This commit moves all the processing of messages to status-go.
Messages are going arrive to status-react already saved an processed.
Receiving/sending/retrieving from db is now using the same identical
structure. The only processing left in status-react is to mark the
messages as seen and update the unviewed count locally (only
status-react knows whether the count should be updated).
Partially remove commands as well as won't be used anymore.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
- add option in profile on Android to enable local notifications
- use foreground service to keep the app alive when running in the background
- implement enable and disbable notification function in status module
When enabling notifications, a foreground service is started that displays
a sticky notification to make the user aware that the app is running in the
background.
Notifications are updated whenever a new.message signal is handled on java side.
Currently only one to one chats are generating notifications but that can be
easily extended to other types of messages, including mentions and keywords.
The ens name of the user as well as keywords to follow should then be passed
to the native side when calling the enable function.
Signed-off-by: yenda <eric@status.im>
- Use community net-info, react-native-webview instead of deprecated react-native classes
- Remove react-native-tcp
- Upgrade react-native libs (react-native-camera, react-native-firebase, react-native-mail, react-native-udp, react-native-webview-bridge)
- Do not include `:react-native-android` module explicitly
- Take advantage of RN AutoLinking
- nix: Update Gradle dependencies
- remove impl/modules.cljs namespace because it was needlessly redundant
- remove `create-account` unused call
- add documentation for some calls
- only keep `(status)` check for relevant calls that are failing tests
because they are evaluated
fix#8786
- multiaccount recovery wasn't saving the root key properly
- this resulted in the impossibility to add new accounts in the wallet
Signed-off-by: yenda <eric@status.im>
This commit moves the management of installations to status-go, and
migrates the data from realm.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This PR is part of network incentivisation. It adds a way for a client
to pull nodes from a contract.
This is done by selecting the `eth.contract` fleet. If that is selected
on login it will fetch nodes from a contract and pass them to status-go.
If these can't be fetched, it will default to `eth.beta`.
Currently contract information are hard-coded, but eventually the user
will be able to add their own (probably).
Toggled off in release.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Currently when receiving a push notification while the app has not
started (on android), the whole app is woken up. If autologin is enabled, we will try
to start the node, but will fail has no activity has been attached.
In such cases we try for 10s and quit the app if not successful.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
StatusService was only used to handle `signalEvent:` from status-go.
This commit simplifies this interaction and getting rid of the service
and all the problems that come with it.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
We now check that we are only connected to some `peers` instead of using `NetInfo` from `react-native`.
This is because it has been reported to be quite flaky at times, not reporting online status after sleeping, and for privacy concerns (on ios it pings `apple.com`, on desktop `google.com`).
Adds a new banner `Wallet Offline` and change `Connecting to peers` to `Chat offline`.
A message will be marked as `Sent` only if it made it to the mailserver you are connected to, which will increase the guarantees that we can make about a message (if you see it as sent, it has reached at least a mailserver), this has the consequence that:
- If you are not connected to any mailserver or the mailserver is non responsive/down, and you send a message, it will be marked as `Not sent`, although it might have been actually made it in the network.
Probably this is something that we would like to communicate to the user through UX (i.e. tick if made it to at least a peer, double tick if it made to a mailserver )
Currently I have only enabled this feature in nightlies & devs, I would give it a run and see how we feel about it.
There is no need to wait for `Statusgo.Login` callback in order to start
unlocking realm db: currently it is encrypted via a key which is derived
from user’s password, so we can try to unlock that DB before starting
node. That’s how password will be checked. Right after that `:home`
screen is shown, the node is started, then `Statusgo.Login` executed.
The difference in sign in duration is more noticeable on Android
devices, where `Statusgo.Login` is much slower because of PFS database
encryption.