mirror of https://github.com/vacp2p/rfc.git
222 lines
9.9 KiB
Markdown
222 lines
9.9 KiB
Markdown
---
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slug: 55
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title: 55/STATUS-1TO1-CHAT
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name: Status 1-to-1 Chat
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status: draft
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category: Standards Track
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tags: waku-application
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description: A chat protocol to send public and private messages to a single recipient by the Status app.
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editor: Aaryamann Challani <aaryamann@status.im>
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contributors:
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- Andrea Piana <andreap@status.im>
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- Pedro Pombeiro <pedro@status.im>
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- Corey Petty <corey@status.im>
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- Oskar Thorén <oskarth@titanproxy.com>
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- Dean Eigenmann <dean@status.im>
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---
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# Abstract
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This specification describes how the Status 1-to-1 chat protocol is implemented on top of the Waku v2 protocol.
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This protocol can be used to send messages to a single recipient.
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# Terminology
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- **Participant**: A participant is a user that is able to send and receive messages.
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- **1-to-1 chat**: A chat between two participants.
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- **Public chat**: A chat where any participant can join and read messages.
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- **Private chat**: A chat where only invited participants can join and read messages.
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- **Group chat**: A chat where multiple select participants can join and read messages.
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- **Group admin**: A participant that is able to add/remove participants from a group chat.
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# Background
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This document describes how 2 peers communicate with each other to send messages in a 1-to-1 chat, with privacy and authenticity guarantees.
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# Specification
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## Overview
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This protocol MAY use any key-exchange mechanism previously discussed -
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1. [53/WAKU2-X3DH](/spec/53/)
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2. [35/WAKU2-NOISE](/spec/35/)
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This protocol can provide end-to-end encryption to give peers a strong degree of privacy and security.
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Public chat messages are publicly readable by anyone since there's no permission model for who is participating in a public chat.
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## Flow
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### Negotiation of a 1:1 chat
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There are two phases in the initial negotiation of a 1:1 chat:
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1. **Identity verification** (e.g., face-to-face contact exchange through QR code, Identicon matching).
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A QR code serves two purposes simultaneously - identity verification and initial key material retrieval;
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1. **Asynchronous initial key exchange**
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For more information on account generation and trust establishment, see [2/ACCOUNT](https://specs.status.im/spec/2)
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### Post Negotiation
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After the peers have shared their public key material, a 1:1 chat can be established using the methods described in the key-exchange protocols mentioned above.
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### Session management
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The 1:1 chat is made robust by having sessions between peers.
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It is handled by the key-exchange protocol used. For example,
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1. [53/WAKU2-X3DH](/spec/53/), the session management is described in [54/WAKU2-X3DH-SESSIONS](/spec/54/)
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2. [35/WAKU2-NOISE](/spec/35/), the session management is described in [37/WAKU2-NOISE-SESSIONS](/spec/37/)
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## Negotiation of a 1:1 chat amongst multiple participants (group chat)
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A small, private group chat can be constructed by having multiple participants negotiate a 1:1 chat amongst each other.
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Each participant MUST maintain a session with all other participants in the group chat.
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This allows for a group chat to be created with a small number of participants.
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However, this method does not scale as the number of participants increases, for the following reasons -
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1. The number of messages sent over the network increases with the number of participants.
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2. Handling the X3DH key exchange for each participant is computationally expensive.
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The above issues are addressed in [56/STATUS-COMMUNITIES](/spec/56/), with other trade-offs.
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### Flow
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The following flow describes how a group chat is created and maintained.
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#### Membership Update Flow
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Membership updates have the following wire format:
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```protobuf
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message MembershipUpdateMessage {
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// The chat id of the private group chat
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// derived in the following way:
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// chat_id = hex(chat_creator_public_key) + "-" + random_uuid
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// This chat_id MUST be validated by all participants
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string chat_id = 1;
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// A list of events for this group chat, first 65 bytes are the signature, then is a
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// protobuf encoded MembershipUpdateEvent
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repeated bytes events = 2;
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oneof chat_entity {
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// An optional chat message
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ChatMessage message = 3;
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// An optional reaction to a message
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EmojiReaction emoji_reaction = 4;
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}
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}
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```
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Note that in `events`, the first element is the signature, and all other elements after are encoded `MembershipUpdateEvent`'s.
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where `MembershipUpdateEvent` is defined as follows:
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```protobuf
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message MembershipUpdateEvent {
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// Lamport timestamp of the event
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uint64 clock = 1;
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// Optional list of public keys of the targets of the action
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repeated string members = 2;
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// Name of the chat for the CHAT_CREATED/NAME_CHANGED event types
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string name = 3;
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// The type of the event
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EventType type = 4;
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// Color of the chat for the CHAT_CREATED/COLOR_CHANGED event types
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string color = 5;
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// Chat image
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bytes image = 6;
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enum EventType {
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UNKNOWN = 0;
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CHAT_CREATED = 1; // See [CHAT_CREATED](#chat-created)
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NAME_CHANGED = 2; // See [NAME_CHANGED](#name-changed)
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MEMBERS_ADDED = 3; // See [MEMBERS_ADDED](#members-added)
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MEMBER_JOINED = 4; // See [MEMBER_JOINED](#member-joined)
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MEMBER_REMOVED = 5; // See [MEMBER_REMOVED](#member-removed)
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ADMINS_ADDED = 6; // See [ADMINS_ADDED](#admins-added)
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ADMIN_REMOVED = 7; // See [ADMIN_REMOVED](#admin-removed)
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COLOR_CHANGED = 8; // See [COLOR_CHANGED](#color-changed)
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IMAGE_CHANGED = 9; // See [IMAGE_CHANGED](#image-changed)
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}
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}
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```
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<!-- Note: I don't like defining wire formats which are out of the scope of the rfc this way. Should explore alternatives -->
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Note that the definitions for `ChatMessage` and `EmojiReaction` can be found in [chat_message.proto](https://github.com/status-im/status-go/blob/5fd9e93e9c298ed087e6716d857a3951dbfb3c1e/protocol/protobuf/chat_message.proto#L1) and [emoji_reaction.proto](https://github.com/status-im/status-go/blob/5fd9e93e9c298ed087e6716d857a3951dbfb3c1e/protocol/protobuf/emoji_reaction.proto).
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##### Chat Created
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When creating a group chat, this is the first event that MUST be sent.
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Any event with a clock value lower than this MUST be discarded.
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Upon receiving this event a client MUST validate the `chat_id` provided with the update and create a chat with identified by `chat_id`.
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By default, the creator of the group chat is the only group admin.
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##### Name Changed
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To change the name of the group chat, group admins MUST use a `NAME_CHANGED` event.
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Upon receiving this event a client MUST validate the `chat_id` provided with the updates and MUST ensure the author of the event is an admin of the chat, otherwise the event MUST be ignored.
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If the event is valid the chat name SHOULD be changed according to the provided message.
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##### Members Added
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To add members to the chat, group admins MUST use a `MEMBERS_ADDED` event.
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Upon receiving this event a participant MUST validate the `chat_id` provided with the updates and MUST ensure the author of the event is an admin of the chat, otherwise the event MUST be ignored.
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If the event is valid, a participant MUST update the list of members of the chat who have not joined, adding the members received.
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##### Member Joined
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To signal the intent to start receiving messages from a given chat, new participants MUST use a `MEMBER_JOINED` event.
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Upon receiving this event a participant MUST validate the `chat_id` provided with the updates.
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If the event is valid a participant MUST add the new participant to the list of participants stored locally.
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Any message sent to the group chat MUST now include the new participant.
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##### Member Removed
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There are two ways in which a member MAY be removed from a group chat:
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- A member MAY leave the chat by sending a `MEMBER_REMOVED` event, with the `members` field containing their own public key.
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- An admin MAY remove a member by sending a `MEMBER_REMOVED` event, with the `members` field containing the public key of the member to be removed.
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Each participant MUST validate the `chat_id` provided with the updates and MUST ensure the author of the event is an admin of the chat, otherwise the event MUST be ignored.
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If the event is valid, a participant MUST update the local list of members accordingly.
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##### Admins Added
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To promote participants to group admin, group admins MUST use an `ADMINS_ADDED` event.
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Upon receiving this event, a participant MUST validate the `chat_id` provided with the updates, MUST ensure the author of the event is an admin of the chat, otherwise the event MUST be ignored.
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If the event is valid, a participant MUST update the list of admins of the chat accordingly.
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##### Admin Removed
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Group admins MUST NOT be able to remove other group admins.
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An admin MAY remove themselves by sending an `ADMIN_REMOVED` event, with the `members` field containing their own public key.
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Each participant MUST validate the `chat_id` provided with the updates and MUST ensure the author of the event is an admin of the chat, otherwise the event MUST be ignored.
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If the event is valid, a participant MUST update the list of admins of the chat accordingly.
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##### Color Changed
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To change the text color of the group chat name, group admins MUST use a `COLOR_CHANGED` event.
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##### Image Changed
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To change the display image of the group chat, group admins MUST use an `IMAGE_CHANGED` event.
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# Security Considerations
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1. Inherits the security considerations of the key-exchange mechanism used, e.g., [53/WAKU2-X3DH](/spec/53/) or [35/WAKU2-NOISE](/spec/35/)
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# Copyright
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Copyright and related rights waived via [CC0](https://creativecommons.org/publicdomain/zero/1.0/).
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# References
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1. [53/WAKU2-X3DH](/spec/53/)
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2. [35/WAKU2-NOISE](/spec/35/)
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3. [65/STATUS-ACCOUNT](/spec/65/)
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4. [54/WAKU2-X3DH-SESSIONS](/spec/54/)
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5. [37/WAKU2-NOISE-SESSIONS](/spec/37/)
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6. [56/STATUS-COMMUNITIES](/spec/56/)
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7. [chat_message.proto](https://github.com/status-im/status-go/blob/5fd9e93e9c298ed087e6716d857a3951dbfb3c1e/protocol/protobuf/chat_message.proto#L1)
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8. [emoji_reaction.proto](https://github.com/status-im/status-go/blob/5fd9e93e9c298ed087e6716d857a3951dbfb3c1e/protocol/protobuf/emoji_reaction.proto)
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