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README.md |
README.md
slug | title | name | status | editor | contributors | ||||
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62 | 62/STATUS-Payloads | Status Message Payloads | raw | r4bbit <r4bbit@status.im> |
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Abstract
This specification describes how the payload of each message in Status looks like. It is primarily centered around chat and chat-related use cases.
The payloads aims to be flexible enough to support messaging but also cases described in the Status Whitepaper as well as various clients created using different technologies.
Wire Format Specification
Payload wrapper
The node wraps all payloads in a protobuf record record:
message StatusProtocolMessage {
bytes signature = 4001;
bytes payload = 4002;
}
signature
is the bytes of the signed SHA3-256
of the payload, signed with the key of the author of the message.
The node needs the signature to validate authorship of the message, so that the message can be relayed to third parties.
If a signature is not present, but an author is provided by a layer below, the message is not to be relayed to third parties, and it is considered plausibly deniable.
Encoding
The node encodes the payload using Protobuf
Types of messages
ChatMessage
The type ChatMessage
represents a chat message exchanged between clients.
Payload
The protobuf description is:
message ChatMessage {
// Lamport timestamp of the chat message
uint64 clock = 1;
// Unix timestamps in milliseconds, currently not used as we use whisper as
// more reliable, but here so that we don't rely on it
uint64 timestamp = 2;
// Text of the message
string text = 3;
// Id of the message that we are replying to
string response_to = 4;
// Ens name of the sender
string ens_name = 5;
// Chat id, this field is symmetric for public-chats and private group chats,
// but asymmetric in case of one-to-ones, as the sender will use the chat-id
// of the received, while the receiver will use the chat-id of the sender.
// Probably should be the concatenation of sender-pk & receiver-pk in
// alphabetical order
string chat_id = 6;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 7;
// The type of the content of the message
ContentType content_type = 8;
oneof payload {
StickerMessage sticker = 9;
ImageMessage image = 10;
AudioMessage audio = 11;
bytes community = 12;
DiscordMessage discord_message = 99;
}
// Grant for community chat messages
bytes grant = 13;
// Message author's display name, introduced in version 1
string display_name = 14;
ContactRequestPropagatedState contact_request_propagated_state = 15;
repeated UnfurledLink unfurled_links = 16;
enum ContentType {
UNKNOWN_CONTENT_TYPE = 0;
TEXT_PLAIN = 1;
STICKER = 2;
STATUS = 3;
EMOJI = 4;
TRANSACTION_COMMAND = 5;
// Only local
SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
IMAGE = 7;
AUDIO = 8;
COMMUNITY = 9;
// Only local
SYSTEM_MESSAGE_GAP = 10;
CONTACT_REQUEST = 11;
DISCORD_MESSAGE = 12;
IDENTITY_VERIFICATION = 13;
// Only local
SYSTEM_MESSAGE_PINNED_MESSAGE = 14;
// Only local
SYSTEM_MESSAGE_MUTUAL_EVENT_SENT = 15;
// Only local
SYSTEM_MESSAGE_MUTUAL_EVENT_ACCEPTED = 16;
// Only local
SYSTEM_MESSAGE_MUTUAL_EVENT_REMOVED = 17;
}
}
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat |
2 | timestamp | uint64 |
The sender timestamp at message creation |
3 | text | string |
The content of the message |
4 | response_to | string |
The ID of the message replied to |
5 | ens_name | string |
The ENS name of the user sending the message |
6 | chat_id | string |
The local ID of the chat the message is sent to |
7 | message_type | MessageType |
The type of message, different for one-to-one, public or group chats |
8 | content_type | ContentType |
The type of the content of the message |
9 | payload | Sticker I Image I Audio I DiscordMessage I bytes I nil` |
The payload of the message based on the content type |
13 | grant | bytes |
Grant for community chat messages |
14 | display_name | string |
The message author's display name |
15 | contact_request_propagated_state | ContactRequestPropagatedState |
Contact request clock values |
16 | unfurled_links | UnfurledLink[] |
Unfurled links and their metadata that have been attached to the message |
Content types
A node requires content types for a proper interpretation of incoming messages. Not each message is plain text but may carry different information.
The following content types MUST be supported:
TEXT_PLAIN
identifies a message which content is a plaintext.
There are other content types that MAY be implemented by the client:
STICKER
STATUS
EMOJI
TRANSACTION_COMMAND
IMAGE
AUDIO
COMMUNITY
CONTACT_REQUEST
DISCORD_MESSAGE
IDENTITY_VERIFICATION
Mentions
A mention MUST be represented as a string with the @0xpk
format, where pk
is the public key of the user account to be mentioned, within the text
field of a message with content_type TEXT_PLAIN
.
A message MAY contain more than one mention.
This specification RECOMMENDs that the application does not require the user to enter the entire pk.
This specification RECOMMENDs that the application allows the user to create a mention by typing @ followed by the related ENS or 3-word pseudonym.
This specification RECOMMENDs that the application provides the user auto-completion functionality to create a mention.
For better user experience, the client SHOULD display a known ens name or the 3-word pseudonym corresponding to the key instead of the pk
.
Sticker content type
A ChatMessage
with STICKER
Content/Type
MUST also specify the ID of the Pack
and
the Hash
of the pack, in the Sticker
field of ChatMessage
message StickerMessage {
string hash = 1;
int32 pack = 2;
}
Image content type
A ChatMessage
with IMAGE
Content/Type
MUST also specify the payload
of the image
and the type
.
Clients MUST sanitize the payload before accessing its content, in particular:
- Clients MUST choose a secure decoder
- Clients SHOULD strip metadata if present without parsing/decoding it
- Clients SHOULD NOT add metadata/exif when sending an image file for privacy and security reasons
- Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message ImageMessage {
bytes payload = 1;
ImageType type = 2;
enum ImageType {
UNKNOWN_IMAGE_TYPE = 0;
PNG = 1;
JPEG = 2;
WEBP = 3;
GIF = 4;
}
}
Audio content type
A ChatMessage
with AUDIO
Content/Type
MUST also specify the payload
of the audio,
the type
and the duration in milliseconds (duration_ms
).
Clients MUST sanitize the payload before accessing its content, in particular:
- Clients MUST choose a secure decoder
- Clients SHOULD strip metadata if present without parsing/decoding it
- Clients SHOULD NOT add metadata/exif when sending an audio file for privacy and security reasons
- Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message AudioMessage {
bytes payload = 1;
AudioType type = 2;
uint64 duration_ms = 3;
enum AudioType {
UNKNOWN_AUDIO_TYPE = 0;
AAC = 1;
AMR = 2;
Community content type
A ChatMessage
with COMMUNITY
Content/Type
MUST also specify the payload
of the community as bytes from a CommunityDescription.
DiscordMessage content type
A ChatMessage
with DISCORD_MESSAGE
Content/Type
MUST also specify the payload
of the DiscordMessage
.
message DiscordMessage {
string id = 1;
string type = 2;
string timestamp = 3;
string timestampEdited = 4;
string content = 5;
DiscordMessageAuthor author = 6;
DiscordMessageReference reference = 7;
repeated DiscordMessageAttachment attachments = 8;
}
message DiscordMessageAuthor {
string id = 1;
string name = 2;
string discriminator = 3;
string nickname = 4;
string avatarUrl = 5;
bytes avatarImagePayload = 6;
string localUrl = 7;
}
message DiscordMessageReference {
string messageId = 1;
string channelId = 2;
string guildId = 3;
}
message DiscordMessageAttachment {
string id = 1;
string messageId = 2;
string url = 3;
string fileName = 4;
uint64 fileSizeBytes = 5;
string contentType = 6;
bytes payload = 7;
string localUrl = 8;
}
Message types
A node requires message types to decide how to encrypt a particular message and what metadata needs to be attached when passing a message to the transport layer. For more on this, see 10/WAKU2.
The following messages types MUST be supported:
ONE_TO_ONE
is a message to the public groupPUBLIC_GROUP
is a private messagePRIVATE_GROUP
is a message to the private group.COMMUNITY_CHAT
is a message to a community channe.
enum MessageType {
UNKNOWN_MESSAGE_TYPE = 0;
ONE_TO_ONE = 1;
PUBLIC_GROUP = 2;
PRIVATE_GROUP = 3;
// Only local
SYSTEM_MESSAGE_PRIVATE_GROUP = 4;
COMMUNITY_CHAT = 5;
// Only local
SYSTEM_MESSAGE_GAP = 6;
}
Clock vs Timestamp and message ordering
If a user sends a new message before the messages sent while the user was offline are received, the new message is supposed to be displayed last in a chat. This is where the basic algorithm of Lamport timestamp would fall short as it's only meant to order causally related events.
The status client therefore makes a "bid", speculating that it will beat the current chat-timestamp, s.t. the status client's Lamport timestamp format is: clock =
max({timestamp}, chat_clock + 1)`
This will satisfy the Lamport requirement, namely: a -> b then T(a) < T(b)
timestamp
MUST be Unix time calculated, when the node creates the message, in milliseconds.
This field SHOULD not be relied upon for message ordering.
clock
SHOULD be calculated using the algorithm of Lamport timestamps.
When there are messages available in a chat, the node calculates clock
's value based on the last received message in a particular chat: max(timeNowInMs, last-message-clock-value + 1)
.
If there are no messages, clock
is initialized with timestamp
's value.
Messages with a clock
greater than 120
seconds over the Whisper/Waku timestamp SHOULD be discarded, in order to avoid malicious users to increase the clock
of a chat arbitrarily.
Messages with a clock
less than 120
seconds under the Whisper/Waku timestamp might indicate an attempt to insert messages in the chat history which is not distinguishable from a datasync
layer re-transit event.
A client MAY mark this messages with a warning to the user, or discard them.
The node uses clock
value for the message ordering. The algorithm used, and the distributed nature of the system produces casual ordering, which might produce counter-intuitive results in some edge cases.
For example, when a user joins a public chat and sends a message before receiving the exist messages, their message clock
value might be lower and the message will end up in the past when the historical messages are fetched.
Chats
Chat is a structure that helps organize messages. It's usually desired to display messages only from a single recipient, or a group of recipients at a time and chats help to achieve that.
All incoming messages can be matched against a chat. The below table describes how to calculate a chat ID for each message type.
Message Type | Chat ID Calculation | Direction | Comment |
---|---|---|---|
PUBLIC_GROUP | chat ID is equal to a public channel name; it should equal chatId from the message |
Incoming/Outgoing | |
ONE_TO_ONE | let P be a public key of the recipient; hex-encode(P) is a chat ID; use it as chatId value in the message |
Outgoing | |
user-message | let P be a public key of message's signature; hex-encode(P) is a chat ID; discard chat-id from message |
Incoming | if there is no matched chat, it might be the first message from public key P ; the node MAY discard the message or MAY create a new chat; Status official clients create a new chat |
PRIVATE_GROUP | use chatId from the message |
Incoming/Outgoing | find an existing chat by chatId ; if none is found, the user is not a member of that chat or the user hasn't joined that chat, the message MUST be discarded |
COMMUNITY_CHAT | use chatId from the message |
Incoming/Outgoing | find existing community chat within a community based on chatId ; the chatId includes a community id prefix |
ContactUpdate
ContactUpdate
is a message exchange to notify peers that either the user has been added as a contact, or that information about the sending user have changed.
message ContactUpdate {
uint64 clock = 1;
string ens_name = 2;
string profile_image = 3;
string display_name = 4;
uint64 contact_request_clock = 5;
ContactRequestPropagatedState contact_request_propagated_state = 6;
string public_key = 7;
}
message ContactRequestPropagatedState {
uint64 local_clock = 1;
uint64 local_state = 2;
uint64 remote_clock = 3;
uint64 remote_state = 4;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat with the user |
2 | ens_name | string |
The ENS name if set |
3 | profile_image | string |
The base64 encoded profile picture of the user |
4 | display_name | string |
The display name of the user |
5 | contact_request_clock | uint64 |
The clock at which a contact request was sent |
6 | contact_request_propagated_state | ContactRequestPropagatedState |
Additional propagation clock values |
7 | public_key | string |
The public key of the user |
Contact update
A client SHOULD send a ContactUpdate
to all the contacts each time:
- The ens_name has changed
- A user edits the profile image
A client SHOULD also periodically send a ContactUpdate
to all the contacts, the interval is up to the client, the Status official client sends these updates every 48 hours.
EmojiReaction
EmojiReaction
s represents a user's "reaction" to a specific chat message.
For more information about the concept of emoji reactions see Facebook Reactions.
This specification RECOMMENDS that the UI/UX implementation of sending EmojiReactions
requires only a single click operation, as users have an expectation that emoji reactions are effortless and simple to perform.
message EmojiReaction {
// clock Lamport timestamp of the chat message
uint64 clock = 1;
// chat_id the ID of the chat the message belongs to, for query efficiency the chat_id is stored in the db even though the
// target message also stores the chat_id
string chat_id = 2;
// message_id the ID of the target message that the user wishes to react to
string message_id = 3;
// message_type is (somewhat confusingly) the ID of the type of chat the message belongs to
MessageType message_type = 4;
// type the ID of the emoji the user wishes to react with
Type type = 5;
enum Type {
UNKNOWN_EMOJI_REACTION_TYPE = 0;
LOVE = 1;
THUMBS_UP = 2;
THUMBS_DOWN = 3;
LAUGH = 4;
SAD = 5;
ANGRY = 6;
}
// whether this is a retraction of a previously sent emoji
bool retracted = 6;
}
Clients MUST specify clock
, chat_id
, message_id
, type
and message_type
.
This specification RECOMMENDS that the UI/UX implementation of retracting an EmojiReaction
s requires only a single click operation, as users have an expectation that emoji reaction removals are effortless and simple to perform.
MembershipUpdateMessage and MembershipUpdateEvent
MembershipUpdateEvent
is a message used to propagate information about group membership changes in a group chat.
The details are in the Group chats specs.
message MembershipUpdateMessage {
// The chat id of the private group chat
string chat_id = 1;
// A list of events for this group chat, first x bytes are the signature, then is a
// protobuf encoded MembershipUpdateEvent
repeated bytes events = 2;
// An optional chat message
oneof chat_entity {
ChatMessage message = 3;
EmojiReaction emoji_reaction = 4;
}
}
message MembershipUpdateEvent {
// Lamport timestamp of the event
uint64 clock = 1;
// List of public keys of objects of the action
repeated string members = 2;
// Name of the chat for the CHAT_CREATED/NAME_CHANGED event types
string name = 3;
// The type of the event
EventType type = 4;
// Color of the chat for the CHAT_CREATED/COLOR_CHANGED event types
string color = 5;
// Chat image
bytes image = 6;
enum EventType {
UNKNOWN = 0;
CHAT_CREATED = 1;
NAME_CHANGED = 2;
MEMBERS_ADDED = 3;
MEMBER_JOINED = 4;
MEMBER_REMOVED = 5;
ADMINS_ADDED = 6;
ADMIN_REMOVED = 7;
COLOR_CHANGED = 8;
IMAGE_CHANGED = 9;
}
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | chat_id | string |
The chat id of the private group chat |
2 | events | bytes[] |
The list of events for this group chat |
Chat entities
A MembershipUpdateMessage
includes either a ChatMessage
or EmojiReaction
.
SyncInstallationContactV2
The node uses SyncInstallationContact
messages to synchronize in a best-effort the contacts to other devices.
message SyncInstallationContactV2 {
uint64 last_updated_locally = 1;
string id = 2;
string profile_image = 3;
string ens_name = 4;
uint64 last_updated = 5;
repeated string system_tags = 6;
string local_nickname = 7;
bool added = 9;
bool blocked = 10;
bool muted = 11;
bool removed = 12;
bool has_added_us = 13;
int64 verification_status = 14;
int64 trust_status = 15;
int64 contact_request_local_state = 16;
int64 contact_request_local_clock = 17;
int64 contact_request_remote_state = 18;
int64 contact_request_remote_clock = 19;
string display_name = 20;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | last_updated_locally | uint64 |
Timestamp of last local update |
2 | id | string |
id of the contact synced |
3 | profile_image | string |
base64 encoded profile picture of the user |
4 | ens_name | string |
ENS name of the contact |
5 | array[string] |
Array of system_tags for the user, this can currently be: ":contact/added", ":contact/blocked", ":contact/request-received" |
|
7 | local_nickname | string |
Local display name of the contact |
9 | added | bool |
Wether the contact is added |
10 | blocked | bool |
Wether the contact is blocked |
11 | muted | bool |
Wether the contact is muted |
12 | removed | bool |
Wether the contact is removed |
13 | has_added_us | bool |
Wether the contact has added us |
14 | verification_status | int64 |
The verification status of the contact |
15 | trust_status | int64 |
The trust status of the contact |
16 | contact_request_local_state | int64 |
The local contact request state |
17 | contact_request_local_clock | int64 |
The local contact request clock |
18 | contact_request_remote_state | int64 |
The remote contact request state |
19 | contact_request_remote_clock | int64 |
The remote contact request clock |
SyncInstallationPublicChat
The node uses SyncInstallationPublicChat
message to synchronize in a best-effort the public chats to other devices.
message SyncInstallationPublicChat {
uint64 clock = 1;
string id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | id | string |
id of the chat synced |
SyncPairInstallation
The node uses PairInstallation
messages to propagate information about a device to its paired devices.
message SyncPairInstallation {
uint64 clock = 1;
string installation_id = 2;
string device_type = 3;
string name = 4;
// following fields used for local pairing
uint32 version = 5;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | installation_id | string |
A randomly generated id that identifies this device |
3 | device_type | string |
The OS of the device ios ,android or desktop |
4 | name | string |
The self-assigned name of the device |
ChatIdentity
ChatIdentity
represents the user defined identity associated with their public chat key.
message ChatIdentity {
uint64 clock = 1;
string ens_name = 2;
map<string, IdentityImage> images = 3;
string display_name = 4;
string description = 5;
string color = 6;
string emoji = 7;
repeated SocialLink social_links = 8;
// first known message timestamp in seconds (valid only for community chats for now)
// 0 - unknown
// 1 - no messages
uint32 first_message_timestamp = 9;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | ens_name | string |
A valid ENS associated with the chat key |
3 | images | map<string, IdentityImage> |
Image data associated with the chat key |
4 | display_name | string |
The self-assigned display_name of the chat key |
5 | description | string |
The description of the chat |
6 | color | string |
The color of the chat |
7 | emoji | string |
The emoji of the chat |
8 | social_links | array<SocialLink> |
A list of links to social platforms |
9 | first_message_timestamp | uint32 |
First known message timestamp in seconds |
CommunityDescription
CommunityDescription
represents a community metadata that is used to discover communities and share community updates.
message CommunityDescription {
uint64 clock = 1;
map<string,CommunityMember> members = 2;
CommunityPermissions permissions = 3;
ChatIdentity identity = 5;
map<string,CommunityChat> chats = 6;
repeated string ban_list = 7;
map<string,CommunityCategory> categories = 8;
uint64 archive_magnetlink_clock = 9;
CommunityAdminSettings admin_settings = 10;
string intro_message = 11;
string outro_message = 12;
bool encrypted = 13;
repeated string tags = 14;
map<string, CommunityTokenPermission> token_permissions = 15;
repeated CommunityTokenMetadata community_tokens_metadata = 16;
uint64 active_members_count = 17;
}
message CommunityMember {
enum Roles {
reserved 2, 3;
reserved "ROLE_MANAGE_USERS", "ROLE_MODERATE_CONTENT";
ROLE_NONE = 0;
ROLE_OWNER = 1;
ROLE_ADMIN = 4;
ROLE_TOKEN_MASTER = 5;
}
repeated Roles roles = 1;
repeated RevealedAccount revealed_accounts = 2 [deprecated = true];
uint64 last_update_clock = 3;
}
message CommunityPermissions {
enum Access {
UNKNOWN_ACCESS = 0;
NO_MEMBERSHIP = 1;
INVITATION_ONLY = 2;
ON_REQUEST = 3;
}
bool ens_only = 1;
// https://gitlab.matrix.org/matrix-org/olm/blob/master/docs/megolm.md is a candidate for the algorithm to be used in case we want to have private communityal chats, lighter than pairwise encryption using the DR, less secure, but more efficient for large number of participants
bool private = 2;
Access access = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | members | map<string, CommunityMember> |
The members of the community |
3 | permissions | CommunityPermissions |
Image data associated with the chat key |
4 | display_name | string |
The self-assigned display_name of the chat key |
5 | description | string |
The description of the chat |
6 | color | string |
The color of the chat |
7 | emoji | string |
The emoji of the chat |
8 | social_links | array<SocialLink> |
A list of links to social platforms |
9 | first_message_timestamp | uint32 |
First known message timestamp in seconds |
CommunityRequestToJoin
A CommunityRequestToJoin
represents a request to join a community, sent by a user that is not yet a member of that community.
A request to join a community includes a list of RevealedAccount
.
These are wallet addresses that users are willing to reveal with the community's control node and admins.
message CommunityRequestToJoin {
uint64 clock = 1;
string ens_name = 2;
string chat_id = 3;
bytes community_id = 4;
string display_name = 5;
repeated RevealedAccount revealed_accounts = 6;
}
message RevealedAccount {
string address = 1;
bytes signature = 2;
repeated uint64 chain_ids = 3;
bool isAirdropAddress = 4;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | ens_name | string |
The ENS of the user sending the request |
3 | chat_id | string |
The id of the chat to request access to |
4 | community_id | bytes |
The public key of the community |
5 | display_name | string |
The display name of the usre sending the request |
6 | revealed_accounts | array<RevealedAccount> |
A list of accounts to reveal to the control node |
PinMessage
A PinMessage
is a signal that tells a client that a specific message has to be marked as pinned.
message PinMessage {
uint64 clock = 1;
string message_id = 2;
string chat_id = 3;
bool pinned = 4;
MessageType message_type = 5;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | message_id | string |
The id of the message to be pinned |
3 | chat_id | string |
The id of the chat of the message to be pinned |
4 | pinned | bool |
Whether the message should be pinned or unpinned |
5 | message_type | MessageType |
The type of message (public/one-to-one/private-group-chat) |
EditMessage
A EditMessage
represents an update to an existing message.
message EditMessage {
uint64 clock = 1;
string text = 2;
string chat_id = 3;
string message_id = 4;
bytes grant = 5;
MessageType message_type = 6;
ChatMessage.ContentType content_type = 7;
repeated UnfurledLink unfurled_links = 8;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | text | string |
The updated message text |
3 | chat_id | string |
The id of the chat of the message |
4 | message_id | string |
The id of the message to be edited |
5 | grant | bytes |
A grant for a community edit messages |
6 | message_type | MessageType |
The type of message |
7 | content_type | ChatMessage.ContentType |
The updated content type of the message |
8 | unfurled_links | array<UnfurledLink> |
Updated link metadata |
DeleteMessage
A DeleteMessage
represents a signal to delete a message from the local database of a client.
message DeleteMessage {
uint64 clock = 1;
string chat_id = 2;
string message_id = 3;
// Grant for community delete messages
bytes grant = 4;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 5;
string deleted_by = 6;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | chat_id | string |
The id of the chat of the message |
3 | message_id | string |
The id of the message to delete |
4 | grant | bytes |
A grant for a community edit messages |
5 | message_type | MessageType |
The type of message |
6 | deleted_by | string |
The public key of the user who deleted the message |
CommunityMessageArchiveLink
A CommunityMessageArchiveLink
contains a magnet uri for a community's message archive, created using 61/STATUS-Community-History-Archives.
message CommunityMessageArchiveMagnetlink {
uint64 clock = 1;
string magnet_uri = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | magnet_uri | string |
The magnet uri of the community archive torrent |
AcceptContactRequest
A AcceptContractRequest
message signals to the requester that the request was accepted.
message AcceptContactRequest {
string id = 1;
uint64 clock = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | id | string |
The id of the contact request |
2 | clock | uint64 |
Clock value of the message |
RetractContactRequest
A RetractContractRequest
message signals to the reiver of a request that the request was retracted.
message RetractContactRequest {
string id = 1;
uint64 clock = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | id | string |
The id of the contact request |
2 | clock | uint64 |
Clock value of the message |
CommunityRequestToJoinResponse
A CommunityRequestToJoinResponse
represents a response to a request to join a community.
message CommunityRequestToJoinResponse {
uint64 clock = 1;
CommunityDescription community = 2;
bool accepted = 3;
bytes grant = 4;
bytes community_id = 5;
string magnet_uri = 6;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | community | CommunityDescription |
The community metadata |
3 | accepted | bool |
Whether the request was accepted |
4 | grant | bytes |
The grant |
5 | community_id | bytes |
The id of the community |
6 | magnet_uri | string |
The latest magnet uri of the community's archive torrent |
CommunityRequestToLeave
A CommunityRequestToLeave
represents a signal to a community that a user wants to be removed from the community's member list.
message CommunityRequestToLeave {
uint64 clock = 1;
bytes community_id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | community_id | bytes |
The id of the community |
RequestContactVerification
A RequestContactVerification
is a request to verify a contact using a "challenge", which can by any string message and typically involves questions that only the contact should know.
message RequestContactVerification {
uint64 clock = 1;
string challenge = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | challenge | string |
The challenge message used for verification |
AcceptContactVerification
A AcceptContactVerification
signals that a verification request was accepted and includes a response to the challenge.
message AcceptContactVerification {
uint64 clock = 1;
string id = 2;
string response = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | id | string |
The verification request id |
3 | response | string |
The response for the challenge |
DeclineContactVerification
A DeclineContactVerification
declines a contact verification request.
message DeclineContactVerification {
uint64 clock = 1;
string id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | id | string |
The verification request id |
CancelContactVerification
A CancelContactVerification
cancels a contact verification request.
message CancelContactVerification {
uint64 clock = 1;
string id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | id | string |
The verification request id |
CommunityCancelRequestToJoin
A CommunityCancelRequestToJoin
cancels a pending request to join.
message CommunityCancelRequestToJoin {
uint64 clock = 1;
string ens_name = 2;
string chat_id = 3;
bytes community_id = 4;
string display_name = 5;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | ens_name | string |
The ENS name of the account cancelling the request |
3 | chat_id | string |
The id of the chat |
4 | community_id | bytes |
The id of the community |
5 | display_name | string |
The display name of the account cancelling the request |
CommunityEditSharedAddresses
A CommunityEditSharedAddresses
message allows users to edit the shared accounts they've revealed when requesting to join a community.
message CommunityEditSharedAddresses {
uint64 clock = 1;
bytes community_id = 2;
repeated RevealedAccount revealed_accounts = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
Clock value of the message |
2 | community_id | bytes |
The id of the community |
3 | revealed_accounts | array<RevealedAccount> |
A list of revealed accounts |
Upgradability
There are two ways to upgrade the protocol without breaking compatibility:
- A node always supports accretion
- A node does not support deletion of existing fields or messages, which might break compatibility
Security Considerations
Changelog
Version 0.5
Released August 25, 2020
- Added support for emoji reactions
Version 0.4
Released July 16, 2020
- Added support for images
- Added support for audio
Version 0.3
Released May 22, 2020
- Added language to include Waku in all relevant places
Copyright
Copyright and related rights waived via CC0.