1. [Chat With Us About Javascript](#chat-with-us-about-javascript)
1. [Contributors](#contributors)
1. [License](#license)
## Types
- **Primitives**: When you access a primitive type you work directly on its value.
+ `string`
+ `number`
+ `boolean`
+ `null`
+ `undefined`
```javascript
var foo = 1;
var bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 9
```
- **Complex**: When you access a complex type you work on a reference to its value.
+ `object`
+ `array`
+ `function`
```javascript
var foo = [1, 2];
var bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 9
```
**[⬆ back to top](#table-of-contents)**
## Objects
- Use the literal syntax for object creation.
```javascript
// bad
var item = new Object();
// good
var item = {};
```
- Don't use [reserved words](http://es5.github.io/#x7.6.1) as keys. It won't work in IE8. [More info](https://github.com/airbnb/javascript/issues/61).
```javascript
// bad
var superman = {
default: { clark: 'kent' },
private: true
};
// good
var superman = {
defaults: { clark: 'kent' },
hidden: true
};
```
- Use readable synonyms in place of reserved words.
```javascript
// bad
var superman = {
class: 'alien'
};
// bad
var superman = {
klass: 'alien'
};
// good
var superman = {
type: 'alien'
};
```
**[⬆ back to top](#table-of-contents)**
## Arrays
- Use the literal syntax for array creation.
```javascript
// bad
var items = new Array();
// good
var items = [];
```
- Use Array#push instead of direct assignment to add items to an array.
```javascript
var someStack = [];
// bad
someStack[someStack.length] = 'abracadabra';
// good
someStack.push('abracadabra');
```
- When you need to copy an array use Array#slice. [jsPerf](http://jsperf.com/converting-arguments-to-an-array/7)
```javascript
var len = items.length;
var itemsCopy = [];
var i;
// bad
for (i = 0; i <len;i++){
itemsCopy[i] = items[i];
}
// good
itemsCopy = items.slice();
```
- To convert an array-like object to an array, use Array#slice.
```javascript
function trigger() {
var args = Array.prototype.slice.call(arguments);
...
}
```
**[⬆ back to top](#table-of-contents)**
## Strings
- Use single quotes `''` for strings.
```javascript
// bad
var name = "Bob Parr";
// good
var name = 'Bob Parr';
// bad
var fullName = "Bob " + this.lastName;
// good
var fullName = 'Bob ' + this.lastName;
```
- Strings longer than 80 characters should be written across multiple lines using string concatenation.
- Note: If overused, long strings with concatenation could impact performance. [jsPerf](http://jsperf.com/ya-string-concat) & [Discussion](https://github.com/airbnb/javascript/issues/40).
```javascript
// bad
var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
// bad
var errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
// good
var errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';
```
- When programmatically building up a string, use Array#join instead of string concatenation. Mostly for IE: [jsPerf](http://jsperf.com/string-vs-array-concat/2).
```javascript
var items;
var messages;
var length;
var i;
messages = [{
state: 'success',
message: 'This one worked.'
}, {
state: 'success',
message: 'This one worked as well.'
}, {
state: 'error',
message: 'This one did not work.'
}];
length = messages.length;
// bad
function inbox(messages) {
items = '<ul>';
for (i = 0; i <length;i++){
items += '<li>' + messages[i].message + '</li>';
}
return items + '</ul>';
}
// good
function inbox(messages) {
items = [];
for (i = 0; i <length;i++){
// use direct assignment in this case because we're micro-optimizing.
console.log('Welcome to the Internet. Please follow me.');
})();
```
- Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
- **Note:** ECMA-262 defines a `block` as a list of statements. A function declaration is not a statement. [Read ECMA-262's note on this issue](http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf#page=97).
```javascript
// bad
if (currentUser) {
function test() {
console.log('Nope.');
}
}
// good
var test;
if (currentUser) {
test = function test() {
console.log('Yup.');
};
}
```
- Never name a parameter `arguments`. This will take precedence over the `arguments` object that is given to every function scope.
```javascript
// bad
function nope(name, options, arguments) {
// ...stuff...
}
// good
function yup(name, options, args) {
// ...stuff...
}
```
**[⬆ back to top](#table-of-contents)**
## Properties
- Use dot notation when accessing properties.
```javascript
var luke = {
jedi: true,
age: 28
};
// bad
var isJedi = luke['jedi'];
// good
var isJedi = luke.jedi;
```
- Use subscript notation `[]` when accessing properties with a variable.
```javascript
var luke = {
jedi: true,
age: 28
};
function getProp(prop) {
return luke[prop];
}
var isJedi = getProp('jedi');
```
**[⬆ back to top](#table-of-contents)**
## Variables
- Always use `var` to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.
```javascript
// bad
superPower = new SuperPower();
// good
var superPower = new SuperPower();
```
- Use one `var` declaration per variable.
It's easier to add new variable declarations this way, and you never have
to worry about swapping out a `;` for a `,` or introducing punctuation-only
diffs.
```javascript
// bad
var items = getItems(),
goSportsTeam = true,
dragonball = 'z';
// bad
// (compare to above, and try to spot the mistake)
var items = getItems(),
goSportsTeam = true;
dragonball = 'z';
// good
var items = getItems();
var goSportsTeam = true;
var dragonball = 'z';
```
- Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
```javascript
// bad
var i, len, dragonball,
items = getItems(),
goSportsTeam = true;
// bad
var i;
var items = getItems();
var dragonball;
var goSportsTeam = true;
var len;
// good
var items = getItems();
var goSportsTeam = true;
var dragonball;
var length;
var i;
```
- Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
```javascript
// bad
function() {
test();
console.log('doing stuff..');
//..other stuff..
var name = getName();
if (name === 'test') {
return false;
}
return name;
}
// good
function() {
var name = getName();
test();
console.log('doing stuff..');
//..other stuff..
if (name === 'test') {
return false;
}
return name;
}
// bad - unnecessary function call
function() {
var name = getName();
if (!arguments.length) {
return false;
}
this.setFirstName(name);
return true;
}
// good
function() {
var name;
if (!arguments.length) {
return false;
}
name = getName();
this.setFirstName(name);
return true;
}
```
**[⬆ back to top](#table-of-contents)**
## Hoisting
- Variable declarations get hoisted to the top of their scope, but their assignment does not.
```javascript
// we know this wouldn't work (assuming there
// is no notDefined global variable)
function example() {
console.log(notDefined); // => throws a ReferenceError
- Anonymous function expressions hoist their variable name, but not the function assignment.
```javascript
function example() {
console.log(anonymous); // => undefined
anonymous(); // => TypeError anonymous is not a function
var anonymous = function() {
console.log('anonymous function expression');
};
}
```
- Named function expressions hoist the variable name, not the function name or the function body.
```javascript
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
superPower(); // => ReferenceError superPower is not defined
var named = function superPower() {
console.log('Flying');
};
}
// the same is true when the function name
// is the same as the variable name.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
var named = function named() {
console.log('named');
}
}
```
- Function declarations hoist their name and the function body.
```javascript
function example() {
superPower(); // => Flying
function superPower() {
console.log('Flying');
}
}
```
- For more information refer to [JavaScript Scoping & Hoisting](http://www.adequatelygood.com/2010/2/JavaScript-Scoping-and-Hoisting) by [Ben Cherry](http://www.adequatelygood.com/).
**[⬆ back to top](#table-of-contents)**
## Comparison Operators & Equality
- Use `===` and `!==` over `==` and `!=`.
- Conditional statements such as the `if` statement evaluate their expression using coercion with the `ToBoolean` abstract method and always follow these simple rules:
+ **Objects** evaluate to **true**
+ **Undefined** evaluates to **false**
+ **Null** evaluates to **false**
+ **Booleans** evaluate to **the value of the boolean**
+ **Numbers** evaluate to **false** if **+0, -0, or NaN**, otherwise **true**
+ **Strings** evaluate to **false** if an empty string `''`, otherwise **true**
```javascript
if ([0]) {
// true
// An array is an object, objects evaluate to true
}
```
- Use shortcuts.
```javascript
// bad
if (name !== '') {
// ...stuff...
}
// good
if (name) {
// ...stuff...
}
// bad
if (collection.length > 0) {
// ...stuff...
}
// good
if (collection.length) {
// ...stuff...
}
```
- For more information see [Truth Equality and JavaScript](http://javascriptweblog.wordpress.com/2011/02/07/truth-equality-and-javascript/#more-2108) by Angus Croll.
**[⬆ back to top](#table-of-contents)**
## Blocks
- Use braces with all multi-line blocks.
```javascript
// bad
if (test)
return false;
// good
if (test) return false;
// good
if (test) {
return false;
}
// bad
function() { return false; }
// good
function() {
return false;
}
```
- If you're using multi-line blocks with `if` and `else`, put `else` on the same line as your
`if` block's closing brace.
```javascript
// bad
if (test) {
thing1();
thing2();
}
else {
thing3();
}
// good
if (test) {
thing1();
thing2();
} else {
thing3();
}
```
**[⬆ back to top](#table-of-contents)**
## Comments
- Use `/** ... */` for multi-line comments. Include a description, specify types and values for all parameters and return values.
```javascript
// bad
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {
// ...stuff...
return element;
}
// good
/**
* make() returns a new element
* based on the passed in tag name
*
*@param {String} tag
*@return {Element} element
*/
function make(tag) {
// ...stuff...
return element;
}
```
- Use `//` for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.
```javascript
// bad
var active = true; // is current tab
// good
// is current tab
var active = true;
// bad
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
var type = this._type || 'no type';
return type;
}
// good
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
var type = this._type || 'no type';
return type;
}
```
- Prefixing your comments with `FIXME` or `TODO` helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are `FIXME -- need to figure this out` or `TODO -- need to implement`.
- Use `// FIXME:` to annotate problems.
```javascript
function Calculator() {
// FIXME: shouldn't use a global here
total = 0;
return this;
}
```
- Use `// TODO:` to annotate solutions to problems.
```javascript
function Calculator() {
// TODO: total should be configurable by an options param
- Place 1 space before the opening parenthesis in control statements (`if`, `while` etc.). Place no space before the argument list in function calls and declarations.
```javascript
// bad
if(isJedi) {
fight ();
}
// good
if (isJedi) {
fight();
}
// bad
function fight () {
console.log ('Swooosh!');
}
// good
function fight() {
console.log('Swooosh!');
}
```
- Set off operators with spaces.
```javascript
// bad
var x=y+5;
// good
var x = y + 5;
```
- End files with a single newline character.
```javascript
// bad
(function(global) {
// ...stuff...
})(this);
```
```javascript
// bad
(function(global) {
// ...stuff...
})(this);↵
↵
```
```javascript
// good
(function(global) {
// ...stuff...
})(this);↵
```
- Use indentation when making long method chains. Use a leading dot, which
emphasizes that the line is a method call, not a new statement.
- Leave a blank line after blocks and before the next statement
```javascript
// bad
if (foo) {
return bar;
}
return baz;
// good
if (foo) {
return bar;
}
return baz;
// bad
var obj = {
foo: function() {
},
bar: function() {
}
};
return obj;
// good
var obj = {
foo: function() {
},
bar: function() {
}
};
return obj;
```
**[⬆ back to top](#table-of-contents)**
## Commas
- Leading commas: **Nope.**
```javascript
// bad
var story = [
once
, upon
, aTime
];
// good
var story = [
once,
upon,
aTime
];
// bad
var hero = {
firstName: 'Bob'
, lastName: 'Parr'
, heroName: 'Mr. Incredible'
, superPower: 'strength'
};
// good
var hero = {
firstName: 'Bob',
lastName: 'Parr',
heroName: 'Mr. Incredible',
superPower: 'strength'
};
```
- Additional trailing comma: **Nope.** This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 ([source](http://es5.github.io/#D)):
> Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
```javascript
// bad
var hero = {
firstName: 'Kevin',
lastName: 'Flynn',
};
var heroes = [
'Batman',
'Superman',
];
// good
var hero = {
firstName: 'Kevin',
lastName: 'Flynn'
};
var heroes = [
'Batman',
'Superman'
];
```
**[⬆ back to top](#table-of-contents)**
## Semicolons
- **Yup.**
```javascript
// bad
(function() {
var name = 'Skywalker'
return name
})()
// good
(function() {
var name = 'Skywalker';
return name;
})();
// good (guards against the function becoming an argument when two files with IIFEs are concatenated)
- Perform type coercion at the beginning of the statement.
- Strings:
```javascript
// => this.reviewScore = 9;
// bad
var totalScore = this.reviewScore + '';
// good
var totalScore = '' + this.reviewScore;
// bad
var totalScore = '' + this.reviewScore + ' total score';
// good
var totalScore = this.reviewScore + ' total score';
```
- Use `parseInt` for Numbers and always with a radix for type casting.
```javascript
var inputValue = '4';
// bad
var val = new Number(inputValue);
// bad
var val = +inputValue;
// bad
var val = inputValue >> 0;
// bad
var val = parseInt(inputValue);
// good
var val = Number(inputValue);
// good
var val = parseInt(inputValue, 10);
```
- If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.
```javascript
// good
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
var val = inputValue >> 0;
```
- **Note:** Be careful when using bitshift operations. Numbers are represented as [64-bit values](http://es5.github.io/#x4.3.19), but Bitshift operations always return a 32-bit integer ([source](http://es5.github.io/#x11.7)). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. [Discussion](https://github.com/airbnb/javascript/issues/109). Largest signed 32-bit Int is 2,147,483,647:
```javascript
2147483647 >> 0 //=> 2147483647
2147483648 >> 0 //=> -2147483648
2147483649 >> 0 //=> -2147483647
```
- Booleans:
```javascript
var age = 0;
// bad
var hasAge = new Boolean(age);
// good
var hasAge = Boolean(age);
// good
var hasAge = !!age;
```
**[⬆ back to top](#table-of-contents)**
## Naming Conventions
- Avoid single letter names. Be descriptive with your naming.
```javascript
// bad
function q() {
// ...stuff...
}
// good
function query() {
// ..stuff..
}
```
- Use camelCase when naming objects, functions, and instances.
```javascript
// bad
var OBJEcttsssss = {};
var this_is_my_object = {};
var o = {};
function c() {}
// good
var thisIsMyObject = {};
function thisIsMyFunction() {}
```
- Use PascalCase when naming constructors or classes.
```javascript
// bad
function user(options) {
this.name = options.name;
}
var bad = new user({
name: 'nope'
});
// good
function User(options) {
this.name = options.name;
}
var good = new User({
name: 'yup'
});
```
- Use a leading underscore `_` when naming private properties.
```javascript
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
// good
this._firstName = 'Panda';
```
- When saving a reference to `this` use `_this`.
```javascript
// bad
function() {
var self = this;
return function() {
console.log(self);
};
}
// bad
function() {
var that = this;
return function() {
console.log(that);
};
}
// good
function() {
var _this = this;
return function() {
console.log(_this);
};
}
```
- Name your functions. This is helpful for stack traces.
```javascript
// bad
var log = function(msg) {
console.log(msg);
};
// good
var log = function log(msg) {
console.log(msg);
};
```
- **Note:** IE8 and below exhibit some quirks with named function expressions. See [http://kangax.github.io/nfe/](http://kangax.github.io/nfe/) for more info.
- If your file exports a single class, your filename should be exactly the name of the class.
```javascript
// file contents
class CheckBox {
// ...
}
module.exports = CheckBox;
// in some other file
// bad
var CheckBox = require('./checkBox');
// bad
var CheckBox = require('./check_box');
// good
var CheckBox = require('./CheckBox');
```
**[⬆ back to top](#table-of-contents)**
## Accessors
- Accessor functions for properties are not required.
- If you do make accessor functions use getVal() and setVal('hello').
```javascript
// bad
dragon.age();
// good
dragon.getAge();
// bad
dragon.age(25);
// good
dragon.setAge(25);
```
- If the property is a boolean, use isVal() or hasVal().
```javascript
// bad
if (!dragon.age()) {
return false;
}
// good
if (!dragon.hasAge()) {
return false;
}
```
- It's okay to create get() and set() functions, but be consistent.
```javascript
function Jedi(options) {
options || (options = {});
var lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
Jedi.prototype.set = function(key, val) {
this[key] = val;
};
Jedi.prototype.get = function(key) {
return this[key];
};
```
**[⬆ back to top](#table-of-contents)**
## Constructors
- Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
```javascript
function Jedi() {
console.log('new jedi');
}
// bad
Jedi.prototype = {
fight: function fight() {
console.log('fighting');
},
block: function block() {
console.log('blocking');
}
};
// good
Jedi.prototype.fight = function fight() {
console.log('fighting');
};
Jedi.prototype.block = function block() {
console.log('blocking');
};
```
- Methods can return `this` to help with method chaining.
```javascript
// bad
Jedi.prototype.jump = function() {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function(height) {
this.height = height;
};
var luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined
// good
Jedi.prototype.jump = function() {
this.jumping = true;
return this;
};
Jedi.prototype.setHeight = function(height) {
this.height = height;
return this;
};
var luke = new Jedi();
luke.jump()
.setHeight(20);
```
- It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
```javascript
function Jedi(options) {
options || (options = {});
this.name = options.name || 'no name';
}
Jedi.prototype.getName = function getName() {
return this.name;
};
Jedi.prototype.toString = function toString() {
return 'Jedi - ' + this.getName();
};
```
**[⬆ back to top](#table-of-contents)**
## Events
- When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
- The module should start with a `!`. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. [Explanation](https://github.com/airbnb/javascript/issues/44#issuecomment-13063933)
- The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.
- Add a method called `noConflict()` that sets the exported module to the previous version and returns this one.
- Always declare `'use strict';` at the top of the module.
```javascript
// fancyInput/fancyInput.js
!function(global) {
'use strict';
var previousFancyInput = global.FancyInput;
function FancyInput(options) {
this.options = options || {};
}
FancyInput.noConflict = function noConflict() {
global.FancyInput = previousFancyInput;
return FancyInput;
};
global.FancyInput = FancyInput;
}(this);
```
**[⬆ back to top](#table-of-contents)**
## jQuery
- Prefix jQuery object variables with a `$`.
```javascript
// bad
var sidebar = $('.sidebar');
// good
var $sidebar = $('.sidebar');
```
- Cache jQuery lookups.
```javascript
// bad
function setSidebar() {
$('.sidebar').hide();
// ...stuff...
$('.sidebar').css({
'background-color': 'pink'
});
}
// good
function setSidebar() {
var $sidebar = $('.sidebar');
$sidebar.hide();
// ...stuff...
$sidebar.css({
'background-color': 'pink'
});
}
```
- For DOM queries use Cascading `$('.sidebar ul')` or parent > child `$('.sidebar > ul')`. [jsPerf](http://jsperf.com/jquery-find-vs-context-sel/16)
- Use `find` with scoped jQuery object queries.
```javascript
// bad
$('ul', '.sidebar').hide();
// bad
$('.sidebar').find('ul').hide();
// good
$('.sidebar ul').hide();
// good
$('.sidebar > ul').hide();
// good
$sidebar.find('ul').hide();
```
**[⬆ back to top](#table-of-contents)**
## ECMAScript 5 Compatibility
- Refer to [Kangax](https://twitter.com/kangax/)'s ES5 [compatibility table](http://kangax.github.com/es5-compat-table/).
**[⬆ back to top](#table-of-contents)**
## Testing
- **Yup.**
```javascript
function() {
return true;
}
```
**[⬆ back to top](#table-of-contents)**
## Performance
- [On Layout & Web Performance](http://kellegous.com/j/2013/01/26/layout-performance/)
- [String vs Array Concat](http://jsperf.com/string-vs-array-concat/2)
- [Try/Catch Cost In a Loop](http://jsperf.com/try-catch-in-loop-cost)
- [Pro JavaScript Design Patterns](http://www.amazon.com/JavaScript-Design-Patterns-Recipes-Problem-Solution/dp/159059908X) - Ross Harmes and Dustin Diaz
- [High Performance Web Sites: Essential Knowledge for Front-End Engineers](http://www.amazon.com/High-Performance-Web-Sites-Essential/dp/0596529309) - Steve Souders
- [Maintainable JavaScript](http://www.amazon.com/Maintainable-JavaScript-Nicholas-C-Zakas/dp/1449327680) - Nicholas C. Zakas
- [JavaScript Web Applications](http://www.amazon.com/JavaScript-Web-Applications-Alex-MacCaw/dp/144930351X) - Alex MacCaw
- [Pro JavaScript Techniques](http://www.amazon.com/Pro-JavaScript-Techniques-John-Resig/dp/1590597273) - John Resig