
||||
// that also pass the filter function
|
||||
let peers: string[] = [];
|
||||
peersInTopic.forEach((id) => {
|
||||
peersInTopic.forEach((id: string) => {
|
||||
const peerStreams = router.peers.get(id);
|
||||
if (!peerStreams) {
|
||||
return;
|
||||
}
|
||||
if (peerStreams.protocol == CODEC && filter(id)) {
|
||||
if (peerStreams.protocol == RelayCodec && filter(id)) {
|
||||
peers.push(id);
|
||||
}
|
||||
});
|
|
@ -1,14 +1,14 @@
|
|||
import { expect } from 'chai';
|
||||
import Pubsub from 'libp2p-interfaces/src/pubsub';
|
||||
|
||||
import { NOISE_KEY_1, NOISE_KEY_2 } from '../test_utils/constants';
|
||||
import { delay } from '../test_utils/delay';
|
||||
import { makeLogFileName } from '../test_utils/log_file';
|
||||
import { NimWaku } from '../test_utils/nim_waku';
|
||||
import { NOISE_KEY_1, NOISE_KEY_2 } from '../../test_utils/constants';
|
||||
import { delay } from '../../test_utils/delay';
|
||||
import { makeLogFileName } from '../../test_utils/log_file';
|
||||
import { NimWaku } from '../../test_utils/nim_waku';
|
||||
import Waku from '../waku';
|
||||
import { WakuMessage } from '../waku_message';
|
||||
|
||||
import Waku from './waku';
|
||||
import { WakuMessage } from './waku_message';
|
||||
import { CODEC, TOPIC } from './waku_relay';
|
||||
import { RelayCodec, RelayDefaultTopic } from './index';
|
||||
|
||||
describe('Waku Relay', () => {
|
||||
afterEach(function () {
|
||||
|
@ -41,13 +41,15 @@ describe('Waku Relay', () => {
|
|||
|
||||
await Promise.all([
|
||||
new Promise((resolve) =>
|
||||
waku1.libp2p.pubsub.once('pubsub:subscription-change', (...args) =>
|
||||
resolve(args)
|
||||
waku1.libp2p.pubsub.once(
|
||||
'pubsub:subscription-change',
|
||||
(...args: any[]) => resolve(args)
|
||||
)
|
||||
),
|
||||
new Promise((resolve) =>
|
||||
waku2.libp2p.pubsub.once('pubsub:subscription-change', (...args) =>
|
||||
resolve(args)
|
||||
waku2.libp2p.pubsub.once(
|
||||
'pubsub:subscription-change',
|
||||
(...args: any[]) => resolve(args)
|
||||
)
|
||||
),
|
||||
]);
|
||||
|
@ -59,8 +61,8 @@ describe('Waku Relay', () => {
|
|||
});
|
||||
|
||||
it('Subscribe', async function () {
|
||||
const subscribers1 = waku1.libp2p.pubsub.getSubscribers(TOPIC);
|
||||
const subscribers2 = waku2.libp2p.pubsub.getSubscribers(TOPIC);
|
||||
const subscribers1 = waku1.libp2p.pubsub.getSubscribers(RelayDefaultTopic);
|
||||
const subscribers2 = waku2.libp2p.pubsub.getSubscribers(RelayDefaultTopic);
|
||||
|
||||
expect(subscribers1).to.contain(waku2.libp2p.peerId.toB58String());
|
||||
expect(subscribers2).to.contain(waku1.libp2p.peerId.toB58String());
|
||||
|
@ -69,28 +71,17 @@ describe('Waku Relay', () => {
|
|||
it('Register correct protocols', async function () {
|
||||
const protocols = Array.from(waku1.libp2p.upgrader.protocols.keys());
|
||||
|
||||
expect(protocols).to.contain(CODEC);
|
||||
expect(protocols).to.contain(RelayCodec);
|
||||
expect(protocols.findIndex((value) => value.match(/sub/))).to.eq(-1);
|
||||
});
|
||||
|
||||
// TODO: Fix this
|
||||
it.skip('Publish', async function () {
|
||||
it('Publish', async function () {
|
||||
this.timeout(10000);
|
||||
|
||||
const message = WakuMessage.fromUtf8String('JS to JS communication works');
|
||||
// waku.libp2p.pubsub.globalSignaturePolicy = 'StrictSign';
|
||||
|
||||
const receivedPromise = waitForNextData(waku2.libp2p.pubsub);
|
||||
|
||||
await Promise.all([
|
||||
new Promise((resolve) =>
|
||||
waku1.libp2p.pubsub.once('gossipsub:heartbeat', resolve)
|
||||
),
|
||||
new Promise((resolve) =>
|
||||
waku2.libp2p.pubsub.once('gossipsub:heartbeat', resolve)
|
||||
),
|
||||
]);
|
||||
|
||||
await waku1.relay.publish(message);
|
||||
|
||||
const receivedMsg = await receivedPromise;
|
||||
|
@ -133,7 +124,9 @@ describe('Waku Relay', () => {
|
|||
|
||||
it('nim subscribes to js', async function () {
|
||||
const nimPeerId = await nimWaku.getPeerId();
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(TOPIC);
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(
|
||||
RelayDefaultTopic
|
||||
);
|
||||
|
||||
expect(subscribers).to.contain(nimPeerId.toB58String());
|
||||
});
|
||||
|
@ -205,7 +198,9 @@ describe('Waku Relay', () => {
|
|||
});
|
||||
|
||||
it('nim subscribes to js', async function () {
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(TOPIC);
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(
|
||||
RelayDefaultTopic
|
||||
);
|
||||
|
||||
const nimPeerId = await nimWaku.getPeerId();
|
||||
expect(subscribers).to.contain(nimPeerId.toB58String());
|
||||
|
@ -274,7 +269,9 @@ describe('Waku Relay', () => {
|
|||
});
|
||||
|
||||
it('nim subscribes to js', async function () {
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(TOPIC);
|
||||
const subscribers = waku.libp2p.pubsub.getSubscribers(
|
||||
RelayDefaultTopic
|
||||
);
|
||||
|
||||
const nimPeerId = await nimWaku.getPeerId();
|
||||
expect(subscribers).to.contain(nimPeerId.toB58String());
|
||||
|
@ -390,7 +387,7 @@ describe('Waku Relay', () => {
|
|||
|
||||
function waitForNextData(pubsub: Pubsub): Promise<WakuMessage> {
|
||||
return new Promise((resolve) => {
|
||||
pubsub.once(TOPIC, resolve);
|
||||
pubsub.once(RelayDefaultTopic, resolve);
|
||||
}).then((msg: any) => {
|
||||
return WakuMessage.decode(msg.data);
|
||||
});
|
|
@ -0,0 +1,308 @@
|
|||
import Gossipsub from 'libp2p-gossipsub';
|
||||
import { Libp2p } from 'libp2p-gossipsub/src/interfaces';
|
||||
import { ControlPrune, PeerInfo } from 'libp2p-gossipsub/src/message';
|
||||
import {
|
||||
createGossipRpc,
|
||||
messageIdToString,
|
||||
shuffle,
|
||||
} from 'libp2p-gossipsub/src/utils';
|
||||
import Pubsub, { InMessage } from 'libp2p-interfaces/src/pubsub';
|
||||
import { SignaturePolicy } from 'libp2p-interfaces/src/pubsub/signature-policy';
|
||||
import PeerId from 'peer-id';
|
||||
|
||||
import { WakuMessage } from '../waku_message';
|
||||
|
||||
import * as constants from './constants';
|
||||
import { getRelayPeers } from './get_relay_peers';
|
||||
import { RelayHeartbeat } from './relay_heartbeat';
|
||||
|
||||
export * from './constants';
|
||||
export * from './relay_heartbeat';
|
||||
|
||||
// This is the class to pass to libp2p as pubsub protocol
|
||||
export class WakuRelayPubsub extends Gossipsub {
|
||||
heartbeat: RelayHeartbeat;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param libp2p: Libp2p
|
||||
*/
|
||||
constructor(libp2p: Libp2p) {
|
||||
super(libp2p, {
|
||||
emitSelf: false,
|
||||
// Ensure that no signature is expected in the messages.
|
||||
globalSignaturePolicy: SignaturePolicy.StrictNoSign,
|
||||
});
|
||||
|
||||
this.heartbeat = new RelayHeartbeat(this);
|
||||
|
||||
const multicodecs = [constants.RelayCodec];
|
||||
|
||||
// This is the downside of using `libp2p-gossipsub` instead of
|
||||
// implementing WakuRelay from scratch.
|
||||
Object.assign(this, { multicodecs });
|
||||
}
|
||||
|
||||
/**
|
||||
* Join topic
|
||||
* @param {string} topic
|
||||
* @returns {void}
|
||||
* @override
|
||||
*/
|
||||
join(topic: string): void {
|
||||
if (!this.started) {
|
||||
throw new Error('WakuRelayPubsub has not started');
|
||||
}
|
||||
|
||||
const fanoutPeers = this.fanout.get(topic);
|
||||
if (fanoutPeers) {
|
||||
// these peers have a score above the publish threshold, which may be negative
|
||||
// so drop the ones with a negative score
|
||||
fanoutPeers.forEach((id) => {
|
||||
if (this.score.score(id) < 0) {
|
||||
fanoutPeers.delete(id);
|
||||
}
|
||||
});
|
||||
if (fanoutPeers.size < this._options.D) {
|
||||
// we need more peers; eager, as this would get fixed in the next heartbeat
|
||||
getRelayPeers(
|
||||
this,
|
||||
topic,
|
||||
this._options.D - fanoutPeers.size,
|
||||
(id: string): boolean => {
|
||||
// filter our current peers, direct peers, and peers with negative scores
|
||||
return (
|
||||
!fanoutPeers.has(id) &&
|
||||
!this.direct.has(id) &&
|
||||
this.score.score(id) >= 0
|
||||
);
|
||||
}
|
||||
).forEach((id) => fanoutPeers.add(id));
|
||||
}
|
||||
this.mesh.set(topic, fanoutPeers);
|
||||
this.fanout.delete(topic);
|
||||
this.lastpub.delete(topic);
|
||||
} else {
|
||||
const peers = getRelayPeers(
|
||||
this,
|
||||
topic,
|
||||
this._options.D,
|
||||
(id: string): boolean => {
|
||||
// filter direct peers and peers with negative score
|
||||
return !this.direct.has(id) && this.score.score(id) >= 0;
|
||||
}
|
||||
);
|
||||
this.mesh.set(topic, peers);
|
||||
}
|
||||
this.mesh.get(topic)!.forEach((id) => {
|
||||
this.log('JOIN: Add mesh link to %s in %s', id, topic);
|
||||
this._sendGraft(id, topic);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Publish messages
|
||||
*
|
||||
* @override
|
||||
* @param {InMessage} msg
|
||||
* @returns {void}
|
||||
*/
|
||||
async _publish(msg: InMessage): Promise<void> {
|
||||
if (msg.receivedFrom !== this.peerId.toB58String()) {
|
||||
this.score.deliverMessage(msg);
|
||||
this.gossipTracer.deliverMessage(msg);
|
||||
}
|
||||
|
||||
const msgID = this.getMsgId(msg);
|
||||
const msgIdStr = messageIdToString(msgID);
|
||||
// put in seen cache
|
||||
this.seenCache.put(msgIdStr);
|
||||
|
||||
this.messageCache.put(msg);
|
||||
|
||||
const toSend = new Set<string>();
|
||||
msg.topicIDs.forEach((topic) => {
|
||||
const peersInTopic = this.topics.get(topic);
|
||||
if (!peersInTopic) {
|
||||
return;
|
||||
}
|
||||
|
||||
// direct peers
|
||||
this.direct.forEach((id) => {
|
||||
toSend.add(id);
|
||||
});
|
||||
|
||||
let meshPeers = this.mesh.get(topic);
|
||||
if (!meshPeers || !meshPeers.size) {
|
||||
// We are not in the mesh for topic, use fanout peers
|
||||
meshPeers = this.fanout.get(topic);
|
||||
if (!meshPeers) {
|
||||
// If we are not in the fanout, then pick peers in topic above the publishThreshold
|
||||
const peers = getRelayPeers(this, topic, this._options.D, (id) => {
|
||||
return (
|
||||
this.score.score(id) >=
|
||||
this._options.scoreThresholds.publishThreshold
|
||||
);
|
||||
});
|
||||
|
||||
if (peers.size > 0) {
|
||||
meshPeers = peers;
|
||||
this.fanout.set(topic, peers);
|
||||
} else {
|
||||
meshPeers = new Set();
|
||||
}
|
||||
}
|
||||
// Store the latest publishing time
|
||||
this.lastpub.set(topic, this._now());
|
||||
}
|
||||
|
||||
meshPeers!.forEach((peer) => {
|
||||
toSend.add(peer);
|
||||
});
|
||||
});
|
||||
// Publish messages to peers
|
||||
const rpc = createGossipRpc([Gossipsub.utils.normalizeOutRpcMessage(msg)]);
|
||||
toSend.forEach((id) => {
|
||||
if (id === msg.from) {
|
||||
return;
|
||||
}
|
||||
this._sendRpc(id, rpc);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits gossip to peers in a particular topic
|
||||
* @param {string} topic
|
||||
* @param {Set<string>} exclude peers to exclude
|
||||
* @returns {void}
|
||||
*/
|
||||
_emitGossip(topic: string, exclude: Set<string>): void {
|
||||
const messageIDs = this.messageCache.getGossipIDs(topic);
|
||||
if (!messageIDs.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// shuffle to emit in random order
|
||||
shuffle(messageIDs);
|
||||
|
||||
// if we are emitting more than GossipsubMaxIHaveLength ids, truncate the list
|
||||
if (messageIDs.length > constants.RelayMaxIHaveLength) {
|
||||
// we do the truncation (with shuffling) per peer below
|
||||
this.log(
|
||||
'too many messages for gossip; will truncate IHAVE list (%d messages)',
|
||||
messageIDs.length
|
||||
);
|
||||
}
|
||||
|
||||
// Send gossip to GossipFactor peers above threshold with a minimum of D_lazy
|
||||
// First we collect the peers above gossipThreshold that are not in the exclude set
|
||||
// and then randomly select from that set
|
||||
// We also exclude direct peers, as there is no reason to emit gossip to them
|
||||
const peersToGossip: string[] = [];
|
||||
const topicPeers = this.topics.get(topic);
|
||||
if (!topicPeers) {
|
||||
// no topic peers, no gossip
|
||||
return;
|
||||
}
|
||||
topicPeers.forEach((id) => {
|
||||
const peerStreams = this.peers.get(id);
|
||||
if (!peerStreams) {
|
||||
return;
|
||||
}
|
||||
if (
|
||||
!exclude.has(id) &&
|
||||
!this.direct.has(id) &&
|
||||
peerStreams.protocol == constants.RelayCodec &&
|
||||
this.score.score(id) >= this._options.scoreThresholds.gossipThreshold
|
||||
) {
|
||||
peersToGossip.push(id);
|
||||
}
|
||||
});
|
||||
|
||||
let target = this._options.Dlazy;
|
||||
const factor = constants.RelayGossipFactor * peersToGossip.length;
|
||||
if (factor > target) {
|
||||
target = factor;
|
||||
}
|
||||
if (target > peersToGossip.length) {
|
||||
target = peersToGossip.length;
|
||||
} else {
|
||||
shuffle(peersToGossip);
|
||||
}
|
||||
// Emit the IHAVE gossip to the selected peers up to the target
|
||||
peersToGossip.slice(0, target).forEach((id) => {
|
||||
let peerMessageIDs = messageIDs;
|
||||
if (messageIDs.length > constants.RelayMaxIHaveLength) {
|
||||
// shuffle and slice message IDs per peer so that we emit a different set for each peer
|
||||
// we have enough redundancy in the system that this will significantly increase the message
|
||||
// coverage when we do truncate
|
||||
peerMessageIDs = shuffle(peerMessageIDs.slice()).slice(
|
||||
0,
|
||||
constants.RelayMaxIHaveLength
|
||||
);
|
||||
}
|
||||
this._pushGossip(id, {
|
||||
topicID: topic,
|
||||
messageIDs: peerMessageIDs,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a PRUNE control message for a peer in a topic
|
||||
* @param {string} id
|
||||
* @param {string} topic
|
||||
* @param {boolean} doPX
|
||||
* @returns {ControlPrune}
|
||||
*/
|
||||
_makePrune(id: string, topic: string, doPX: boolean): ControlPrune {
|
||||
// backoff is measured in seconds
|
||||
// RelayPruneBackoff is measured in milliseconds
|
||||
const backoff = constants.RelayPruneBackoff / 1000;
|
||||
const px: PeerInfo[] = [];
|
||||
if (doPX) {
|
||||
// select peers for Peer eXchange
|
||||
const peers = getRelayPeers(
|
||||
this,
|
||||
topic,
|
||||
constants.RelayPrunePeers,
|
||||
(xid: string): boolean => {
|
||||
return xid !== id && this.score.score(xid) >= 0;
|
||||
}
|
||||
);
|
||||
peers.forEach((p) => {
|
||||
// see if we have a signed record to send back; if we don't, just send
|
||||
// the peer ID and let the pruned peer find them in the DHT -- we can't trust
|
||||
// unsigned address records through PX anyways
|
||||
// Finding signed records in the DHT is not supported at the time of writing in js-libp2p
|
||||
const peerId = PeerId.createFromB58String(p);
|
||||
px.push({
|
||||
peerID: peerId.toBytes(),
|
||||
signedPeerRecord: this._libp2p.peerStore.addressBook.getRawEnvelope(
|
||||
peerId
|
||||
),
|
||||
});
|
||||
});
|
||||
}
|
||||
return {
|
||||
topicID: topic,
|
||||
peers: px,
|
||||
backoff: backoff,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// This class provides an interface to execute the waku relay protocol
|
||||
export class WakuRelay {
|
||||
constructor(private pubsub: Pubsub) {}
|
||||
|
||||
// At this stage we are always using the same topic so we do not pass it as a parameter
|
||||
async subscribe() {
|
||||
await this.pubsub.subscribe(constants.RelayDefaultTopic);
|
||||
}
|
||||
|
||||
async publish(message: WakuMessage) {
|
||||
const msg = message.toBinary();
|
||||
await this.pubsub.publish(constants.RelayDefaultTopic, msg);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,372 @@
|
|||
import Gossipsub from 'libp2p-gossipsub';
|
||||
import { Heartbeat } from 'libp2p-gossipsub/src/heartbeat';
|
||||
import { shuffle } from 'libp2p-gossipsub/src/utils';
|
||||
|
||||
import * as constants from './constants';
|
||||
import { getRelayPeers } from './get_relay_peers';
|
||||
|
||||
export class RelayHeartbeat extends Heartbeat {
|
||||
/**
|
||||
* @param {Object} gossipsub
|
||||
* @constructor
|
||||
*/
|
||||
constructor(gossipsub: Gossipsub) {
|
||||
super(gossipsub);
|
||||
}
|
||||
|
||||
start(): void {
|
||||
if (this._heartbeatTimer) {
|
||||
return;
|
||||
}
|
||||
|
||||
const heartbeat = this._heartbeat.bind(this);
|
||||
|
||||
const timeout = setTimeout(() => {
|
||||
heartbeat();
|
||||
this._heartbeatTimer!.runPeriodically(
|
||||
heartbeat,
|
||||
constants.RelayHeartbeatInterval
|
||||
);
|
||||
}, constants.RelayHeartbeatInitialDelay);
|
||||
|
||||
this._heartbeatTimer = {
|
||||
_intervalId: undefined,
|
||||
runPeriodically: (fn, period) => {
|
||||
this._heartbeatTimer!._intervalId = setInterval(fn, period);
|
||||
},
|
||||
cancel: () => {
|
||||
clearTimeout(timeout);
|
||||
clearInterval(this._heartbeatTimer!._intervalId as NodeJS.Timeout);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Unmounts the gossipsub protocol and shuts down every connection
|
||||
* @override
|
||||
* @returns {void}
|
||||
*/
|
||||
stop(): void {
|
||||
if (!this._heartbeatTimer) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._heartbeatTimer.cancel();
|
||||
this._heartbeatTimer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Maintains the mesh and fanout maps in gossipsub.
|
||||
*
|
||||
* @returns {void}
|
||||
*/
|
||||
_heartbeat(): void {
|
||||
const { D, Dlo, Dhi, Dscore, Dout } = this.gossipsub._options;
|
||||
this.gossipsub.heartbeatTicks++;
|
||||
|
||||
// cache scores through the heartbeat
|
||||
const scores = new Map<string, number>();
|
||||
const getScore = (id: string): number => {
|
||||
let s = scores.get(id);
|
||||
if (s === undefined) {
|
||||
s = this.gossipsub.score.score(id);
|
||||
scores.set(id, s);
|
||||
}
|
||||
return s;
|
||||
};
|
||||
|
||||
// peer id => topic[]
|
||||
const toGraft = new Map<string, string[]>();
|
||||
// peer id => topic[]
|
||||
const toPrune = new Map<string, string[]>();
|
||||
// peer id => don't px
|
||||
const noPX = new Map<string, boolean>();
|
||||
|
||||
// clean up expired backoffs
|
||||
this.gossipsub._clearBackoff();
|
||||
|
||||
// clean up peerhave/iasked counters
|
||||
this.gossipsub.peerhave.clear();
|
||||
this.gossipsub.iasked.clear();
|
||||
|
||||
// apply IWANT request penalties
|
||||
this.gossipsub._applyIwantPenalties();
|
||||
|
||||
// ensure direct peers are connected
|
||||
this.gossipsub._directConnect();
|
||||
|
||||
// maintain the mesh for topics we have joined
|
||||
this.gossipsub.mesh.forEach((peers, topic) => {
|
||||
// prune/graft helper functions (defined per topic)
|
||||
const prunePeer = (id: string): void => {
|
||||
this.gossipsub.log(
|
||||
'HEARTBEAT: Remove mesh link to %s in %s',
|
||||
id,
|
||||
topic
|
||||
);
|
||||
// update peer score
|
||||
this.gossipsub.score.prune(id, topic);
|
||||
// add prune backoff record
|
||||
this.gossipsub._addBackoff(id, topic);
|
||||
// remove peer from mesh
|
||||
peers.delete(id);
|
||||
// add to toPrune
|
||||
const topics = toPrune.get(id);
|
||||
if (!topics) {
|
||||
toPrune.set(id, [topic]);
|
||||
} else {
|
||||
topics.push(topic);
|
||||
}
|
||||
};
|
||||
const graftPeer = (id: string): void => {
|
||||
this.gossipsub.log('HEARTBEAT: Add mesh link to %s in %s', id, topic);
|
||||
// update peer score
|
||||
this.gossipsub.score.graft(id, topic);
|
||||
// add peer to mesh
|
||||
peers.add(id);
|
||||
// add to toGraft
|
||||
const topics = toGraft.get(id);
|
||||
if (!topics) {
|
||||
toGraft.set(id, [topic]);
|
||||
} else {
|
||||
topics.push(topic);
|
||||
}
|
||||
};
|
||||
|
||||
// drop all peers with negative score, without PX
|
||||
peers.forEach((id) => {
|
||||
const score = getScore(id);
|
||||
if (score < 0) {
|
||||
this.gossipsub.log(
|
||||
'HEARTBEAT: Prune peer %s with negative score: score=%d, topic=%s',
|
||||
id,
|
||||
score,
|
||||
topic
|
||||
);
|
||||
prunePeer(id);
|
||||
noPX.set(id, true);
|
||||
}
|
||||
});
|
||||
|
||||
// do we have enough peers?
|
||||
if (peers.size < Dlo) {
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
const ineed = D - peers.size;
|
||||
const peersSet = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
ineed,
|
||||
(id: string) => {
|
||||
// filter out mesh peers, direct peers, peers we are backing off, peers with negative score
|
||||
return (
|
||||
!peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) >= 0
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
peersSet.forEach(graftPeer);
|
||||
}
|
||||
|
||||
// do we have to many peers?
|
||||
if (peers.size > Dhi) {
|
||||
let peersArray = Array.from(peers);
|
||||
// sort by score
|
||||
peersArray.sort((a, b) => getScore(b) - getScore(a));
|
||||
// We keep the first D_score peers by score and the remaining up to D randomly
|
||||
// under the constraint that we keep D_out peers in the mesh (if we have that many)
|
||||
peersArray = peersArray
|
||||
.slice(0, Dscore)
|
||||
.concat(shuffle(peersArray.slice(Dscore)));
|
||||
|
||||
// count the outbound peers we are keeping
|
||||
let outbound = 0;
|
||||
peersArray.slice(0, D).forEach((p) => {
|
||||
if (this.gossipsub.outbound.get(p)) {
|
||||
outbound++;
|
||||
}
|
||||
});
|
||||
|
||||
// if it's less than D_out, bubble up some outbound peers from the random selection
|
||||
if (outbound < Dout) {
|
||||
const rotate = (i: number): void => {
|
||||
// rotate the peersArray to the right and put the ith peer in the front
|
||||
const p = peersArray[i];
|
||||
for (let j = i; j > 0; j--) {
|
||||
peersArray[j] = peersArray[j - 1];
|
||||
}
|
||||
peersArray[0] = p;
|
||||
};
|
||||
|
||||
// first bubble up all outbound peers already in the selection to the front
|
||||
if (outbound > 0) {
|
||||
let ihave = outbound;
|
||||
for (let i = 1; i < D && ihave > 0; i++) {
|
||||
if (this.gossipsub.outbound.get(peersArray[i])) {
|
||||
rotate(i);
|
||||
ihave--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// now bubble up enough outbound peers outside the selection to the front
|
||||
let ineed = D - outbound;
|
||||
for (let i = D; i < peersArray.length && ineed > 0; i++) {
|
||||
if (this.gossipsub.outbound.get(peersArray[i])) {
|
||||
rotate(i);
|
||||
ineed--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// prune the excess peers
|
||||
peersArray.slice(D).forEach(prunePeer);
|
||||
}
|
||||
|
||||
// do we have enough outbound peers?
|
||||
if (peers.size >= Dlo) {
|
||||
// count the outbound peers we have
|
||||
let outbound = 0;
|
||||
peers.forEach((p) => {
|
||||
if (this.gossipsub.outbound.get(p)) {
|
||||
outbound++;
|
||||
}
|
||||
});
|
||||
|
||||
// if it's less than D_out, select some peers with outbound connections and graft them
|
||||
if (outbound < Dout) {
|
||||
const ineed = Dout - outbound;
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
getRelayPeers(this.gossipsub, topic, ineed, (id: string): boolean => {
|
||||
// filter our current mesh peers, direct peers, peers we are backing off, peers with negative score
|
||||
return (
|
||||
!peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) >= 0
|
||||
);
|
||||
}).forEach(graftPeer);
|
||||
}
|
||||
}
|
||||
|
||||
// should we try to improve the mesh with opportunistic grafting?
|
||||
if (
|
||||
this.gossipsub.heartbeatTicks %
|
||||
constants.RelayOpportunisticGraftTicks ===
|
||||
0 &&
|
||||
peers.size > 1
|
||||
) {
|
||||
// Opportunistic grafting works as follows: we check the median score of peers in the
|
||||
// mesh; if this score is below the opportunisticGraftThreshold, we select a few peers at
|
||||
// random with score over the median.
|
||||
// The intention is to (slowly) improve an under performing mesh by introducing good
|
||||
// scoring peers that may have been gossiping at us. This allows us to get out of sticky
|
||||
// situations where we are stuck with poor peers and also recover from churn of good peers.
|
||||
|
||||
// now compute the median peer score in the mesh
|
||||
const peersList = Array.from(peers).sort(
|
||||
(a, b) => getScore(a) - getScore(b)
|
||||
);
|
||||
const medianIndex = peers.size / 2;
|
||||
const medianScore = getScore(peersList[medianIndex]);
|
||||
|
||||
// if the median score is below the threshold, select a better peer (if any) and GRAFT
|
||||
if (
|
||||
medianScore <
|
||||
this.gossipsub._options.scoreThresholds.opportunisticGraftThreshold
|
||||
) {
|
||||
const backoff = this.gossipsub.backoff.get(topic);
|
||||
const peersToGraft = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
constants.RelayOpportunisticGraftPeers,
|
||||
(id: string): boolean => {
|
||||
// filter out current mesh peers, direct peers, peers we are backing off, peers below or at threshold
|
||||
return (
|
||||
peers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
(!backoff || !backoff.has(id)) &&
|
||||
getScore(id) > medianScore
|
||||
);
|
||||
}
|
||||
);
|
||||
peersToGraft.forEach((id: string) => {
|
||||
this.gossipsub.log(
|
||||
'HEARTBEAT: Opportunistically graft peer %s on topic %s',
|
||||
id,
|
||||
topic
|
||||
);
|
||||
graftPeer(id);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 2nd arg are mesh peers excluded from gossip. We have already pushed
|
||||
// messages to them, so its redundant to gossip IHAVEs.
|
||||
this.gossipsub._emitGossip(topic, peers);
|
||||
});
|
||||
|
||||
// expire fanout for topics we haven't published to in a while
|
||||
const now = this.gossipsub._now();
|
||||
this.gossipsub.lastpub.forEach((lastpub, topic) => {
|
||||
if (lastpub + constants.RelayFanoutTTL < now) {
|
||||
this.gossipsub.fanout.delete(topic);
|
||||
this.gossipsub.lastpub.delete(topic);
|
||||
}
|
||||
});
|
||||
|
||||
// maintain our fanout for topics we are publishing but we have not joined
|
||||
this.gossipsub.fanout.forEach((fanoutPeers, topic) => {
|
||||
// checks whether our peers are still in the topic and have a score above the publish threshold
|
||||
const topicPeers = this.gossipsub.topics.get(topic);
|
||||
fanoutPeers.forEach((id) => {
|
||||
if (
|
||||
!topicPeers!.has(id) ||
|
||||
getScore(id) <
|
||||
this.gossipsub._options.scoreThresholds.publishThreshold
|
||||
) {
|
||||
fanoutPeers.delete(id);
|
||||
}
|
||||
});
|
||||
|
||||
// do we need more peers?
|
||||
if (fanoutPeers.size < D) {
|
||||
const ineed = D - fanoutPeers.size;
|
||||
const peersSet = getRelayPeers(
|
||||
this.gossipsub,
|
||||
topic,
|
||||
ineed,
|
||||
(id: string): boolean => {
|
||||
// filter out existing fanout peers, direct peers, and peers with score above the publish threshold
|
||||
return (
|
||||
!fanoutPeers.has(id) &&
|
||||
!this.gossipsub.direct.has(id) &&
|
||||
getScore(id) >=
|
||||
this.gossipsub._options.scoreThresholds.publishThreshold
|
||||
);
|
||||
}
|
||||
);
|
||||
peersSet.forEach((id: string) => {
|
||||
fanoutPeers.add(id);
|
||||
});
|
||||
}
|
||||
|
||||
// 2nd arg are fanout peers excluded from gossip.
|
||||
// We have already pushed messages to them, so its redundant to gossip IHAVEs
|
||||
this.gossipsub._emitGossip(topic, fanoutPeers);
|
||||
});
|
||||
|
||||
// send coalesced GRAFT/PRUNE messages (will piggyback gossip)
|
||||
this.gossipsub._sendGraftPrune(toGraft, toPrune, noPX);
|
||||
|
||||
// flush pending gossip that wasn't piggybacked above
|
||||
this.gossipsub._flush();
|
||||
|
||||
// advance the message history window
|
||||
this.gossipsub.messageCache.shift();
|
||||
|
||||
this.gossipsub.emit('gossipsub:heartbeat');
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
export * from './async_fs';
|
||||
export * from './constants';
|
||||
export * from './delay';
|
||||
export * from './log_file';
|
||||
export * from './nim_waku';
|
|
@ -8,7 +8,7 @@ import multiaddr from 'multiaddr';
|
|||
import PeerId from 'peer-id';
|
||||
|
||||
import { WakuMessage } from '../lib/waku_message';
|
||||
import { TOPIC } from '../lib/waku_relay';
|
||||
import { RelayDefaultTopic } from '../lib/waku_relay';
|
||||
|
||||
import { existsAsync, mkdirAsync, openAsync } from './async_fs';
|
||||
import waitForLine from './log_file';
|
||||
|
@ -145,7 +145,7 @@ export class NimWaku {
|
|||
};
|
||||
|
||||
const res = await this.rpcCall('post_waku_v2_relay_v1_message', [
|
||||
TOPIC,
|
||||
RelayDefaultTopic,
|
||||
rpcMessage,
|
||||
]);
|
||||
|
||||
|
@ -155,7 +155,9 @@ export class NimWaku {
|
|||
async messages() {
|
||||
this.checkProcess();
|
||||
|
||||
const res = await this.rpcCall('get_waku_v2_relay_v1_messages', [TOPIC]);
|
||||
const res = await this.rpcCall('get_waku_v2_relay_v1_messages', [
|
||||
RelayDefaultTopic,
|
||||
]);
|
||||
|
||||
return res.result;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue