use consistent dispatcher object name

This commit is contained in:
Dmitriy Ryajov 2019-08-24 17:48:01 -06:00
parent 64e92eb9da
commit 8a52cfa9b0
1 changed files with 4 additions and 4 deletions

View File

@ -32,18 +32,18 @@ method readUntil*(s: ReadWrite, pbytes: pointer, nbytes: int, sep: seq[byte]): F
{.base, async.} = {.base, async.} =
discard discard
method write*(w: ReadWrite, pbytes: pointer, nbytes: int) method write*(s: ReadWrite, pbytes: pointer, nbytes: int)
{.base, async.} = {.base, async.} =
discard discard
method write*(w: ReadWrite, msg: string, msglen = -1) method write*(s: ReadWrite, msg: string, msglen = -1)
{.base, async.} = {.base, async.} =
discard discard
method write*(w: ReadWrite, msg: seq[byte], msglen = -1) method write*(s: ReadWrite, msg: seq[byte], msglen = -1)
{.base, async.} = {.base, async.} =
discard discard
method close*(w: ReadWrite) method close*(s: ReadWrite)
{.base, async.} = {.base, async.} =
discard discard