182 lines
5.8 KiB
Nix
182 lines
5.8 KiB
Nix
{ stdenv, pkgs, deps, lib
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, androidPkgs, patchMavenSources, jsbundle, status-go }:
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{
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# Value for BUILD_ENV checked by Clojure code at compile time
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buildEnv ? "prod",
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# Path to the file containing secret environment variables
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secretsFile ? "",
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# Build type (influences which .env file gets used for feature flags)
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# TODO: pr or relase for default?
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buildType ? lib.getEnvWithDefault "BUILD_TYPE" "release",
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# Used for versionCode
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buildNumber ? lib.getEnvWithDefault "BUILD_NUMBER" 9999,
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# Included in APK Manifest for easier identification.
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# TODO: or GIT_COMMIT from Jenkins?
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commitHash ? lib.getEnvWithDefault "COMMIT_HASH" "unknown",
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# Gradle options passed for Android builds
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androidGradleOpts ? lib.getEnvWithDefault "ANDROID_GRADLE_OPTS" null,
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statusGoSrcOverride ? lib.getEnvWithDefault "STATUS_GO_SRC_OVERRIDE" null,
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# If APKs should be split based on architectures
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androidAbiSplit ? lib.getEnvWithDefault "ANDROID_ABI_SPLIT" "false",
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# Android architectures to build for
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# Used to detect end-to-end builds
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androidAbiInclude ? lib.getEnvWithDefault "ANDROID_ABI_INCLUDE" "armeabi-v7a;arm64-v8a;x86",
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}:
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let
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inherit (lib) toLower optionalString stringLength makeLibraryPath elem;
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# Pass secretsFile for POKT_TOKEN to jsbundle build
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builtJsBundle = jsbundle { inherit secretsFile; };
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# Map ANDROID_ABI_INCLUDE to status-go targets
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androidAbiIncludeSplit = lib.splitString ";" androidAbiInclude;
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envFileName =
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if androidAbiInclude == "x86" then ".env.e2e"
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else if (elem buildType ["release" "nightly"]) then ".env.${buildType}"
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else if (elem buildType ["pr" "manual"]) then ".env.jenkins"
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else ".env";
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# There are only two types of Gradle build targets: pr and release
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gradleBuildType = if buildType == "pr" then "Pr" else "Release";
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apksPath = "./android/app/build/outputs/apk/${toLower gradleBuildType}";
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baseName = "${buildType}-android";
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in stdenv.mkDerivation rec {
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name = "status-mobile-build-${baseName}";
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src = let path = ./../../..;
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# We use builtins.path so that we can name the resulting derivation
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in builtins.path {
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inherit path;
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name = "status-mobile-source-${baseName}";
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# Keep this filter as restrictive as possible in order to avoid unnecessary rebuilds and limit closure size
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filter = lib.mkFilter {
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root = path;
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include = [
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"package.json" "yarn.lock" "metro.config.js" "babel.config.js"
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"resources/.*" "translations/.*" "src/js/.*" "index.js"
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"modules/react-native-status/android.*" "android/.*"
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envFileName "VERSION" "status-go-version.json" "react-native.config.js"
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];
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};
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};
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buildInputs = with pkgs; [ nodejs openjdk ];
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nativeBuildInputs = with pkgs; [ bash gradle unzip ]
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++ lib.optionals stdenv.isDarwin [ file gnumake ];
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# Disable metro watching for file changes. (#13783)
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CI = true;
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# Used by Clojure at compile time to include JS modules
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BUILD_ENV = buildEnv;
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STATUS_GO_SRC_OVERRIDE = statusGoSrcOverride;
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ANDROID_ABI_SPLIT = androidAbiSplit;
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ANDROID_ABI_INCLUDE = androidAbiInclude;
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# Fix for ERR_OSSL_EVP_UNSUPPORTED error.
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NODE_OPTIONS = "--openssl-legacy-provider";
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phases = [
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"shellHook" "unpackPhase" "secretsPhase" "buildPhase" "checkPhase" "installPhase"
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];
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# We use shellHook as a single place to setup env vars for both build derivation and shell
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shellHook = ''
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# Used by the Android Gradle build script in android/build.gradle
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export STATUS_GO_ANDROID_LIBDIR=${ status-go { abis = androidAbiIncludeSplit; } }
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# Android SDK/NDK for use by Gradle
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export ANDROID_SDK_ROOT="${androidPkgs.sdk}"
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export ANDROID_NDK_ROOT="${androidPkgs.ndk}"
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export STATUS_NIX_MAVEN_REPO="${deps.gradle}"
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'';
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unpackPhase = ''
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cp -ar $src/. ./
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chmod u+w -R ./
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runHook postUnpack
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'';
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postUnpack = ''
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# Ensure we have the right .env file
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cp -bf ./${envFileName} ./.env
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# Export all vars from .env file
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export $(cut -d= -f1 .env)
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# Symlink React Native entrypoint.
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cp -Lr ${builtJsBundle} ./result
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pwd
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find -L result
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# Copy android/ directory
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mkdir -p ./android/build
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chmod -R +w ./android
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# Copy node_modules/ directory. The -L is CRUCIAL!
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# Otherwise Metro failes to find modules due to symlinks.
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cp -aL ${deps.nodejs-patched}/node_modules/ ./
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chmod +w -R ./node_modules
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# Patch build.gradle to use local repo
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${patchMavenSources} ./android/build.gradle
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'';
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# Secrets file is passed to sandbox using extra-sandbox-paths.
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secretsPhase = if (secretsFile != "") then ''
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source "${secretsFile}"
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'' else ''
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echo 'WARNING: No secrets provided!' >&2
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'';
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buildPhase = let
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adhocEnvVars = optionalString stdenv.isLinux
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"LD_LIBRARY_PATH=$LD_LIBRARY_PATH:${makeLibraryPath [ pkgs.zlib ]}";
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gradleCommand = ''
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${pkgs.gradle}/bin/gradle \
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${toString androidGradleOpts} \
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--console=plain \
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--offline \
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--no-daemon \
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--no-scan \
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--no-watch-fs \
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--no-build-cache \
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-Dmaven.repo.local='${deps.gradle}' \
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-PversionCode=${toString buildNumber} \
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-PcommitHash=${commitHash} \
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assemble${gradleBuildType}
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'';
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in
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assert ANDROID_ABI_SPLIT != null && ANDROID_ABI_SPLIT != "";
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assert stringLength ANDROID_ABI_INCLUDE > 0;
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''
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# Fixes issue with failing to load libnative-platform.so
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export GRADLE_USER_HOME=$(mktemp -d)
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export ANDROID_SDK_HOME=$(mktemp -d)
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echo "Adhoc ENV: ${adhocEnvVars}"
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echo "Running: ${gradleCommand}"
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pushd ./android
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${adhocEnvVars} ${gradleCommand}
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popd > /dev/null
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'';
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doCheck = true;
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checkPhase = ''
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ls ${apksPath}/*.apk \
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| xargs -n1 ${pkgs.unzip}/bin/unzip -qql \
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| grep 'index.android.bundle'
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'';
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installPhase = ''
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mkdir -p $out
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cp ${apksPath}/*.apk $out/
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'';
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}
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