* adding raises defect across the codebase
* use unittest2
* add windows deps caching
* update mingw link
* die on failed peerinfo initialization
* use result.expect instead of get
* use expect more consistently and rework inits
* use expect more consistently
* throw on missing public key
* remove unused closure annotation
* merge master
* gossipsub: unsubscribe fixes
* fix KeyError when updating metric of unsubscribed topic
* fix unsubscribe message not being sent to all peers causing them to
keep thinking we're still subscribed
* release memory earlier in a few places
* floodsub fix
* add floodPublish test
* test delivery via control Iwant/have mechanics
* fix issues in control, and add testing
* fix possible backoff issue with pruned routine overriding it
In `async` functions, a closure environment is created for variables
that cross an await boundary - this closure environment is kept in
memory for the lifetime of the associated future - this means that
although _some_ variables are no longer used, they still take up memory
for a long time.
In Nimbus, message validation is processed in batches meaning the future
of an incoming gossip message stays around for quite a while - this
leads to memory consumption peaks of 100-200 mb when there are many
attestations in the pipeline.
To avoid excessive memory usage, it's generally better to move non-async
code into proc's such that the variables therein can be released earlier
- this includes the many hidden variables introduced by macro and
template expansion (ie chronicles that does expensive exception
handling)
* move seen table salt to floodsub, use there as well
* shorten seen table salt to size of hash
* avoid unnecessary memory allocations and copies in a few places
* factor out message scoring
* avoid reencoding outgoing message for every peer
* keep checking validators until reject (in case there's both reject and
ignore)
* `readOnce` avoids `readExactly` overhead for single-byte read
* genericAssign -> assign2
* properly propagate initiator information for gossipsub
* Fix pubsubpeer lifetime management
* restore old behavior
* tests fixing
* clamp backoff time value received
* fix member name collisions
* internal test fixes
* better names and explaining of the importance of transport direction
* fixes
* Refactor gossipsub into multiple modules
* splitup further gossipsub
* move more mesh related stuff to behavior
* fix internal tests
* fix PubSubPeer.outbound flag, make it more reliable
* use discard rather then _
* Remove unused connections in pubsubpeer, also removed wrong usages, add a disconnect bad peers parameter
* handle exceptions in disconnectPeer
* small fix
* use the proper disconnection procedure for gossip peers
* fixes, more metrics add test about disconnection
* hot fix possible null pointers in switch
* silly isnil sugar
* Fix and test gossip directPeer connections
* salt ids in seen table
* add subscription validation callback and avoid processing topics we don't care of
* apply penalty on bad subscription
* fix IHave handling IDs
* reduce indenting, add some comments
* fix gossip randombytes generation
* do not descore unwanted topics (might happen, due to timing, needs improvements)
* cleaning up and added tests
* validate subscriptions only when subscribing
* set notice level for failed publish
* fix floodsub behavior
* adding an upgraded event to conn
* set stopped flag asap
* trigger upgradded event on conn
* set concurrency limit for accepts
* backporting semaphore from tcp-limits2
* export unittests module
* make params explicit
* tone down debug logs
* adding semaphore tests
* use semaphore to throttle concurent upgrades
* add libp2p scope
* trigger upgraded event before any other events
* add event handler for connection upgrade
* cleanup upgraded event on conn close
* make upgrades slot release rebust
* dont forget to release slot on nil connection
* misc
* make sure semaphore is always released
* minor improvements and a nil check
* removing unneeded comment
* make upgradeMonitor a non-closure proc
* make sure the `upgraded` event is initialized
* handle exceptions in accepts when stopping
* don't leak exceptions when stopping accept loops
* add more traces, remove async from rebalance
* more traces
* avoid computng scores when weight is 0.0
* debug colocation, fix an indent in unsubpeer (minor)
* add full ValidationResult coverage
* store in cache only after validation
* gossip 1.0 fixes
* fix typo
* gossip 10 internal test fixes
* test fixing
* refactor peerstats usages
* populate tables if missing when scoring
* streamline socket read/write hot path
This avoids some unnecessary memory copying on the hot path of noise /
mplex, as well as getting rid of a few futures - profiling shows that
this is one of the main culprits of small memory allocations, which
makes sense - this is where gossip fan-out happens.
* fewer futures (and corresponding closures) when sending lpchannel
messages
* avoid data copies when encrypting and framing noise messages
* avoid copying tuple when reading noise data (poor c codegen)
* fix setting eof flag in secure read
* write noise frames in one go
...and closing secure socket once is enough
* move gossip parameters to runtime
* internal test fixes
* add missing params
* restore const parameters are soldi base and use them in init
* more constants tuning
* break stream tracking by type
* use closeWithEOF to await wrapped stream
* fix cancelation leaks
* fix channel leaks
* logging
* use close monitor and always call closeUnderlying
* don't use closeWithEOF
* removing close monitor
* logging
To break a potential read/write deadlock, gossipsub uses an unbounded
queue for writes - when peers are too slow to process this queue, it may
end up growing without bounds causing high memory usage.
Here, we introduce a maximum write queue length after which the peer is
disconnected - the queue is generous enough that any "normal" usage
should be fine - writes that are `await`:ed are not affected, only
writes that are launched in an `asyncSpawn` task or similar.
* avoid unnecessary copy of message when there are no send observers
* release message memory earlier in gossipsub
* simplify pubsubpeer logging
* add helper to read EOF marker after closing stream (else stream stay
alive until timeout/reset)
* don't assert on empty channel message
* don't loop when writing to chronos (no need)
When messages can't be sent to peer, we try to establish a send
connection - this causes messages to stack up as more and more unsent
messages are blocked on the dial lock.
* remove dial lock
* run reconnection loop in background task
* add peer lifecycle events
* rework peer events to not use connection events
* don't use result in pubsub and switch init
* wip
* use ordered hashes and remove logscope
* logging
* add missing test
* small fixes
This change modifies how the backpressure algorithm in bufferstream
works - in particular, instead of working byte-by-byte, it will now work
seq-by-seq.
When data arrives, it usually does so in packets - in the current
bufferstream, the packet is read then split into bytes which are fed one
by one to the bufferstream. On the reading side, the bytes are popped of
the bufferstream, again byte by byte, to satisfy `readOnce` requests -
this introduces a lot of synchronization traffic because the checks for
full buffer and for async event handling must be done for every byte.
In this PR, a queue of length 1 is used instead - this means there will
at most exist one "packet" in `pushTo`, one in the queue and one in the
slush buffer that is used to store incomplete reads.
* avoid byte-by-byte copy to buffer, with synchronization in-between
* reuse AsyncQueue synchronization logic instead of rolling own
* avoid writeHandler callback - implement `write` method instead
* simplify EOF signalling by only setting EOF flag in queue reader (and
reset)
* remove BufferStream pipes (unused)
* fixes drainBuffer deadlock when drain is called from within read loop
and thus blocks draining
* fix lpchannel init order
if the connection is already closed (because the remote closes during
identfiy for example), an exception would be raised which would leave
the connection in limbo, beacuse it would not go through the rest of
internalConnect.
Also, if the connection is already closed, the disconnect event would be
scheduled before the connect event :/