mirror of https://github.com/status-im/swarms.git
51 lines
1.4 KiB
Markdown
51 lines
1.4 KiB
Markdown
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## Milestone 2: Public channels interaction
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Public channels interaction is about how the developer will be interacting with public channels.
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### Ability to join public channels
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A new public channel will be joined using Join method:
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```
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ch, err := conn.Join("my_channel")
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if err != nil {
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panic("Couldn't join my_channel")
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}
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```
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### Ability to publish messages on public channels
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You can use the Channel object to publish messages on it as follows:
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```
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ch, _ := conn.Join("my_channel")
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ch.Publish("Hello world")
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```
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### Ability to subscribe to public channels
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Subscribing a channel means a script will be able to listen to any messages on a specific public channel. This can be achieved with Channel Subscribe method as follows:
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```
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ch, _ := conn.Join("my_channel")
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ch.Subscribe(func(m *sdk.Msg) {
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log.Println("Message from ", m.From, " with body: ", m.Text)
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}
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```
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### Ability to unsubscribe from a public channel
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In order to unsubscribe from a specific public channel you just have to call Unsubscribe method.
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```
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ch, _ := conn.Join("my_channel")
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ch.Subscribe(func(m *sdk.Msg) {
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if m.Text == "BYE!" {
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ch.Unsubscribe()
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}
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}
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```
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### Documented API for public channels interaction.
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This document can be adapted as a documentation for public channels interaction
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### Working examples for public channel interaction.
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Actually [here](https://github.com/status-im/status-go/blob/sdk/sdk/examples/) you'll find an example of a "ping pong game".
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