{ system ? builtins.currentSystem , config ? { android_sdk.accept_license = true; }, overlays ? [] , pkgs ? (import { inherit system config overlays; }) , target-os }: let platform = pkgs.callPackage ./nix/platform.nix { inherit target-os; }; # TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib) stdenv' = pkgs.stdenvNoCC; gradle = pkgs.gradle_4_10; go = pkgs.go_1_11; buildGoPackage = pkgs.buildGoPackage.override { inherit go; }; statusDesktop = pkgs.callPackage ./nix/desktop { inherit target-os status-go pkgs; inherit (pkgs) darwin; stdenv = stdenv'; nodejs = nodejs'; }; statusMobile = pkgs.callPackage ./nix/mobile { inherit target-os config pkgs status-go gradle; inherit (pkgs.xcodeenv) composeXcodeWrapper; stdenv = stdenv'; nodejs = nodejs'; }; status-go = pkgs.callPackage ./nix/status-go { inherit target-os go buildGoPackage; inherit (pkgs.xcodeenv) composeXcodeWrapper; inherit (statusMobile) xcodewrapperArgs; androidPkgs = statusMobile.androidComposition; }; nodejs' = pkgs.nodejs-10_x; yarn' = pkgs.yarn.override { nodejs = nodejs'; }; nodePkgBuildInputs = [ nodejs' pkgs.python27 # for e.g. gyp yarn' ]; selectedSources = stdenv'.lib.optional platform.targetDesktop statusDesktop ++ stdenv'.lib.optional platform.targetMobile statusMobile; in with stdenv'; stdenv'.mkDerivation rec { name = "status-react-build-env"; buildInputs = with pkgs; [ clojure leiningen maven watchman ] ++ nodePkgBuildInputs ++ lib.optional isDarwin cocoapods ++ lib.optional (isDarwin && !platform.targetIOS) clang ++ lib.optional (!isDarwin) gcc7 ++ lib.catAttrs "buildInputs" selectedSources; shellHook = lib.concatStrings (lib.catAttrs "shellHook" selectedSources); }