2018-09-05 16:53:09 +03:00
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package main
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2018-09-17 22:11:04 +03:00
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import (
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2018-09-20 22:16:21 +03:00
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"time"
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2018-09-20 15:41:24 +03:00
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2018-09-17 22:11:04 +03:00
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"github.com/gopherjs/gopherjs/js"
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)
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2018-09-05 16:53:09 +03:00
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2018-09-20 22:16:21 +03:00
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const BlinkDecay = 100 * time.Millisecond
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2018-09-17 22:11:04 +03:00
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func (w *WebGLScene) animate() {
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if w.renderer == nil {
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2018-09-05 16:53:09 +03:00
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return
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}
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2018-09-17 22:11:04 +03:00
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w.controls.Update()
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2018-09-05 16:53:09 +03:00
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2018-09-17 22:11:04 +03:00
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js.Global.Call("requestAnimationFrame", w.animate)
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2018-09-05 16:53:09 +03:00
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2018-09-17 22:11:04 +03:00
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if w.autoRotate {
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2018-09-20 20:38:43 +03:00
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pos := w.graphGroup.Object.Get("rotation")
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2018-09-17 22:11:04 +03:00
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pos.Set("y", pos.Get("y").Float()+float64(0.001))
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2018-09-05 16:53:09 +03:00
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}
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2018-09-17 22:11:04 +03:00
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w.renderer.Render(w.scene, w.camera)
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2018-09-05 16:53:09 +03:00
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}
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2018-09-17 22:11:04 +03:00
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// ToggleAutoRotation switches auto rotation option.
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func (w *WebGLScene) ToggleAutoRotation() {
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w.autoRotate = !w.autoRotate
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2018-09-05 16:53:09 +03:00
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}
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2018-09-20 15:41:24 +03:00
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2018-09-20 22:16:21 +03:00
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// BlinkNode animates a single node blinking. Node specified by its idx.
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func (w *WebGLScene) BlinkNode(id int) {
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node := w.nodes[id]
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node.Set("material", BlinkedNodeMaterial)
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restore := func() { node.Object.Set("material", DefaultNodeMaterial) }
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time.AfterFunc(BlinkDecay, restore)
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}
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// BlinkEdge animates a single edge blinking. Edge specified by its idx.
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func (w *WebGLScene) BlinkEdge(id int) {
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edge := w.lines[id]
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edge.Set("material", BlinkedEdgeMaterial)
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restore := func() { edge.Object.Set("material", DefaultEdgeMaterial) }
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time.AfterFunc(BlinkDecay, restore)
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2018-09-20 15:41:24 +03:00
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}
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