mirror of https://github.com/vacp2p/nim-libp2p.git
75 lines
3.0 KiB
Nim
75 lines
3.0 KiB
Nim
## # Custom protocol in libp2p
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##
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## In the [previous tutorial](tutorial_1_connect.md), we've looked at how to create a simple ping program using the `nim-libp2p`.
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##
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## We'll now look at how to create a custom protocol inside the libp2p
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##
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## Let's create a `part2.nim`, and import our dependencies:
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import chronos
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import stew/byteutils
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import libp2p
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## This is similar to the first tutorial, except we don't need to import the `Ping` protocol.
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##
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## Next, we'll declare our custom protocol
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const TestCodec = "/test/proto/1.0.0"
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type TestProto = ref object of LPProtocol
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## We've set a [protocol ID](https://docs.libp2p.io/concepts/protocols/#protocol-ids), and created a custom `LPProtocol`. In a more complex protocol, we could use this structure to store interesting variables.
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##
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## A protocol generally has two part: and handling/server part, and a dialing/client part.
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## Theses two parts can be identical, but in our trivial protocol, the server will wait for a message from the client, and the client will send a message, so we have to handle the two cases separately.
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##
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## Let's start with the server part:
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proc new(T: typedesc[TestProto]): T =
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# every incoming connections will in be handled in this closure
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proc handle(conn: Connection, proto: string) {.async.} =
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# Read up to 1024 bytes from this connection, and transform them into
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# a string
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echo "Got from remote - ", string.fromBytes(await conn.readLp(1024))
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# We must close the connections ourselves when we're done with it
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await conn.close()
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return T.new(codecs = @[TestCodec], handler = handle)
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## This is a constructor for our `TestProto`, that will specify our `codecs` and a `handler`, which will be called for each incoming peer asking for this protocol.
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## In our handle, we simply read a message from the connection and `echo` it.
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##
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## We can now create our client part:
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proc hello(p: TestProto, conn: Connection) {.async.} =
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await conn.writeLp("Hello p2p!")
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## Again, pretty straight-forward, we just send a message on the connection.
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##
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## We can now create our main procedure:
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proc main() {.async.} =
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let
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rng = newRng()
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testProto = TestProto.new()
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switch1 = newStandardSwitch(rng=rng)
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switch2 = newStandardSwitch(rng=rng)
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switch1.mount(testProto)
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await switch1.start()
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await switch2.start()
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let conn = await switch2.dial(switch1.peerInfo.peerId, switch1.peerInfo.addrs, TestCodec)
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await testProto.hello(conn)
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# We must close the connection ourselves when we're done with it
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await conn.close()
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await allFutures(switch1.stop(), switch2.stop()) # close connections and shutdown all transports
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## This is very similar to the first tutorial's `main`, the only noteworthy difference is that we use `newStandardSwitch`, which is similar to the `createSwitch` of the first tutorial, but is bundled directly in libp2p
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##
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## We can now wrap our program by calling our main proc:
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waitFor(main())
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## And that's it!
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## In the [next tutorial](tutorial_3_protobuf.md), we'll create a more complex protocol using Protobuf.
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