whispervis/graph.go
2018-10-22 16:39:11 +02:00

40 lines
852 B
Go

package main
import (
"runtime"
"github.com/gopherjs/vecty"
)
// UpdateGraph starts graph layout simulation.
func (p *Page) UpdateGraph() {
p.loader.Reset()
p.loaded = false
vecty.Rerender(p)
config := p.forceEditor.Config()
p.loader.SetSteps(config.Steps)
for i := 0; i < config.Steps; i++ {
p.layout.UpdatePositions()
p.loader.Inc()
vecty.Rerender(p.loader)
runtime.Gosched()
}
p.loaded = true
// TODO(divan): remove previous objects
p.webgl.RemoveObjects()
p.webgl.CreateObjects(p.layout.Positions(), p.layout.Links())
vecty.Rerender(p)
}
// ApplyForces applies current forces to the objects, and runs
// a single simulation run to update positions.
func (p *Page) ApplyForces() {
fc := p.forceEditor.Config()
p.layout.SetConfig(fc.Config)
p.layout.UpdatePositions()
p.webgl.updatePositions()
p.webgl.rt.Disable()
}