status-react/scripts/build-desktop.sh

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#!/usr/bin/env bash
set -e
VERBOSE_LEVEL=${VERBOSE_LEVEL:-1}
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
SCRIPTPATH="$( cd "$(dirname "$0")" ; pwd -P )"
OS=$(uname -s)
if [ -z "$TARGET_OS" ]; then
TARGET_OS=$(uname -s | tr '[:upper:]' '[:lower:]')
fi
WINDOWS_CROSSTOOLCHAIN_PKG_NAME='mxetoolchain-x86_64-w64-mingw32'
external_modules_dir=( \
'node_modules/react-native-languages/desktop' \
'node_modules/react-native-config/desktop' \
'node_modules/react-native-fs/desktop' \
'node_modules/react-native-http-bridge/desktop' \
'node_modules/react-native-webview-bridge/desktop' \
'node_modules/react-native-keychain/desktop' \
'node_modules/react-native-securerandom/desktop' \
'modules/react-native-status/desktop' \
'node_modules/google-breakpad' \
'modules/react-native-desktop-linking/desktop' \
'modules/react-native-desktop-menu/desktop' \
'modules/react-native-desktop-config/desktop' \
'modules/react-native-desktop-shortcuts/desktop' \
'modules/react-native-desktop-notification/desktop' \
)
external_fonts=( \
'../../../../../resources/fonts/Inter-Bold.otf' \
'../../../../../resources/fonts/Inter-Medium.otf' \
'../../../../../resources/fonts/Inter-Regular.otf' \
)
source "$SCRIPTPATH/lib/setup/path-support.sh"
source_lib "packages.sh"
function is_macos() {
[[ "$OS" =~ Darwin ]]
}
function is_linux() {
[[ "$OS" =~ Linux ]]
}
function is_windows_target() {
[[ "$TARGET_OS" =~ windows ]]
}
function joinPath() {
if program_exists 'realpath'; then
realpath -m "$1/$2" 2> /dev/null
else
echo "$1/$2" | tr -s /
fi
}
function joinExistingPath() {
if program_exists 'realpath'; then
realpath "$1/$2" 2> /dev/null
else
echo "$1/$2" | tr -s /
fi
}
function join { local IFS="$1"; shift; echo "$*"; }
CMAKE_EXTRA_FLAGS="-DCMAKE_CXX_FLAGS:='-DBUILD_FOR_BUNDLE=1'"
[ -n $STATUS_NO_LOGGING ] && CMAKE_EXTRA_FLAGS="$CMAKE_EXTRA_FLAGS -DSTATUS_NO_LOGGING=1"
if is_windows_target; then
CMAKE_EXTRA_FLAGS="$CMAKE_EXTRA_FLAGS -DCMAKE_TOOLCHAIN_FILE='Toolchain-Ubuntu-mingw64.cmake'"
CMAKE_EXTRA_FLAGS="$CMAKE_EXTRA_FLAGS -DCMAKE_C_COMPILER='x86_64-w64-mingw32.shared-gcc'"
CMAKE_EXTRA_FLAGS="$CMAKE_EXTRA_FLAGS -DCMAKE_CXX_COMPILER='x86_64-w64-mingw32.shared-g++'"
CMAKE_EXTRA_FLAGS="$CMAKE_EXTRA_FLAGS -DCMAKE_RC_COMPILER='x86_64-w64-mingw32.shared-windres'"
fi
STATUSREACTPATH="$(cd "$SCRIPTPATH" && cd '..' && pwd)"
WORKFOLDER="$(joinExistingPath "$STATUSREACTPATH" 'StatusImPackage')"
function init() {
if [ -z $STATUSREACTPATH ]; then
echo "${RED}STATUSREACTPATH environment variable is not defined!${NC}"
exit 1
fi
if ! is_windows_target; then
if [ -z $QT_PATH ]; then
echo "${RED}QT_PATH environment variable is not defined!${NC}"
exit 1
fi
fi
if is_linux; then
rm -rf ./desktop/toolchain/
# TODO: Use Conan for Linux and MacOS builds too
if is_windows_target; then
export PATH=$STATUSREACTPATH:$PATH
if ! program_exists 'conan'; then
echo "${RED}Conan package manager not found. Exiting...${NC}"
exit 1
fi
conan remote add --insert 0 -f status-im https://conan.status.im
echo "Generating cross-toolchain profile..."
conan install -if ./desktop/toolchain/ -g json $WINDOWS_CROSSTOOLCHAIN_PKG_NAME/5.5.0-1@status-im/stable \
-pr ./node_modules/status-conan/profiles/status-mingw32-x86_64
python3 ./node_modules/status-conan/profiles/generate-profiles.py ./node_modules/status-conan/profiles ./desktop/toolchain/conanbuildinfo.json
echo "Installing cross-toolchain..."
conan install -if ./desktop/toolchain/ -g json -g cmake $WINDOWS_CROSSTOOLCHAIN_PKG_NAME/5.5.0-1@status-im/stable \
-pr ./node_modules/status-conan/profiles/status-mxe-mingw32-x86_64-gcc55-libstdcxx
fi
fi
}
function joinStrings() {
local arr=("$@")
printf -v var "%s;" "${arr[@]}"
var=${var%?}
echo ${var[@]}
}
function buildClojureScript() {
# create directory for all work related to bundling
rm -rf $WORKFOLDER
mkdir -p $WORKFOLDER
echo -e "${GREEN}Work folder created: $WORKFOLDER${NC}"
echo ""
# from index.desktop.js create javascript bundle and resources folder
echo "Generating Status.jsbundle and assets folder..."
react-native bundle --entry-file index.desktop.js --bundle-output "$WORKFOLDER/Status.jsbundle" \
--dev false --platform desktop --assets-dest "$WORKFOLDER/assets"
echo -e "${GREEN}Generating done.${NC}"
echo ""
}
function compile() {
# Temporarily add path to javascript bundle to package.json
local JS_BUNDLE_PATH="$WORKFOLDER/Status.jsbundle"
local jsBundleLine="\"desktopJSBundlePath\": \"$JS_BUNDLE_PATH\""
local jsPackagePath=$(joinExistingPath "$STATUSREACTPATH" 'desktop_files/package.json.orig')
local tmp=$(mktemp)
jq ".=(. + {$jsBundleLine})" "$jsPackagePath" > "$tmp" && mv "$tmp" "$jsPackagePath"
echo -e "${YELLOW}Added 'desktopJSBundlePath' line to $jsPackagePath:${NC}"
echo ""
local EXTERNAL_MODULES_DIR="$(joinStrings ${external_modules_dir[@]})"
local DESKTOP_FONTS="$(joinStrings ${external_fonts[@]})"
pushd desktop
rm -rf CMakeFiles CMakeCache.txt cmake_install.cmake Makefile modules reportApp/CMakeFiles desktop/node_modules/google-breakpad/CMakeFiles desktop/node_modules/react-native-keychain/desktop/qtkeychain-prefix/src/qtkeychain-build/CMakeFiles desktop/node_modules/react-native-keychain/desktop/qtkeychain
if is_windows_target; then
export PATH=$STATUSREACTPATH:$PATH
# Get the toolchain bin folder from toolchain/conanbuildinfo.json
local bin_dirs=$(jq -r '.dependencies[0].bin_paths | .[]' toolchain/conanbuildinfo.json)
while read -r bin_dir; do
if [ ! -d $bin ]; then
echo -e "${RED}Could not find $bin_dir directory from 'toolchain/conanbuildinfo.json', aborting${NC}"
exit 1
fi
export PATH=$bin_dir:$PATH
done <<< "$bin_dirs"
fi
cmake -Wno-dev \
$CMAKE_EXTRA_FLAGS \
-DCMAKE_BUILD_TYPE=Release \
-DEXTERNAL_MODULES_DIR="$EXTERNAL_MODULES_DIR" \
-DDESKTOP_FONTS="$DESKTOP_FONTS" \
-DJS_BUNDLE_PATH="$JS_BUNDLE_PATH" || exit 1
make -S -j5 || exit 1
popd
git checkout $jsPackagePath # remove the bundle from the package.json file
}
function bundleWindows() {
local buildType="$1"
local version_file="${STATUSREACTPATH}/desktop_files/VERSION"
VERSION=$(cat $version_file)
if [ -z "$VERSION" ]; then
echo "${RED}Could not read version from ${version_file}!${NC}"
exit 1
fi
pushd $STATUSREACTPATH/desktop/bin
rm -rf cmake_install.cmake Makefile CMakeFiles Status_autogen
popd
local compressionAlgo="lzma"
local compressionType="/SOLID"
if [ -z $buildType ]; then
compressionAlgo="bzip2"
compressionType=""
elif [ "$buildType" = "pr" ]; then
compressionAlgo="zlib"
fi
# TODO this needs to be fixed: status-react/issues/5378
local top_srcdir=$(joinExistingPath "$STATUSREACTPATH" '.')
VERSION_MAJOR="$(cut -d'.' -f1 <<<"$VERSION")"
VERSION_MINOR="$(cut -d'.' -f2 <<<"$VERSION")"
VERSION_BUILD="$(cut -d'.' -f3 <<<"$VERSION")"
makensis -Dtop_srcdir=${top_srcdir} \
-Dbase_image_dir=${STATUSREACT_WINDOWS_BASEIMAGE_PATH} \
-DCOMPRESSION_ALGO=${compressionAlgo} \
-DCOMPRESSION_TYPE=${compressionType} \
-DVERSION_MAJOR=$VERSION_MAJOR \
-DVERSION_MINOR=$VERSION_MINOR \
-DVERSION_BUILD=$VERSION_BUILD \
-DPUBLISHER=Status.im \
-DWEBSITE_URL="https://status.im/" \
./deployment/windows/nsis/setup.nsi
}
function bundleLinux() {
local QTBIN=$(joinExistingPath "$QT_PATH" 'gcc_64/bin')
if [ ! -d "$QTBIN" ]; then
# CI environment doesn't contain gcc_64 path component
QTBIN=$(joinExistingPath "$QT_PATH" 'bin')
fi
echo "Creating AppImage..."
pushd $WORKFOLDER
rm -rf StatusImAppImage AppDir
# TODO this needs to be fixed: status-react/issues/5378
cp -r ${STATUSREACT_LINUX_BASEIMAGE_PATH}/StatusImAppImage .
chmod -R +w StatusImAppImage/
mkdir AppDir
popd
# invoke linuxdeployqt to create Status.AppImage
local qmakePath="$(joinExistingPath "${QTBIN}" 'qmake')"
local usrBinPath="$(joinPath "$WORKFOLDER" "AppDir/usr/bin")"
cp -r ./deployment/linux/usr $WORKFOLDER/AppDir
cp ./.env $usrBinPath
cp ./desktop/bin/Status ./desktop/bin/reportApp $usrBinPath
rm -f Application-x86_64.AppImage Status-x86_64.AppImage
[ $VERBOSE_LEVEL -ge 1 ] && ldd $(joinExistingPath "$usrBinPath" 'Status')
pushd $WORKFOLDER
cp -r assets/share/assets $usrBinPath
cp -rf StatusImAppImage/* $usrBinPath
rm -f $usrBinPath/Status.AppImage
popd
local desktopFilePath="$(joinExistingPath "$WORKFOLDER" 'AppDir/usr/share/applications/Status.desktop')"
linuxdeployqt \
$desktopFilePath \
-verbose=$VERBOSE_LEVEL -always-overwrite -no-strip \
-no-translations -bundle-non-qt-libs \
-qmake="$qmakePath" \
-executable="$(joinExistingPath "$usrBinPath" 'reportApp')" \
-qmldir="$(joinExistingPath "$STATUSREACTPATH" 'node_modules/react-native')" \
-qmldir="$(joinExistingPath "$STATUSREACTPATH" 'desktop/reportApp')" \
-extra-plugins=imageformats/libqsvg.so
pushd $WORKFOLDER
rm -f $usrBinPath/Status.AppImage
# Patch libraries and executables to remove references to /nix/store
set +e
for f in `find ./AppDir/usr/lib/*`; do
patchelf --set-interpreter /lib64/ld-linux-x86-64.so.2 $f 2> /dev/null
patchelf --set-rpath "\$ORIGIN" $f
done
set -e
for f in $usrBinPath/Status $usrBinPath/reportApp; do
patchelf --set-interpreter /lib64/ld-linux-x86-64.so.2 --set-rpath "\$ORIGIN:\$ORIGIN/../lib" $f
done
# To make the output more reproducible, always set the timestamps to the same value
for f in `find ./AppDir`; do
touch --no-create -h -t 197001010000.00 $f
done
[ $VERBOSE_LEVEL -ge 1 ] && ldd $usrBinPath/Status
appimagetool ./AppDir
# Ensure the AppImage itself isn't using the interpreter in Nix's store
patchelf --set-interpreter /lib64/ld-linux-x86-64.so.2 --set-rpath "\$ORIGIN" ./Status-x86_64.AppImage
chmod +x ./Status-x86_64.AppImage
rm -rf Status.AppImage
mv -f ./Status-x86_64.AppImage ..
popd
echo -e "${GREEN}Package ready in ./Status-x86_64.AppImage!${NC}"
echo ""
}
if is_macos; then
function copyDylibNixDependenciesToPackage() {
local dylib="$1"
local contentsDir="$2"
local frameworksDir="$contentsDir/Frameworks"
local exeDir="$contentsDir/MacOS"
# Walk through the dependencies of $dylib
local dependencies=$(otool -L "$dylib" | grep -E "\s+/nix/" | awk -F "(" '{print $1}' | xargs)
local moduleDirPath=$(basename $dylib)
for depDylib in $dependencies; do
local targetDepDylib=$(joinPath "$frameworksDir" "$(basename $depDylib)")
# Copy any dependencies that: are not in the Frameworks directory, do not already exist in /usr/lib and are not a Qt5 module (will be handled by macdeployqt anyway)
if [ ! -f "$targetDepDylib" ] && [[ "$(basename $targetDepDylib)" != "libQt5"* ]] && [ ! -f "/usr/lib/$(basename $depDylib)" ]; then
[ $VERBOSE_LEVEL -ge 1 ] && echo " Copying $depDylib to $frameworksDir..."
cp -a -L "$depDylib" "$frameworksDir"
chmod 0755 "$targetDepDylib"
copyDylibNixDependenciesToPackage "$depDylib" "$contentsDir"
fi
done
}
function copyQtPlugInToPackage() {
local qtPath="$1"
local pluginName="$2"
local contentsPath="$3"
local filter=""
local targetPath="$contentsPath/PlugIns"
local pluginTargetPath="$targetPath/$pluginName"
[ "$pluginName" == 'platforms' ] && filter='libqcocoa.dylib'
mkdir -p $pluginTargetPath
local qtLibPath=$(find $qtPath/lib -maxdepth 1 -name qt-*)
local srcPath=$(readlink -f "$qtLibPath/plugins/$pluginName")
echo "Copying $srcPath to $targetPath"
if [ -z "$filter" ]; then
cp -a -f -L "$srcPath" "$targetPath"
else
cp -f $(readlink -f "$srcPath/$filter") "$pluginTargetPath"
fi
chmod 755 $pluginTargetPath
chmod 755 $pluginTargetPath/*
for dylib in `find $pluginTargetPath -name *.dylib`; do
copyDylibNixDependenciesToPackage "$dylib" "$contentsPath"
done
}
function fixupRPathsInDylib() {
local dylib="$1"
local contentsDir="$2"
local frameworksDir="$contentsDir/Frameworks"
local exeDir="$contentsDir/MacOS"
[ $VERBOSE_LEVEL -ge 1 ] && echo "Checking rpaths in ${dylib}"
# Walk through the dependencies of $dylib
local dependencies=$(otool -L "$dylib" | grep -E "\s+/nix/" | sed "s|@executable_path|$exeDir|" | awk -F "(" '{print $1}' | xargs)
local moduleDirPath=$(dirname $dylib)
for depDylib in $dependencies; do
# Fix rpath and copy library to target
local replacementTargetPath=""
local framework=$(echo $depDylib | sed -E "s|^\/nix\/.+\/Library\/Frameworks\/(.+)\.framework\/\1$|\1|" 2> /dev/null)
if [ -n "$framework" ] && [ "$framework" != "$depDylib" ]; then
# Handle macOS framework
local targetDepDylib=$(joinExistingPath "/System/Library/Frameworks" "${framework}.framework/${framework}")
if [ ! -f "$targetDepDylib" ]; then
echo -e "${RED}FATAL: system framework not found: ${targetDepDylib}${NC}"
exit 1
fi
# Change dependency rpath in $dylib to point to $targetDepDylib
replacementTargetPath=$targetDepDylib
else
# Handle other libraries
local targetDepDylib=$(joinPath "$frameworksDir" "$(basename $depDylib)")
if [ ! -f "$targetDepDylib" ]; then
echo -e "${RED}FATAL: macdeployqt should have copied the dependency to ${targetDepDylib}${NC}"
exit 1
fi
# Change dependency rpath in $dylib to point to $replacementTargetPath
local replacementPath=""
local targetDepModuleDirPath=$(dirname $targetDepDylib)
if [[ $targetDepModuleDirPath -ef $moduleDirPath ]]; then
replacementPath="@loader_path"
else
replacementPath="@executable_path/$(realpath --relative-to="$exeDir" "$targetDepModuleDirPath")"
fi
local modulePathRegExp="($(pwd)/)?$moduleDirPath"
replacementTargetPath=$(echo $targetDepDylib | sed -E "s|$modulePathRegExp|$replacementPath|")
fi
if [ -n "$replacementTargetPath" ]; then
[ $VERBOSE_LEVEL -ge 1 ] && echo "Updating $dylib to point to $replacementTargetPath"
install_name_tool -change "$depDylib" "$replacementTargetPath" "$dylib"
fi
done
}
function fixupRemainingRPaths() {
local searchRootPath="$1"
local contentsDir="$2"
for dylib in `find $searchRootPath -name *.dylib`; do
fixupRPathsInDylib "$dylib" "$contentsDir"
# Sanity check for absolute paths
local dependencies=$(otool -L "$dylib" | grep -E "\s+${STATUSREACTPATH}")
if [ -n "$dependencies" ]; then
echo "Absolute path detected in dependencies of $dylib. Aborting..."
echo "${dependencies[@]}"
exit 1
fi
done
}
fi
function bundleMacOS() {
pushd $WORKFOLDER
# download prepared package with mac bundle files (it contains qt libraries, icon)
rm -rf Status.app
# TODO this needs to be fixed: status-react/issues/5378
cp -r ${STATUSREACT_MACOS_BASEIMAGE_PATH}/Status.app .
chmod -R +w Status.app/
local contentsPath='Status.app/Contents'
local usrBinPath=$(joinExistingPath "$WORKFOLDER" "$contentsPath/MacOS")
cp -r assets/share/assets $contentsPath/Resources
ln -sf ../Resources/assets ../Resources/ubuntu-server ../Resources/node_modules $usrBinPath
chmod +x $contentsPath/Resources/ubuntu-server
cp ../desktop/bin/Status $usrBinPath/Status
cp ../desktop/bin/reportApp $usrBinPath
cp ../.env $contentsPath/Resources
ln -sf ../Resources/.env $usrBinPath/.env
cp -f ../deployment/macos/qt-reportApp.conf $contentsPath/Resources
ln -sf ../Resources/qt-reportApp.conf $usrBinPath/qt.conf
cp -f ../deployment/macos/Info.plist $contentsPath
cp -f ../deployment/macos/status-icon.icns $contentsPath/Resources
local qtbaseplugins=(bearer platforms printsupport styles)
local qtfullplugins=(iconengines imageformats webview)
if [ -n "$IN_NIX_SHELL" ]; then
# Since in the Nix qt.full package the different Qt modules are spread across several directories,
# macdeployqt cannot find some qtbase plugins, so we copy them in its place
mkdir -p "$contentsPath/PlugIns"
for plugin in ${qtbaseplugins[@]}; do copyQtPlugInToPackage "$QT_BASEBIN_PATH" "$plugin" "$contentsPath"; done
for plugin in ${qtfullplugins[@]}; do copyQtPlugInToPackage "$QT_PATH" "$plugin" "$contentsPath"; done
fi
macdeployqt Status.app \
-verbose=$VERBOSE_LEVEL \
-executable="$(joinExistingPath "$usrBinPath" 'reportApp')" \
-qmldir="$(joinExistingPath "$STATUSREACTPATH" 'node_modules/react-native')" \
-qmldir="$(joinExistingPath "$STATUSREACTPATH" 'desktop/reportApp')"
# macdeployqt doesn't fix rpaths for all the libraries (although it copies them all), so we'll just walk through them and update rpaths to not point to /nix
echo "Fixing remaining rpaths in modules..."
fixupRemainingRPaths "$contentsPath/Frameworks" "$contentsPath"
fixupRemainingRPaths "$contentsPath/PlugIns" "$contentsPath"
echo "Done fixing rpaths in modules"
rm -f Status.app.zip
popd
echo -e "${GREEN}Package ready in $WORKFOLDER/Status.app!${NC}"
echo ""
}
function bundle() {
if is_macos; then
bundleMacOS
elif is_linux; then
if is_windows_target; then
bundleWindows
else
bundleLinux
fi
fi
}
init
if [ -z "$@" ]; then
buildClojureScript
compile
bundle
else
"$@"
fi