Fix some markup

This commit is contained in:
Ivan Danyliuk 2018-10-20 19:38:44 +02:00
parent 7d1ec1b114
commit 84268d3bf9
No known key found for this signature in database
GPG Key ID: 97ED33CE024E1DBF

12
page.go
View File

@ -59,9 +59,7 @@ func (p *Page) Render() vecty.ComponentOrHTML {
elem.Div(
vecty.Markup(
vecty.MarkupIf(p.isSimulating,
// disable
vecty.Style("pointer-events", "none"),
vecty.Style("opacity", "0.4"),
vecty.Attribute("disabled", "true"),
),
),
p.network,
@ -75,9 +73,7 @@ func (p *Page) Render() vecty.ComponentOrHTML {
elem.Div(
vecty.Markup(
vecty.MarkupIf(p.isSimulating,
// disable
vecty.Style("pointer-events", "none"),
vecty.Style("opacity", "0.4"),
vecty.Attribute("disabled", "true"),
),
),
p.statsWidget,
@ -93,7 +89,7 @@ func (p *Page) Render() vecty.ComponentOrHTML {
WebGL takes time to initialize, so it can do it being hidden.
*/
vecty.MarkupIf(!p.loaded,
vecty.Style("visibility", "hidden"),
vecty.Class("is-invisible"),
vecty.Style("height", "0px"),
vecty.Style("width", "0px"),
),
@ -102,7 +98,7 @@ func (p *Page) Render() vecty.ComponentOrHTML {
),
elem.Div(
vecty.Markup(
vecty.Class("pure-u-4-5"),
vecty.Class("column", "is-full", "has-text-centered"),
),
vecty.If(!p.loaded, p.loader),
),