use consistent dispatcher object name
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@ -32,18 +32,18 @@ method readUntil*(s: ReadWrite, pbytes: pointer, nbytes: int, sep: seq[byte]): F
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{.base, async.} =
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discard
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method write*(w: ReadWrite, pbytes: pointer, nbytes: int)
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method write*(s: ReadWrite, pbytes: pointer, nbytes: int)
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{.base, async.} =
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discard
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method write*(w: ReadWrite, msg: string, msglen = -1)
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method write*(s: ReadWrite, msg: string, msglen = -1)
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{.base, async.} =
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discard
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method write*(w: ReadWrite, msg: seq[byte], msglen = -1)
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method write*(s: ReadWrite, msg: seq[byte], msglen = -1)
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{.base, async.} =
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discard
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method close*(w: ReadWrite)
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method close*(s: ReadWrite)
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{.base, async.} =
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discard
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