{ system ? builtins.currentSystem , config ? { android_sdk.accept_license = true; }, overlays ? [] , pkgs ? (import { inherit system config overlays; }) , target-os }: with pkgs; let platform = callPackage ./nix/platform.nix { inherit target-os; }; # TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib) _stdenv = stdenvNoCC; statusDesktop = callPackage ./nix/desktop { inherit target-os status-go; stdenv = _stdenv; }; statusMobile = callPackage ./nix/mobile { inherit target-os config status-go; stdenv = _stdenv; }; status-go = callPackage ./nix/status-go { inherit target-os; inherit (xcodeenv) composeXcodeWrapper; inherit (statusMobile) xcodewrapperArgs; androidPkgs = statusMobile.androidComposition; }; nodejs' = nodejs-10_x; yarn' = yarn.override { nodejs = nodejs'; }; nodeInputs = import ./nix/global-node-packages/output { # The remaining dependencies come from Nixpkgs inherit pkgs; nodejs = nodejs'; }; nodePkgBuildInputs = [ nodejs' python27 # for e.g. gyp yarn' ] ++ (builtins.attrValues nodeInputs); in _stdenv.mkDerivation rec { name = "status-react-build-env"; buildInputs = with _stdenv; [ clojure leiningen maven watchman ] ++ nodePkgBuildInputs ++ lib.optional isDarwin cocoapods ++ lib.optional (isDarwin && !platform.targetIOS) clang ++ lib.optional (!isDarwin) gcc7 ++ lib.optionals platform.targetDesktop statusDesktop.buildInputs ++ lib.optionals platform.targetMobile statusMobile.buildInputs; shellHook = lib.optionalString platform.targetDesktop statusDesktop.shellHook + lib.optionalString platform.targetMobile statusMobile.shellHook; }