2018-09-06 13:54:35 +00:00
|
|
|
package widgets
|
|
|
|
|
|
|
|
import (
|
|
|
|
"fmt"
|
|
|
|
|
|
|
|
"github.com/gopherjs/vecty"
|
|
|
|
"github.com/gopherjs/vecty/elem"
|
|
|
|
"github.com/gopherjs/vecty/event"
|
|
|
|
"github.com/gopherjs/vecty/prop"
|
|
|
|
)
|
|
|
|
|
2018-09-19 13:00:53 +00:00
|
|
|
// ForceInput represents input widget for forces.
|
2018-09-06 13:54:35 +00:00
|
|
|
type ForceInput struct {
|
|
|
|
vecty.Core
|
|
|
|
|
|
|
|
changed bool
|
|
|
|
title string
|
|
|
|
value float64
|
|
|
|
}
|
|
|
|
|
2018-09-19 13:00:53 +00:00
|
|
|
// NewForceInput creates new input.
|
2018-09-06 13:54:35 +00:00
|
|
|
func NewForceInput(title string, value float64) *ForceInput {
|
|
|
|
return &ForceInput{
|
|
|
|
title: title,
|
|
|
|
value: value,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-09-19 13:00:53 +00:00
|
|
|
// Render implements vecty.Component interface for ForceInput.
|
2018-09-06 13:54:35 +00:00
|
|
|
func (f *ForceInput) Render() vecty.ComponentOrHTML {
|
|
|
|
value := fmt.Sprintf("%.2f", f.value)
|
|
|
|
return elem.Div(
|
|
|
|
vecty.Markup(
|
|
|
|
vecty.Class("pure-markup-group", "pure-u-1"),
|
|
|
|
),
|
|
|
|
elem.Label(
|
|
|
|
vecty.Markup(
|
|
|
|
vecty.Class("pure-u-1-2"),
|
|
|
|
),
|
|
|
|
vecty.Text(f.title),
|
|
|
|
),
|
|
|
|
elem.Input(
|
|
|
|
vecty.Markup(
|
|
|
|
prop.Value(value),
|
|
|
|
event.Input(f.onEditInput),
|
|
|
|
vecty.Class("pure-input-1-3"),
|
|
|
|
vecty.Style("float", "right"),
|
|
|
|
vecty.Style("margin-right", "10px"),
|
|
|
|
vecty.Style("text-align", "right"),
|
|
|
|
),
|
|
|
|
),
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (f *ForceInput) onEditInput(event *vecty.Event) {
|
2018-09-17 19:11:04 +00:00
|
|
|
value := event.Target.Get("value").Float()
|
2018-09-06 13:54:35 +00:00
|
|
|
|
|
|
|
f.changed = true
|
2018-09-17 19:11:04 +00:00
|
|
|
f.value = value
|
2018-09-06 13:54:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Value returns the current value.
|
|
|
|
func (f *ForceInput) Value() float64 {
|
|
|
|
return f.value
|
|
|
|
}
|
|
|
|
|
|
|
|
// Changed returns if input value has been changed, and resets it's value to false.
|
|
|
|
func (f *ForceInput) Changed() bool {
|
|
|
|
if f.changed {
|
|
|
|
f.changed = false
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
|
|
|
|
return false
|
|
|
|
}
|