## In the [previous tutorial](tutorial_1_connect.md), we've looked at how to create a simple ping program using the `nim-libp2p`.
##
## We'll now look at how to create a custom protocol inside the libp2p
##
## Let's create a `part2.nim`, and import our dependencies:
importchronos
importstew/byteutils
importlibp2p
## This is similar to the first tutorial, except we don't need to import the `Ping` protocol.
##
## Next, we'll declare our custom protocol
constTestCodec="/test/proto/1.0.0"
typeTestProto=refobjectofLPProtocol
## We've set a [protocol ID](https://docs.libp2p.io/concepts/protocols/#protocol-ids), and created a custom `LPProtocol`. In a more complex protocol, we could use this structure to store interesting variables.
## A protocol generally has two parts: a handling/server part, and a dialing/client part.
## These two parts can be identical, but in our trivial protocol, the server will wait for a message from the client, and the client will send a message, so we have to handle the two cases separately.
## This is a constructor for our `TestProto`, that will specify our `codecs` and a `handler`, which will be called for each incoming peer asking for this protocol.
## In our handle, we simply read a message from the connection and `echo` it.
## This is very similar to the first tutorial's `main`, the only noteworthy difference is that we use `newStandardSwitch`, which is similar to the `createSwitch` of the first tutorial, but is bundled directly in libp2p
##
## We can now wrap our program by calling our main proc: