nim-libp2p/tests/pubsub/testgossipsub.nim

934 lines
25 KiB
Nim

## Nim-Libp2p
## Copyright (c) 2018 Status Research & Development GmbH
## Licensed under either of
## * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
## * MIT license ([LICENSE-MIT](LICENSE-MIT))
## at your option.
## This file may not be copied, modified, or distributed except according to
## those terms.
{.used.}
import sequtils, options, tables, sets
import chronos, stew/byteutils
import chronicles
import utils, ../../libp2p/[errors,
peerid,
peerinfo,
stream/connection,
stream/bufferstream,
crypto/crypto,
protocols/pubsub/pubsub,
protocols/pubsub/gossipsub,
protocols/pubsub/pubsubpeer,
protocols/pubsub/peertable,
protocols/pubsub/timedcache,
protocols/pubsub/rpc/messages]
import ../../libp2p/protocols/pubsub/errors as pubsub_errors
import ../helpers
proc `$`(peer: PubSubPeer): string = shortLog(peer)
proc waitSub(sender, receiver: auto; key: string) {.async, gcsafe.} =
if sender == receiver:
return
# turn things deterministic
# this is for testing purposes only
# peers can be inside `mesh` and `fanout`, not just `gossipsub`
var ceil = 15
let fsub = GossipSub(sender)
let ev = newAsyncEvent()
fsub.heartbeatEvents.add(ev)
# await first heartbeat
await ev.wait()
ev.clear()
while (not fsub.gossipsub.hasKey(key) or
not fsub.gossipsub.hasPeerId(key, receiver.peerInfo.peerId)) and
(not fsub.mesh.hasKey(key) or
not fsub.mesh.hasPeerId(key, receiver.peerInfo.peerId)) and
(not fsub.fanout.hasKey(key) or
not fsub.fanout.hasPeerId(key , receiver.peerInfo.peerId)):
trace "waitSub sleeping..."
# await more heartbeats
await ev.wait()
ev.clear()
dec ceil
doAssert(ceil > 0, "waitSub timeout!")
template tryPublish(call: untyped, require: int, wait: Duration = 1.seconds, times: int = 10): untyped =
var
limit = times
pubs = 0
while pubs < require and limit > 0:
pubs = pubs + call
await sleepAsync(wait)
limit.dec()
if limit == 0:
doAssert(false, "Failed to publish!")
suite "GossipSub":
teardown:
checkTrackers()
asyncTest "GossipSub validation should succeed":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
var validatorFut = newFuture[bool]()
proc validator(topic: string,
message: Message):
Future[ValidationResult] {.async.} =
check topic == "foobar"
validatorFut.complete(true)
result = ValidationResult.Accept
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) and (await handlerFut)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation should fail (reject)":
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check false # if we get here, it should fail
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
var validatorFut = newFuture[bool]()
proc validator(topic: string,
message: Message):
Future[ValidationResult] {.async.} =
result = ValidationResult.Reject
validatorFut.complete(true)
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) == true
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation should fail (ignore)":
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check false # if we get here, it should fail
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
var validatorFut = newFuture[bool]()
proc validator(topic: string,
message: Message):
Future[ValidationResult] {.async.} =
result = ValidationResult.Ignore
validatorFut.complete(true)
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) == true
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation one fails and one succeeds":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foo"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[1].subscribe("foo", handler)
nodes[1].subscribe("bar", handler)
var passed, failed: Future[bool] = newFuture[bool]()
proc validator(topic: string,
message: Message):
Future[ValidationResult] {.async.} =
result = if topic == "foo":
passed.complete(true)
ValidationResult.Accept
else:
failed.complete(true)
ValidationResult.Reject
nodes[1].addValidator("foo", "bar", validator)
tryPublish await nodes[0].publish("foo", "Hello!".toBytes()), 1
tryPublish await nodes[0].publish("bar", "Hello!".toBytes()), 1
check ((await passed) and (await failed) and (await handlerFut))
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
"foo" notin gossip1.mesh and gossip1.fanout["foo"].len == 1
"foo" notin gossip2.mesh and "foo" notin gossip2.fanout
"bar" notin gossip1.mesh and gossip1.fanout["bar"].len == 1
"bar" notin gossip2.mesh and "bar" notin gossip2.fanout
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub unsub - resub faster than backoff":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
nodes[0].unsubscribe("foobar", handler)
nodes[0].subscribe("foobar", handler)
# regular backoff is 60 seconds, so we must not wait that long
await (waitSub(nodes[0], nodes[1], "foobar") and waitSub(nodes[1], nodes[0], "foobar")).wait(30.seconds)
var validatorFut = newFuture[bool]()
proc validator(topic: string,
message: Message):
Future[ValidationResult] {.async.} =
check topic == "foobar"
validatorFut.complete(true)
result = ValidationResult.Accept
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) and (await handlerFut)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should add remote peer topic subscriptions":
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
discard
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[1].subscribe("foobar", handler)
await sleepAsync(10.seconds)
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
"foobar" in gossip2.topics
"foobar" in gossip1.gossipsub
gossip1.gossipsub.hasPeerId("foobar", gossip2.peerInfo.peerId)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should add remote peer topic subscriptions if both peers are subscribed":
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
discard
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
let
gossip1 = GossipSub(nodes[0])
gossip2 = GossipSub(nodes[1])
check:
"foobar" in gossip1.topics
"foobar" in gossip2.topics
"foobar" in gossip1.gossipsub
"foobar" in gossip2.gossipsub
gossip1.gossipsub.hasPeerId("foobar", gossip2.peerInfo.peerId) or
gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
gossip2.gossipsub.hasPeerId("foobar", gossip1.peerInfo.peerId) or
gossip2.mesh.hasPeerId("foobar", gossip1.peerInfo.peerId)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over fanout A -> B":
var passed = newFuture[void]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
passed.complete()
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
var observed = 0
let
obs1 = PubSubObserver(onRecv: proc(peer: PubSubPeer; msgs: var RPCMsg) =
inc observed
)
obs2 = PubSubObserver(onSend: proc(peer: PubSubPeer; msgs: var RPCMsg) =
inc observed
)
nodes[1].addObserver(obs1)
nodes[0].addObserver(obs2)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
check:
"foobar" in gossip1.gossipsub
gossip1.fanout.hasPeerId("foobar", gossip2.peerInfo.peerId)
not gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
await passed.wait(2.seconds)
trace "test done, stopping..."
await nodes[0].stop()
await nodes[1].stop()
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
check observed == 2
asyncTest "e2e - GossipSub send over fanout A -> B for subscribed topic":
var passed = newFuture[void]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
passed.complete()
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[1].subscribe("foobar", handler)
nodes[0].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
await waitSub(nodes[1], nodes[0], "foobar")
nodes[0].unsubscribe("foobar", handler)
let gsNode = GossipSub(nodes[1])
check await checkExpiring(gsNode.mesh.getOrDefault("foobar").len == 0)
nodes[0].subscribe("foobar", handler)
check GossipSub(nodes[0]).mesh.getOrDefault("foobar").len == 0
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check:
GossipSub(nodes[0]).fanout.getOrDefault("foobar").len > 0
GossipSub(nodes[0]).mesh.getOrDefault("foobar").len == 0
await passed.wait(2.seconds)
trace "test done, stopping..."
await nodes[0].stop()
await nodes[1].stop()
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over mesh A -> B":
var passed: Future[bool] = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
passed.complete(true)
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check await passed
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
check:
"foobar" in gossip1.gossipsub
"foobar" in gossip2.gossipsub
gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
not gossip1.fanout.hasPeerId("foobar", gossip2.peerInfo.peerId)
gossip2.mesh.hasPeerId("foobar", gossip1.peerInfo.peerId)
not gossip2.fanout.hasPeerId("foobar", gossip1.peerInfo.peerId)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should not send to source & peers who already seen":
# 3 nodes: A, B, C
# A publishes, B relays, C is having a long validation
# so C should not send to anyone
let
nodes = generateNodes(
3,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
nodes[2].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
nodes[2].start(),
))
await subscribeNodes(nodes)
var cRelayed: Future[void] = newFuture[void]()
var bFinished: Future[void] = newFuture[void]()
var
aReceived = 0
cReceived = 0
proc handlerA(topic: string, data: seq[byte]) {.async, gcsafe.} =
inc aReceived
check aReceived < 2
proc handlerB(topic: string, data: seq[byte]) {.async, gcsafe.} = discard
proc handlerC(topic: string, data: seq[byte]) {.async, gcsafe.} =
inc cReceived
check cReceived < 2
cRelayed.complete()
nodes[0].subscribe("foobar", handlerA)
nodes[1].subscribe("foobar", handlerB)
nodes[2].subscribe("foobar", handlerC)
await waitSub(nodes[0], nodes[1], "foobar")
await waitSub(nodes[0], nodes[2], "foobar")
await waitSub(nodes[2], nodes[1], "foobar")
await waitSub(nodes[1], nodes[2], "foobar")
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
var gossip3: GossipSub = GossipSub(nodes[2])
proc slowValidator(topic: string, message: Message): Future[ValidationResult] {.async.} =
await cRelayed
# Empty A & C caches to detect duplicates
gossip1.seen = TimedCache[MessageId].init()
gossip3.seen = TimedCache[MessageId].init()
let msgId = toSeq(gossip2.validationSeen.keys)[0]
check await checkExpiring(try: gossip2.validationSeen[msgId].len > 0 except: false)
result = ValidationResult.Accept
bFinished.complete()
nodes[1].addValidator("foobar", slowValidator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
await bFinished
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop(),
nodes[2].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop(),
nodes[2].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over floodPublish A -> B":
var passed: Future[bool] = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async, gcsafe.} =
check topic == "foobar"
passed.complete(true)
let
nodes = generateNodes(
2,
gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(),
nodes[1].switch.start(),
)
# start pubsub
await allFuturesThrowing(
allFinished(
nodes[0].start(),
nodes[1].start(),
))
var gossip1: GossipSub = GossipSub(nodes[0])
gossip1.parameters.floodPublish = true
var gossip2: GossipSub = GossipSub(nodes[1])
gossip2.parameters.floodPublish = true
await subscribeNodes(nodes)
# nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check await passed
check:
"foobar" in gossip1.gossipsub
"foobar" notin gossip2.gossipsub
not gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
not gossip1.fanout.hasPeerId("foobar", gossip2.peerInfo.peerId)
await allFuturesThrowing(
nodes[0].switch.stop(),
nodes[1].switch.stop()
)
await allFuturesThrowing(
nodes[0].stop(),
nodes[1].stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub with multiple peers":
var runs = 10
let
nodes = generateNodes(runs, gossip = true, triggerSelf = true)
nodesFut = nodes.mapIt(it.switch.start())
await allFuturesThrowing(nodes.mapIt(it.start()))
await subscribeNodes(nodes)
var seen: Table[string, int]
var seenFut = newFuture[void]()
for i in 0..<nodes.len:
let dialer = nodes[i]
var handler: TopicHandler
closureScope:
var peerName = $dialer.peerInfo.peerId
handler = proc(topic: string, data: seq[byte]) {.async, gcsafe, closure.} =
if peerName notin seen:
seen[peerName] = 0
seen[peerName].inc
check topic == "foobar"
if not seenFut.finished() and seen.len >= runs:
seenFut.complete()
dialer.subscribe("foobar", handler)
await waitSub(nodes[0], dialer, "foobar")
tryPublish await wait(nodes[0].publish("foobar",
toBytes("from node " &
$nodes[0].peerInfo.peerId)),
1.minutes), 1, 5.seconds
await wait(seenFut, 2.minutes)
check: seen.len >= runs
for k, v in seen.pairs:
check: v >= 1
for node in nodes:
var gossip = GossipSub(node)
check:
"foobar" in gossip.gossipsub
await allFuturesThrowing(
nodes.mapIt(
allFutures(
it.stop(),
it.switch.stop())))
await allFuturesThrowing(nodesFut)
asyncTest "e2e - GossipSub with multiple peers (sparse)":
var runs = 10
let
nodes = generateNodes(runs, gossip = true, triggerSelf = true)
nodesFut = nodes.mapIt(it.switch.start())
await allFuturesThrowing(nodes.mapIt(it.start()))
await subscribeSparseNodes(nodes)
var seen: Table[string, int]
var seenFut = newFuture[void]()
for i in 0..<nodes.len:
let dialer = nodes[i]
var handler: TopicHandler
closureScope:
var peerName = $dialer.peerInfo.peerId
handler = proc(topic: string, data: seq[byte]) {.async, gcsafe, closure.} =
if peerName notin seen:
seen[peerName] = 0
seen[peerName].inc
check topic == "foobar"
if not seenFut.finished() and seen.len >= runs:
seenFut.complete()
dialer.subscribe("foobar", handler)
await waitSub(nodes[0], dialer, "foobar")
tryPublish await wait(nodes[0].publish("foobar",
toBytes("from node " &
$nodes[0].peerInfo.peerId)),
1.minutes), 1, 5.seconds
await wait(seenFut, 5.minutes)
check: seen.len >= runs
for k, v in seen.pairs:
check: v >= 1
for node in nodes:
var gossip = GossipSub(node)
check:
"foobar" in gossip.gossipsub
gossip.fanout.len == 0
gossip.mesh["foobar"].len > 0
await allFuturesThrowing(
nodes.mapIt(
allFutures(
it.stop(),
it.switch.stop())))
await allFuturesThrowing(nodesFut)