apply plugin: "com.android.application" apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle" import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ nodeExecutableAndArgs: ["node", "--max-old-space-size=4096"], entryFile: "index.android.js" ] apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false def getVersionCode = { -> new ByteArrayOutputStream().withStream { stdOut -> exec { commandLine "git", "rev-list", "--count", "HEAD" standardOutput = stdOut } return stdOut.toString().toInteger() } } def getVersionName = { -> new ByteArrayOutputStream().withStream { stdOut -> exec { commandLine "git", "describe", "--tags", "--always", "--dirty=+" standardOutput = stdOut } return stdOut.toString().replaceAll("\\s","") } } android { compileSdkVersion 27 defaultConfig { applicationId "im.status.ethereum" minSdkVersion 18 targetSdkVersion 23 multiDexEnabled true versionCode getVersionCode() versionName getVersionName() ndk { abiFilters "armeabi-v7a", "x86" } } /** * Fix for: (https://github.com/ReactiveX/RxJava/issues/4445) * Execution failed for task ':app:transformResourcesWithMergeJavaResForDebug'. * > com.android.build.api.transform.TransformException: com.android.builder.packaging.DuplicateFileException: * Duplicate files copied in APK META-INF/rxjava.properties */ packagingOptions { exclude 'META-INF/rxjava.properties' } dexOptions { jumboMode true javaMaxHeapSize "4g" } signingConfigs { release { storeFile file(STATUS_RELEASE_STORE_FILE.replaceAll("~", System.properties['user.home'])) storePassword STATUS_RELEASE_STORE_PASSWORD keyAlias STATUS_RELEASE_KEY_ALIAS keyPassword STATUS_RELEASE_KEY_PASSWORD } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86" } } buildTypes { debug { versionNameSuffix "-SNAPSHOT" } release { minifyEnabled enableProguardInReleaseBuilds proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" signingConfig signingConfigs.release } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a":1, "x86":2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } sourceSets { main { jniLibs.srcDirs 'libs' } } } dependencies { implementation project(':react-native-background-timer') implementation project(':react-native-svg') implementation 'com.android.support:multidex:1.0.2' implementation project(':react-native-http-bridge') implementation project(':nfc-react-native') implementation project(':instabug-reactnative') implementation project(':react-native-splash-screen') implementation project(':react-native-image-resizer') implementation project(':react-native-dialogs') implementation project(':react-native-randombytes') implementation project(':realm') implementation project(':react-native-vector-icons') implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.android.support:appcompat-v7:23.0.1" implementation "com.facebook.react:react-native:+" // From node_modules implementation project(':react-native-i18n') implementation project(':react-native-linear-gradient') implementation project(':react-native-camera') implementation project(':react-native-status') implementation project(':react-native-orientation') implementation project(':react-native-fs') implementation project(':react-native-image-crop-picker') implementation project(':react-native-webview-bridge') implementation 'testfairy:testfairy-android-sdk:1.+@aar' implementation project(':react-native-config') implementation project(':react-native-fcm') implementation 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version implementation 'status-im:function:0.0.1' implementation fileTree(dir: "node_modules/realm/android/libs", include: ["*.jar"]) } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' } // Must be at bottom to avoid dependency collision apply plugin: "com.google.gms.google-services" task hemroidBuild(type: Exec) { def rootDir = project.rootDir def localProperties = new File(rootDir, "local.properties") def ndkDir = "$System.env.ANDROID_NDK_HOME" if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } ndkDir = properties.getProperty('ndk.dir') } executable "$ndkDir/ndk-build" } preBuild.dependsOn hemroidBuild