Remove simulation.go and move its code to animation.go

This commit is contained in:
Ivan Danyliuk 2018-10-19 14:17:04 +02:00
parent 37daa05e1c
commit 00972bfa83
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GPG Key ID: 97ED33CE024E1DBF
2 changed files with 30 additions and 34 deletions

View File

@ -1,12 +1,18 @@
package main package main
import ( import (
"fmt"
"time" "time"
"github.com/gopherjs/gopherjs/js" "github.com/gopherjs/gopherjs/js"
"github.com/status-im/simulation/propagation"
) )
const BlinkDecay = 100 * time.Millisecond const (
// TODO(divan): move this as variables to the frontend
BlinkDecay = 100 * time.Millisecond // time for highlighted node/link to be active
AnimationSlowdown = 1 // slowdown factor for propagation animation
)
func (w *WebGLScene) animate() { func (w *WebGLScene) animate() {
if w.renderer == nil { if w.renderer == nil {
@ -56,3 +62,26 @@ func (w *WebGLScene) BlinkEdge(id int) {
restore := func() { edge.Object.Set("material", DefaultEdgeMaterial) } restore := func() { edge.Object.Set("material", DefaultEdgeMaterial) }
time.AfterFunc(BlinkDecay, restore) time.AfterFunc(BlinkDecay, restore)
} }
// AnimatePropagation visualizes propagation of message based on plog.
func (w *WebGLScene) AnimatePropagation(plog *propagation.Log) {
fmt.Println("Animating plog")
for i, ts := range plog.Timestamps {
duration := time.Duration(time.Duration(ts) * time.Millisecond)
duration = duration * AnimationSlowdown
nodes := plog.Nodes[i]
edges := plog.Indices[i]
fn := func() {
// blink nodes for this timestamp
for _, idx := range nodes {
w.BlinkNode(idx)
}
// blink links for this timestamp
for _, idx := range edges {
w.BlinkEdge(idx)
}
}
time.AfterFunc(duration, fn)
}
}

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@ -1,33 +0,0 @@
package main
import (
"fmt"
"time"
"github.com/status-im/simulation/propagation"
)
const AnimationSlowdown = 1
// AnimatePropagation visualizes propagation of message based on plog.
func (w *WebGLScene) AnimatePropagation(plog *propagation.Log) {
fmt.Println("Animating plog")
for i, ts := range plog.Timestamps {
duration := time.Duration(time.Duration(ts) * time.Millisecond)
duration = duration * AnimationSlowdown
nodes := plog.Nodes[i]
edges := plog.Indices[i]
fn := func() {
// blink nodes for this timestamp
for _, idx := range nodes {
w.BlinkNode(idx)
}
// blink links for this timestamp
for _, idx := range edges {
w.BlinkEdge(idx)
}
}
time.AfterFunc(duration, fn)
}
}