current-account is duplicated in `:qr-modal` key when tapping on `share my
profile` button in the Profile screen
this removes the mnemonic from the duplicated data so that it does persist
there after user backed up his mnemonic
this was only happening until logging out/restarting the app
Signed-off-by: yenda <eric@status.im>
As per announcement, we need to switch our Infura project IDs.
> As previously announced, accessing Infura will begin requiring a Project ID generated from the new Infura Dashboard. If you are using Infura and have not yet migrated your project, please take the time to do so now. The first milestone in this transition will be activated next week on January 23, 2019 at 20:00 UTC.
https://blog.infura.io/infura-dashboard-transition-update-c670945a922a
The new project is created with ID `f315575765b14720b32382a61a89341a`
and the API keys are updated.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
Seems like the current version of status-go does not contain some of the
code that was in the previous, so disabling this for now until we verify
it works.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Previously `:message/message-persisted` was dispatched for each incoming
message because its argument was not a vector. The event was renamed to
`:message/messages-persisted`.
10 last chats are loaded to `app-db` before showing `:home` screen, in
result a user will not see two consequent activity indicators. In this
case opening of `:home` screen is a bit slower but looks better from
UI/UX pov. As it is limited to 10 chats on initialization, the time
necessary for opening `:home` screen will not depend on a total number
of chats in `app-db` if an account contains 10+ chats.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
When someone is sending a pfs message to us but did not include our own
device, a pop up is shown propmting the user to connect with the user.
The reason for receiving messages that are not targeting our devices are
various:
1) The account was just recovered (which means it is a new installation
id)
2) More than 3 devices are in use (we only keep max 3 devices in sync)
3) The sender has used an old bundle which does not include the current
device
Eventually we will reduce the likelihood of this scenario happening, but
we can't dismiss it completely.
It's only enabled when PFS is enabled.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commits allow users to toggle pfs in dev-mode (it is already used
for pairing and group chats).
Once enabled direct and public messages sent will only be received by
users running >= 0.9.32.
Also this does not guarantee PFS (both devices need to have it enabled
it), and there still some UX work to do to ensure that, but it is useful
for testing.
A warning is displayed explaining the limitations when enabling.
This commit moves group chats to their own topic, based on the randomly
generated chat-id. It falls back on the discovery topic for those peers
who we can't fingerprint the version, for backward compatibility.
Members will now have to explicitly join a group chat to start receiving
messages from it.
Messages are still sent to users who have not joined for backward
compatibility.
Group updates are unaffected.
The bug was introduced in #7055.
`message-type` was stored and used instead of `content-type` which
caused incorrect displaying of the last message preview if the one was a
command.
This commit changes the way how keys are restored:
1. batch of `ssh.addSymKey` requests for all sym keys is sent at once
2. `:status-im.transport.core/sym-keys-added` event is dispatched with
results of all successful `ssh.addSymKey` calls
3. filter is created via `ssh.newMessageFilter`
4. `:shh.callback/filters-added` event is dispatched with all added
filters as a parameter
5. profit
In ideal case only 2 `re-frame` events are dispatched.
Paginating using the count of loaded messages might result in some
messages being skipped and not being loaded in the database, in case of
out-of-order messages received.
This commit changes the behavior to sort by `clock-value` and
`message-id`, which gives a consistent sorting.
The initial idea was to use a cursor `clock-value-message-id` and
iterate on that, but realm does not support filtering on string (</>),
so instead we keep track of messages with identical clock-value and
exclude those in the next page query.
The change might result in pages that have duplicates (so messages needs
to be deduped), but won't result in skipped messages.
In order to get `:last-clock-value` one extra query was executed for
each chat during initialization.
Implementation:
- `:last-clock-value` field was added to `chat` entity
- this field is updated when the message is sent/received
- extra query was removed
The crash was caused by RPC calls which happened after `StopNode` call.
Implementation:
- The first suggestion was to `StopNode` only after all `.stopWatching`
calls are done, but this only lowered probability of the crash,
but did not fix the issue.
- Another suggestion was to prevent RPC calls after `StopNode` call,
but it also only lowered probability of the crash.
- So the last resort was a fix on `status-go` side
https://github.com/status-im/status-go/pull/1329,
and it actually worked.
- Advanced settings are hidden until `Statusgo.Login` is finished
Some more changes
Changes
Fix review items
Rename init-settings to restore-native-settings
Restore application name (thanks @churik !)
Remove org name/domain setting for desktop
Change organization name to include domain
Re-use default values in :desktop/desktop
Signed-off-by: Vitaliy Vlasov <siphiuel@gmail.com>
Leftover after #7032. The node hasn't been started if the user entered a
wrong password, that's why `Statusgo.Verify` call has failed (it works
properly only with running node atm).
Implementation:
- the node is started with "dummy" configs if it's necessary to call
`Statusgo.Verify` method
- on `Statusgo.Verify` callback node is stopped so that it can be
started with proper configs on the next sign in attempt.
- signing in is disabled while the node is running
disable sign in while node is running
_
_
Add section separator for logging-display
Refactor user-login-callback
Add comment to AppConfig class definition
Fix mobile compilation error
Use reference in AppConfig singleton; remove obsolete CMake directives
Styling changes
Disable status-go logs by default on desktop
Signed-off-by: Vitaliy Vlasov <siphiuel@gmail.com>
The last messages of the chats are necessary to properly show the chat
list, which is shown right after signing in. Before this commit, the
last message was retrieved as one of 20 last messages fetched for each
chat.
Implementation:
- `:last-message-content` and `:last-message-type` fields were added to
`chat` entity
- both fields are updated when messages are received/sent
- loading of the last 20 messages for each chat was removed as
initialization step
This commit changes the way how/when the node is started/stopped:
1. `node` is not started on the app startup
2. When the user presses "Sign in" button the node is started
with user specific configs (`InstallationID`, custom bootnodes, etc),
and only after that `Login` call is performed.
3. When the user creates a new account, at first the node is started
with default params (the same as would be used when user signs into
the app after account creation whithout changing any setting), then
`CreateAccount` call happens, then `Login`.
4. When the user restores their account, the flow is the same as `3`
but with `RecoverAccount` instead of `CreateAccount`
5. When the user logs out the node is stopped. That's it.
We now check that we are only connected to some `peers` instead of using `NetInfo` from `react-native`.
This is because it has been reported to be quite flaky at times, not reporting online status after sleeping, and for privacy concerns (on ios it pings `apple.com`, on desktop `google.com`).
Adds a new banner `Wallet Offline` and change `Connecting to peers` to `Chat offline`.
A message will be marked as `Sent` only if it made it to the mailserver you are connected to, which will increase the guarantees that we can make about a message (if you see it as sent, it has reached at least a mailserver), this has the consequence that:
- If you are not connected to any mailserver or the mailserver is non responsive/down, and you send a message, it will be marked as `Not sent`, although it might have been actually made it in the network.
Probably this is something that we would like to communicate to the user through UX (i.e. tick if made it to at least a peer, double tick if it made to a mailserver )
Currently I have only enabled this feature in nightlies & devs, I would give it a run and see how we feel about it.
There is no need to wait for `Statusgo.Login` callback in order to start
unlocking realm db: currently it is encrypted via a key which is derived
from user’s password, so we can try to unlock that DB before starting
node. That’s how password will be checked. Right after that `:home`
screen is shown, the node is started, then `Statusgo.Login` executed.
The difference in sign in duration is more noticeable on Android
devices, where `Statusgo.Login` is much slower because of PFS database
encryption.
unread-messages-count fn, based off Maciej's comment on #6749
adding test, some difficulty running the test suite locally via clj
actually use the new functionality for displaying on desktop
first pass at updated styling for unread count chat icons
styling pass 2: finer attention to detail for the purple/blue icons
a bit more padding bloat to accomodate for the number 1, which occurs
frequently :)
remove counter from "home" icon on desktop
Signed-off-by: Vitaliy Vlasov <siphiuel@gmail.com>
Connection check should be skipped if the user has logged out, otherwise
`app-db` may end up in an invalid state which causes an error and red screen
in dev mode.
There is a tiny chance that without this fix some users which had message
duplicates because of issues with `message-id` calculation **BEFORE** `0.9.31`
still have duplicates in their DB and migrations will not pass without
this change. It only checks if the message with a new `message-id` has been
added and removes duplicate. The same way it removes duplicates from
`user-status` entity.
Currently, we calculate `message-id` as `sha3(from + raw_payload)`,
but we do not store `raw_payload` and it might be problematic
to restore it from DB because:
1) `content` field might be changed and so `Message` record
will differ from the original one
2) it is even more problematic for `GroupMembershipUpdate`
message because we don't save it in DB
In order to handle this, we can store `sha3(raw_payload)` as `raw-payload-hash`
prop of `message` entity and use it in case of emergency :)
`message-id` will be calculated as `sha3(from + sha3(raw_payload))`
Implementation:
1. `transport.utils/message-id` function is called only in three places now
and accepts `from` and `raw_payload` as parameters.
ID is calculated as `sha3(from + raw_payload)`.
2. This means that for wrapped private group chat message
the raw payload of `GroupMembershipUpdate` is used.
Issue was caused by https://github.com/status-im/status-react/pull/6722
Implementation:
1. `old-message-id` field (indexed) was introduced in `message` entity
and is calculated as `message-id` was calculated in `0.9.31`
```clojure
(defn old-message-id
[message]
(sha3 (pr-str message)))
```
2. When a reply message is sent from the PR version of app both `response-to`
and `response-to-v2` fields are sent as a part of `message`'s `content`
field, so that it can be recognized by `0.9.31`.
3. When PR version of app receives reply from `0.9.31` we check whether
message's `content` contains `response-to` but doesn't contain
`response-to-v2`, and if so we check whether DB contains message with
`old-message-id=response-to`. If such message has been found we assoc
`response-to-v2` to content.
4. If message from DB contains only `response-to` but not `response-to-v2`
attempt to fetch the message by `old-message-id` is done.
We add syncing of account fields in pairing messages (only photo-path &
name for now). Also a sync message is sent each time we send a
contact-update, to keep other devices in sync. The change is compatible
with previous clients as it's just an accretion of transit.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Migration failures are handled separately from other errors which might appear
during opening account's realm DB. In case if user chooses to erase
the account's database, only this database will be removed and other accounts
will not be touched.
Previously we were only checking whether `network-status` is equal to
`:offline`, therefore allowing the user to send messages even when no
peers are connected (i.e. the app is displaying Connecting to peers..).
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Before we fetched ALL user-statuses with `status=received` (which means that
a message hasn't been seen), iterated them, grouped by chat and then stored
`message-ids` of these `user-statuses` in chat's `:unviewed-messages` key.
This commit introduces :unviewed-messages-count field in chat entity.
That means that there is no need to iterate `user-statuses` in order to count
a total number of unviewed messages, it is always stored along with chat.
In the rest of it, the difference is only that chat's db record should be
updated each time when unviewed messages are seen.
Go blocks parse try catch blocks and turn them into event
dispatches. This captures the original intent of the code to catch
errors and terminate the current async worker execution.
Signed-off-by: yenda <eric@status.im>
- aliased namespace keywords are used for local subs used for caching
- synthetic :chat namespace is used for subs used elsewhere
Signed-off-by: yenda <eric@status.im>