nim-libp2p/tests/pubsub/testgossipsub.nim

1041 lines
32 KiB
Nim

# Nim-Libp2p
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.
{.used.}
import sequtils, options, tables, sets, sugar
import chronos, stew/byteutils, chronos/ratelimit
import chronicles
import metrics
import
utils,
../../libp2p/[
errors,
peerid,
peerinfo,
stream/connection,
stream/bufferstream,
crypto/crypto,
protocols/pubsub/pubsub,
protocols/pubsub/gossipsub,
protocols/pubsub/gossipsub/scoring,
protocols/pubsub/pubsubpeer,
protocols/pubsub/peertable,
protocols/pubsub/timedcache,
protocols/pubsub/rpc/messages,
]
import ../../libp2p/protocols/pubsub/errors as pubsub_errors
import ../helpers
proc `$`(peer: PubSubPeer): string =
shortLog(peer)
template tryPublish(
call: untyped, require: int, wait = 10.milliseconds, timeout = 5.seconds
): untyped =
var
expiration = Moment.now() + timeout
pubs = 0
while pubs < require and Moment.now() < expiration:
pubs = pubs + call
await sleepAsync(wait)
doAssert pubs >= require, "Failed to publish!"
suite "GossipSub":
teardown:
checkTrackers()
asyncTest "GossipSub validation should succeed":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
var validatorFut = newFuture[bool]()
proc validator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
check topic == "foobar"
validatorFut.complete(true)
result = ValidationResult.Accept
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) and (await handlerFut)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation should fail (reject)":
proc handler(topic: string, data: seq[byte]) {.async.} =
check false # if we get here, it should fail
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSubGraph(nodes, "foobar")
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
var validatorFut = newFuture[bool]()
proc validator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
result = ValidationResult.Reject
validatorFut.complete(true)
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) == true
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation should fail (ignore)":
proc handler(topic: string, data: seq[byte]) {.async.} =
check false # if we get here, it should fail
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSubGraph(nodes, "foobar")
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
var validatorFut = newFuture[bool]()
proc validator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
result = ValidationResult.Ignore
validatorFut.complete(true)
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) == true
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub validation one fails and one succeeds":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foo"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[1].subscribe("foo", handler)
nodes[1].subscribe("bar", handler)
var passed, failed: Future[bool] = newFuture[bool]()
proc validator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
result =
if topic == "foo":
passed.complete(true)
ValidationResult.Accept
else:
failed.complete(true)
ValidationResult.Reject
nodes[1].addValidator("foo", "bar", validator)
tryPublish await nodes[0].publish("foo", "Hello!".toBytes()), 1
tryPublish await nodes[0].publish("bar", "Hello!".toBytes()), 1
check ((await passed) and (await failed) and (await handlerFut))
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
check:
"foo" notin gossip1.mesh and gossip1.fanout["foo"].len == 1
"foo" notin gossip2.mesh and "foo" notin gossip2.fanout
"bar" notin gossip1.mesh and gossip1.fanout["bar"].len == 1
"bar" notin gossip2.mesh and "bar" notin gossip2.fanout
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "GossipSub unsub - resub faster than backoff":
var handlerFut = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
handlerFut.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
nodes[0].unsubscribe("foobar", handler)
nodes[0].subscribe("foobar", handler)
# regular backoff is 60 seconds, so we must not wait that long
await (
waitSub(nodes[0], nodes[1], "foobar") and waitSub(nodes[1], nodes[0], "foobar")
).wait(30.seconds)
var validatorFut = newFuture[bool]()
proc validator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
check topic == "foobar"
validatorFut.complete(true)
result = ValidationResult.Accept
nodes[1].addValidator("foobar", validator)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check (await validatorFut) and (await handlerFut)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should add remote peer topic subscriptions":
proc handler(topic: string, data: seq[byte]) {.async.} =
discard
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[1].subscribe("foobar", handler)
let gossip1 = GossipSub(nodes[0])
let gossip2 = GossipSub(nodes[1])
checkUntilTimeout:
"foobar" in gossip2.topics
"foobar" in gossip1.gossipsub
gossip1.gossipsub.hasPeerId("foobar", gossip2.peerInfo.peerId)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should add remote peer topic subscriptions if both peers are subscribed":
proc handler(topic: string, data: seq[byte]) {.async.} =
discard
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
var subs: seq[Future[void]]
subs &= waitSub(nodes[1], nodes[0], "foobar")
subs &= waitSub(nodes[0], nodes[1], "foobar")
await allFuturesThrowing(subs)
let
gossip1 = GossipSub(nodes[0])
gossip2 = GossipSub(nodes[1])
check:
"foobar" in gossip1.topics
"foobar" in gossip2.topics
"foobar" in gossip1.gossipsub
"foobar" in gossip2.gossipsub
gossip1.gossipsub.hasPeerId("foobar", gossip2.peerInfo.peerId) or
gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
gossip2.gossipsub.hasPeerId("foobar", gossip1.peerInfo.peerId) or
gossip2.mesh.hasPeerId("foobar", gossip1.peerInfo.peerId)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over fanout A -> B":
var passed = newFuture[void]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
passed.complete()
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
var observed = 0
let
obs1 = PubSubObserver(
onRecv: proc(peer: PubSubPeer, msgs: var RPCMsg) =
inc observed
)
obs2 = PubSubObserver(
onSend: proc(peer: PubSubPeer, msgs: var RPCMsg) =
inc observed
)
nodes[1].addObserver(obs1)
nodes[0].addObserver(obs2)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
check:
"foobar" in gossip1.gossipsub
gossip1.fanout.hasPeerId("foobar", gossip2.peerInfo.peerId)
not gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
await passed.wait(2.seconds)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
check observed == 2
asyncTest "e2e - GossipSub send over fanout A -> B for subscribed topic":
var passed = newFuture[void]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
passed.complete()
let
nodes = generateNodes(2, gossip = true, unsubscribeBackoff = 10.minutes)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
GossipSub(nodes[1]).parameters.d = 0
GossipSub(nodes[1]).parameters.dHigh = 0
GossipSub(nodes[1]).parameters.dLow = 0
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
let gsNode = GossipSub(nodes[1])
checkUntilTimeout:
gsNode.mesh.getOrDefault("foobar").len == 0
GossipSub(nodes[0]).mesh.getOrDefault("foobar").len == 0
(
GossipSub(nodes[0]).gossipsub.getOrDefault("foobar").len == 1 or
GossipSub(nodes[0]).fanout.getOrDefault("foobar").len == 1
)
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check:
GossipSub(nodes[0]).fanout.getOrDefault("foobar").len > 0
GossipSub(nodes[0]).mesh.getOrDefault("foobar").len == 0
await passed.wait(2.seconds)
trace "test done, stopping..."
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over mesh A -> B":
var passed: Future[bool] = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
passed.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check await passed
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
check:
"foobar" in gossip1.gossipsub
"foobar" in gossip2.gossipsub
gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
not gossip1.fanout.hasPeerId("foobar", gossip2.peerInfo.peerId)
gossip2.mesh.hasPeerId("foobar", gossip1.peerInfo.peerId)
not gossip2.fanout.hasPeerId("foobar", gossip1.peerInfo.peerId)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub should not send to source & peers who already seen":
# 3 nodes: A, B, C
# A publishes, C relays, B is having a long validation
# so B should not send to anyone
let
nodes = generateNodes(3, gossip = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(), nodes[1].switch.start(), nodes[2].switch.start()
)
await subscribeNodes(nodes)
var cRelayed: Future[void] = newFuture[void]()
var bFinished: Future[void] = newFuture[void]()
var
aReceived = 0
cReceived = 0
proc handlerA(topic: string, data: seq[byte]) {.async.} =
inc aReceived
check aReceived < 2
proc handlerB(topic: string, data: seq[byte]) {.async.} =
discard
proc handlerC(topic: string, data: seq[byte]) {.async.} =
inc cReceived
check cReceived < 2
cRelayed.complete()
nodes[0].subscribe("foobar", handlerA)
nodes[1].subscribe("foobar", handlerB)
nodes[2].subscribe("foobar", handlerC)
await waitSubGraph(nodes, "foobar")
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
var gossip3: GossipSub = GossipSub(nodes[2])
proc slowValidator(
topic: string, message: Message
): Future[ValidationResult] {.async.} =
await cRelayed
# Empty A & C caches to detect duplicates
gossip1.seen = TimedCache[SaltedId].init()
gossip3.seen = TimedCache[SaltedId].init()
let msgId = toSeq(gossip2.validationSeen.keys)[0]
checkUntilTimeout(
try:
gossip2.validationSeen[msgId].len > 0
except:
false
)
result = ValidationResult.Accept
bFinished.complete()
nodes[1].addValidator("foobar", slowValidator)
checkUntilTimeout:
gossip1.mesh.getOrDefault("foobar").len == 2
gossip2.mesh.getOrDefault("foobar").len == 2
gossip3.mesh.getOrDefault("foobar").len == 2
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 2
await bFinished
await allFuturesThrowing(
nodes[0].switch.stop(), nodes[1].switch.stop(), nodes[2].switch.stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - GossipSub send over floodPublish A -> B":
var passed: Future[bool] = newFuture[bool]()
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
passed.complete(true)
let
nodes = generateNodes(2, gossip = true)
# start switches
nodesFut = await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
var gossip1: GossipSub = GossipSub(nodes[0])
gossip1.parameters.floodPublish = true
var gossip2: GossipSub = GossipSub(nodes[1])
gossip2.parameters.floodPublish = true
await subscribeNodes(nodes)
# nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
await waitSub(nodes[0], nodes[1], "foobar")
tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
check await passed.wait(10.seconds)
check:
"foobar" in gossip1.gossipsub
"foobar" notin gossip2.gossipsub
not gossip1.mesh.hasPeerId("foobar", gossip2.peerInfo.peerId)
await allFuturesThrowing(nodes[0].switch.stop(), nodes[1].switch.stop())
await allFuturesThrowing(nodesFut.concat())
# Helper procedures to avoid repetition
proc setupNodes(count: int): seq[PubSub] =
generateNodes(count, gossip = true)
proc startNodes(nodes: seq[PubSub]) {.async.} =
await allFuturesThrowing(nodes.mapIt(it.switch.start()))
proc stopNodes(nodes: seq[PubSub]) {.async.} =
await allFuturesThrowing(nodes.mapIt(it.switch.stop()))
proc connectNodes(nodes: seq[PubSub], target: PubSub) {.async.} =
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
for node in nodes:
node.subscribe("foobar", handler)
await node.switch.connect(target.peerInfo.peerId, target.peerInfo.addrs)
proc baseTestProcedure(
nodes: seq[PubSub],
gossip1: GossipSub,
numPeersFirstMsg: int,
numPeersSecondMsg: int,
) {.async.} =
proc handler(topic: string, data: seq[byte]) {.async.} =
check topic == "foobar"
block setup:
for i in 0 ..< 50:
if (await nodes[0].publish("foobar", ("Hello!" & $i).toBytes())) == 19:
break setup
await sleepAsync(10.milliseconds)
check false
check (await nodes[0].publish("foobar", newSeq[byte](2_500_000))) == numPeersFirstMsg
check (await nodes[0].publish("foobar", newSeq[byte](500_001))) == numPeersSecondMsg
# Now try with a mesh
gossip1.subscribe("foobar", handler)
checkUntilTimeout:
gossip1.mesh.peers("foobar") > 5
# use a different length so that the message is not equal to the last
check (await nodes[0].publish("foobar", newSeq[byte](500_000))) == numPeersSecondMsg
# Actual tests
asyncTest "e2e - GossipSub floodPublish limit":
let
nodes = setupNodes(20)
gossip1 = GossipSub(nodes[0])
gossip1.parameters.floodPublish = true
gossip1.parameters.heartbeatInterval = milliseconds(700)
await startNodes(nodes)
await connectNodes(nodes[1 ..^ 1], nodes[0])
await baseTestProcedure(nodes, gossip1, gossip1.parameters.dLow, 17)
await stopNodes(nodes)
asyncTest "e2e - GossipSub floodPublish limit with bandwidthEstimatebps = 0":
let
nodes = setupNodes(20)
gossip1 = GossipSub(nodes[0])
gossip1.parameters.floodPublish = true
gossip1.parameters.heartbeatInterval = milliseconds(700)
gossip1.parameters.bandwidthEstimatebps = 0
await startNodes(nodes)
await connectNodes(nodes[1 ..^ 1], nodes[0])
await baseTestProcedure(nodes, gossip1, nodes.len - 1, nodes.len - 1)
await stopNodes(nodes)
asyncTest "e2e - GossipSub with multiple peers":
var runs = 10
let
nodes = generateNodes(runs, gossip = true, triggerSelf = true)
nodesFut = nodes.mapIt(it.switch.start())
await subscribeNodes(nodes)
var seen: Table[string, int]
var seenFut = newFuture[void]()
for i in 0 ..< nodes.len:
let dialer = nodes[i]
var handler: TopicHandler
closureScope:
var peerName = $dialer.peerInfo.peerId
handler = proc(topic: string, data: seq[byte]) {.async, closure.} =
if peerName notin seen:
seen[peerName] = 0
seen[peerName].inc
check topic == "foobar"
if not seenFut.finished() and seen.len >= runs:
seenFut.complete()
dialer.subscribe("foobar", handler)
await waitSubGraph(nodes, "foobar")
tryPublish await wait(
nodes[0].publish("foobar", toBytes("from node " & $nodes[0].peerInfo.peerId)),
1.minutes,
), 1
await wait(seenFut, 1.minutes)
check:
seen.len >= runs
for k, v in seen.pairs:
check:
v >= 1
for node in nodes:
var gossip = GossipSub(node)
check:
"foobar" in gossip.gossipsub
await allFuturesThrowing(nodes.mapIt(allFutures(it.switch.stop())))
await allFuturesThrowing(nodesFut)
asyncTest "e2e - GossipSub with multiple peers (sparse)":
var runs = 10
let
nodes = generateNodes(runs, gossip = true, triggerSelf = true)
nodesFut = nodes.mapIt(it.switch.start())
await subscribeSparseNodes(nodes)
var seen: Table[string, int]
var seenFut = newFuture[void]()
for i in 0 ..< nodes.len:
let dialer = nodes[i]
var handler: TopicHandler
capture dialer, i:
var peerName = $dialer.peerInfo.peerId
handler = proc(topic: string, data: seq[byte]) {.async, closure.} =
if peerName notin seen:
seen[peerName] = 0
seen[peerName].inc
check topic == "foobar"
if not seenFut.finished() and seen.len >= runs:
seenFut.complete()
dialer.subscribe("foobar", handler)
await waitSubGraph(nodes, "foobar")
tryPublish await wait(
nodes[0].publish("foobar", toBytes("from node " & $nodes[0].peerInfo.peerId)),
1.minutes,
), 1
await wait(seenFut, 60.seconds)
check:
seen.len >= runs
for k, v in seen.pairs:
check:
v >= 1
for node in nodes:
var gossip = GossipSub(node)
check:
"foobar" in gossip.gossipsub
gossip.fanout.len == 0
gossip.mesh["foobar"].len > 0
await allFuturesThrowing(nodes.mapIt(allFutures(it.switch.stop())))
await allFuturesThrowing(nodesFut)
asyncTest "e2e - GossipSub peer exchange":
# A, B & C are subscribed to something
# B unsubcribe from it, it should send
# PX to A & C
#
# C sent his SPR, not A
proc handler(topic: string, data: seq[byte]) {.async.} =
discard # not used in this test
let
nodes =
generateNodes(2, gossip = true, enablePX = true) &
generateNodes(1, gossip = true, sendSignedPeerRecord = true)
# start switches
nodesFut = await allFinished(
nodes[0].switch.start(), nodes[1].switch.start(), nodes[2].switch.start()
)
var
gossip0 = GossipSub(nodes[0])
gossip1 = GossipSub(nodes[1])
gossip2 = GossipSub(nodes[1])
await subscribeNodes(nodes)
nodes[0].subscribe("foobar", handler)
nodes[1].subscribe("foobar", handler)
nodes[2].subscribe("foobar", handler)
for x in 0 ..< 3:
for y in 0 ..< 3:
if x != y:
await waitSub(nodes[x], nodes[y], "foobar")
var passed: Future[void] = newFuture[void]()
gossip0.routingRecordsHandler.add(
proc(peer: PeerId, tag: string, peers: seq[RoutingRecordsPair]) =
check:
tag == "foobar"
peers.len == 2
peers[0].record.isSome() xor peers[1].record.isSome()
passed.complete()
)
nodes[1].unsubscribe("foobar", handler)
await passed.wait(5.seconds)
await allFuturesThrowing(
nodes[0].switch.stop(), nodes[1].switch.stop(), nodes[2].switch.stop()
)
await allFuturesThrowing(nodesFut.concat())
asyncTest "e2e - iDontWant":
# 3 nodes: A <=> B <=> C
# (A & C are NOT connected). We pre-emptively send a dontwant from C to B,
# and check that B doesn't relay the message to C.
# We also check that B sends IDONTWANT to C, but not A
func dumbMsgIdProvider(m: Message): Result[MessageId, ValidationResult] =
ok(newSeq[byte](10))
let
nodes = generateNodes(3, gossip = true, msgIdProvider = dumbMsgIdProvider)
nodesFut = await allFinished(
nodes[0].switch.start(), nodes[1].switch.start(), nodes[2].switch.start()
)
await nodes[0].switch.connect(
nodes[1].switch.peerInfo.peerId, nodes[1].switch.peerInfo.addrs
)
await nodes[1].switch.connect(
nodes[2].switch.peerInfo.peerId, nodes[2].switch.peerInfo.addrs
)
let bFinished = newFuture[void]()
proc handlerA(topic: string, data: seq[byte]) {.async.} =
discard
proc handlerB(topic: string, data: seq[byte]) {.async.} =
bFinished.complete()
proc handlerC(topic: string, data: seq[byte]) {.async.} =
doAssert false
nodes[0].subscribe("foobar", handlerA)
nodes[1].subscribe("foobar", handlerB)
nodes[2].subscribe("foobar", handlerB)
await waitSubGraph(nodes, "foobar")
var gossip1: GossipSub = GossipSub(nodes[0])
var gossip2: GossipSub = GossipSub(nodes[1])
var gossip3: GossipSub = GossipSub(nodes[2])
check:
gossip3.mesh.peers("foobar") == 1
gossip3.broadcast(
gossip3.mesh["foobar"],
RPCMsg(
control: some(
ControlMessage(idontwant: @[ControlIWant(messageIDs: @[newSeq[byte](10)])])
)
),
isHighPriority = true,
)
checkUntilTimeout:
gossip2.mesh.getOrDefault("foobar").anyIt(it.iDontWants[^1].len == 1)
tryPublish await nodes[0].publish("foobar", newSeq[byte](10000)), 1
await bFinished
checkUntilTimeout:
toSeq(gossip3.mesh.getOrDefault("foobar")).anyIt(it.iDontWants[^1].len == 1)
check:
toSeq(gossip1.mesh.getOrDefault("foobar")).anyIt(it.iDontWants[^1].len == 0)
await allFuturesThrowing(
nodes[0].switch.stop(), nodes[1].switch.stop(), nodes[2].switch.stop()
)
await allFuturesThrowing(nodesFut.concat())
proc initializeGossipTest(): Future[(seq[PubSub], GossipSub, GossipSub)] {.async.} =
let nodes =
generateNodes(2, gossip = true, overheadRateLimit = Opt.some((20, 1.millis)))
discard await allFinished(nodes[0].switch.start(), nodes[1].switch.start())
await subscribeNodes(nodes)
proc handle(topic: string, data: seq[byte]) {.async.} =
discard
let gossip0 = GossipSub(nodes[0])
let gossip1 = GossipSub(nodes[1])
gossip0.subscribe("foobar", handle)
gossip1.subscribe("foobar", handle)
await waitSubGraph(nodes, "foobar")
# Avoid being disconnected by failing signature verification
gossip0.verifySignature = false
gossip1.verifySignature = false
return (nodes, gossip0, gossip1)
proc currentRateLimitHits(): float64 =
try:
libp2p_gossipsub_peers_rate_limit_hits.valueByName(
"libp2p_gossipsub_peers_rate_limit_hits_total", @["nim-libp2p"]
)
except KeyError:
0
asyncTest "e2e - GossipSub should not rate limit decodable messages below the size allowed":
let rateLimitHits = currentRateLimitHits()
let (nodes, gossip0, gossip1) = await initializeGossipTest()
gossip0.broadcast(
gossip0.mesh["foobar"],
RPCMsg(messages: @[Message(topic: "foobar", data: newSeq[byte](10))]),
isHighPriority = true,
)
await sleepAsync(300.millis)
check currentRateLimitHits() == rateLimitHits
check gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == true
# Disconnect peer when rate limiting is enabled
gossip1.parameters.disconnectPeerAboveRateLimit = true
gossip0.broadcast(
gossip0.mesh["foobar"],
RPCMsg(messages: @[Message(topic: "foobar", data: newSeq[byte](12))]),
isHighPriority = true,
)
await sleepAsync(300.millis)
check gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == true
check currentRateLimitHits() == rateLimitHits
await stopNodes(nodes)
asyncTest "e2e - GossipSub should rate limit undecodable messages above the size allowed":
let rateLimitHits = currentRateLimitHits()
let (nodes, gossip0, gossip1) = await initializeGossipTest()
# Simulate sending an undecodable message
await gossip1.peers[gossip0.switch.peerInfo.peerId].sendEncoded(
newSeqWith[byte](33, 1.byte), isHighPriority = true
)
await sleepAsync(300.millis)
check currentRateLimitHits() == rateLimitHits + 1
check gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == true
# Disconnect peer when rate limiting is enabled
gossip1.parameters.disconnectPeerAboveRateLimit = true
await gossip0.peers[gossip1.switch.peerInfo.peerId].sendEncoded(
newSeqWith[byte](35, 1.byte), isHighPriority = true
)
checkUntilTimeout gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == false
check currentRateLimitHits() == rateLimitHits + 2
await stopNodes(nodes)
asyncTest "e2e - GossipSub should rate limit decodable messages above the size allowed":
let rateLimitHits = currentRateLimitHits()
let (nodes, gossip0, gossip1) = await initializeGossipTest()
let msg = RPCMsg(
control: some(
ControlMessage(
prune:
@[
ControlPrune(
topicID: "foobar",
peers: @[PeerInfoMsg(peerId: PeerId(data: newSeq[byte](33)))],
backoff: 123'u64,
)
]
)
)
)
gossip0.broadcast(gossip0.mesh["foobar"], msg, isHighPriority = true)
await sleepAsync(300.millis)
check currentRateLimitHits() == rateLimitHits + 1
check gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == true
# Disconnect peer when rate limiting is enabled
gossip1.parameters.disconnectPeerAboveRateLimit = true
let msg2 = RPCMsg(
control: some(
ControlMessage(
prune:
@[
ControlPrune(
topicID: "foobar",
peers: @[PeerInfoMsg(peerId: PeerId(data: newSeq[byte](35)))],
backoff: 123'u64,
)
]
)
)
)
gossip0.broadcast(gossip0.mesh["foobar"], msg2, isHighPriority = true)
checkUntilTimeout gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == false
check currentRateLimitHits() == rateLimitHits + 2
await stopNodes(nodes)
asyncTest "e2e - GossipSub should rate limit invalid messages above the size allowed":
let rateLimitHits = currentRateLimitHits()
let (nodes, gossip0, gossip1) = await initializeGossipTest()
let topic = "foobar"
proc execValidator(
topic: string, message: messages.Message
): Future[ValidationResult] {.raises: [].} =
let res = newFuture[ValidationResult]()
res.complete(ValidationResult.Reject)
res
gossip0.addValidator(topic, execValidator)
gossip1.addValidator(topic, execValidator)
let msg = RPCMsg(messages: @[Message(topic: topic, data: newSeq[byte](40))])
gossip0.broadcast(gossip0.mesh[topic], msg, isHighPriority = true)
await sleepAsync(300.millis)
check currentRateLimitHits() == rateLimitHits + 1
check gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == true
# Disconnect peer when rate limiting is enabled
gossip1.parameters.disconnectPeerAboveRateLimit = true
gossip0.broadcast(
gossip0.mesh[topic],
RPCMsg(messages: @[Message(topic: topic, data: newSeq[byte](35))]),
isHighPriority = true,
)
checkUntilTimeout gossip1.switch.isConnected(gossip0.switch.peerInfo.peerId) == false
check currentRateLimitHits() == rateLimitHits + 2
await stopNodes(nodes)