whispervis/objects.go
2018-09-17 22:11:04 +03:00

60 lines
1.5 KiB
Go

package main
import (
"github.com/divan/graphx/graph"
"github.com/divan/graphx/layout"
"github.com/lngramos/three"
)
// CreateObjects creates WebGL primitives from layout/graph data.
// TODO(divan): change positions and links types to something more clear and readable
func (w *WebGLScene) CreateObjects(positions map[string]*layout.Object, links []*graph.Link) {
w.RemoveObjects()
w.graph = three.NewGroup()
w.scene.Add(w.graph)
w.nodes = three.NewGroup()
w.graph.Add(w.nodes)
w.edges = three.NewGroup()
w.graph.Add(w.edges)
w.createNodes(positions)
w.createEdges(positions, links)
}
func (w *WebGLScene) createNodes(positions map[string]*layout.Object) {
scale := 2.0
geometry := NewEthereumGeometry(scale)
material := NewNodeMaterial()
for _, node := range positions {
mesh := three.NewMesh(geometry, material)
mesh.Position.Set(node.X, node.Y, node.Z)
w.nodes.Add(mesh)
}
}
func (w *WebGLScene) createEdges(positions map[string]*layout.Object, links []*graph.Link) {
material := NewEdgeMatherial()
for _, link := range links {
from := link.From()
to := link.To()
start := positions[from]
end := positions[to]
var geom = three.NewBasicGeometry(three.BasicGeometryParams{})
geom.AddVertice(start.X, start.Y, start.Z)
geom.AddVertice(end.X, end.Y, end.Z)
line := three.NewLine(geom, material)
w.edges.Add(line)
}
}
// RemoveObjects removes WebGL primitives, cleaning up scene.
func (w *WebGLScene) RemoveObjects() {
// TODO(divan): remove objects from scene via vthree
w.graph, w.nodes, w.edges = nil, nil, nil
}