whispervis/scene.go

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2018-09-05 13:53:09 +00:00
package main
import "github.com/lngramos/three"
// InitScene inits a new scene, sets up camera, lights and all that.
func (p *Page) InitScene(width, height float64) {
p.camera = three.NewPerspectiveCamera(70, width/height, 1, 1000)
p.camera.Position.Set(0, 0, 400)
p.scene = three.NewScene()
p.InitLights()
p.InitControls()
}
// InitLights init lights for the scene.
func (p *Page) InitLights() {
ambLight := three.NewAmbientLight(three.NewColor(187, 187, 187), 0.5)
p.scene.Add(ambLight)
light := three.NewDirectionalLight(three.NewColor(255, 255, 255), 0.3)
//light.Position.Set(256, 256, 256).Normalize()
p.scene.Add(light)
}
// InitControls init controls for the scene.
func (p *Page) InitControls() {
p.controls = NewTrackBallControl(p.camera, p.renderer)
}