Partially implements https://github.com/status-im/status-mobile/issues/14712Fixes#14744
### Summary
This PR implements the first, among what will probably be many different kinds of membership notifications. For this PR, I started with implementing a particular flow for private group chats because it's already supported by `status-go` (albeit I had to make some changes, see [PR in status-go](https://github.com/status-im/status-go/pull/3088).
1. `A` and `B` are mutual contacts.
2. `A` creates a private group chat with `B` as member.
3. `B` sees the group chat in the app, but doesn't interact with it.
4. `B` reinstalls the app (remember to back up the seed phrase).
5. `A` mentions `B` in the group chat.
6. `B` should see a group chat notification, which can be accepted/declined.
- [x] Also fixes#14744
### Demo
In the video I'm simulating the steps outlined in the *Summary*, but using the approach described in *Steps to test*, because it's way easier to iterate during development.
[demo.webm](https://user-images.githubusercontent.com/46027/212470798-c135d229-948d-4ba5-98db-ee73cc5495cd.webm)
### Review Notes
Some changes had to be made in `status-go` ([PR](https://github.com/status-im/status-go/pull/3088)), namely:
- According to [Figma](https://www.figma.com/file/eDfxTa9IoaCMUy5cLTp0ys/Shell-for-Mobile?node-id=3806%3A586901&t=xLTAjLXjG1UtorpI-0), users should be able to see `accepted` group chat notifications. Until now, `status-go` hardcoded that `accepted` notifications would *not* be returned in query results, and so it would be impossible to show them to users. This was changed and now the RPC endpoint accepts an additional filter. The implementation on the backend is backwards compatible so as to not break Status desktop.
- The `Membership` tab needs to display various types of notifications (group chat, community, etc), but the membership type doesn't exist on the backend. To overcome this constraint, this PR makes the membership type a logical/virtual type, i.e. a Clojure set of types. `status-go` was changed to support querying for multiple notification types (also backwards compatible).
#### Platforms
- Android
- iOS
### Steps to test
Please, follow the steps described in the Summary and you should be able to test.
But during development, I followed these steps (recommended by @cammellos). I documented them here for reference.
1. Checkout `feature/e2e` in status-go. Apply the diff below.
2. `cd cmd/e2e && ./e2e`
3. This will create a temporary account automatically, let's call it `A`.
4. On another device, create account `B`.
5. Follow the steps documented in bdc406ea2e/cmd/e2e/README.md (L2) in order for user `A` to create a group chat with `B` as member. Don't make `A` and `B` mutual contacts.
6. On `B`'s device, a notification should appear, and `B` should be able to accept or decline the "invitation" (actually *invitation* is another concept and related to another feature).
```diff
modified cmd/e2e/main.go
@@ -283,6 +283,11 @@ func defaultNodeConfig(installationID string) (*params.NodeConfig, error) {
nodeConfig.NetworkID = 1
nodeConfig.LogLevel = "ERROR"
nodeConfig.DataDir = "/ethereum/mainnet_rpc"
+ nodeConfig.HTTPEnabled = true
+ nodeConfig.HTTPPort = 8545
+ nodeConfig.HTTPHost = "localhost"
+ nodeConfig.HTTPVirtualHosts = []string{"localhost"}
+
nodeConfig.APIModules = "wakuext,ext,waku"
nodeConfig.UpstreamConfig = params.UpstreamRPCConfig{
modified protocol/messenger_group_chat.go
@@ -26,17 +26,17 @@ func (m *Messenger) validateAddedGroupMembers(members []string) error {
}
contact, _ := m.allContacts.Load(contactID)
- if contact == nil || !(contact.Added && contact.HasAddedUs) {
- return ErrGroupChatAddedContacts
- }
+ if contact == nil {
+ contact, err = buildContactFromPkString(contactID)
+ if err != nil {
+ return err
+ }
+ }
}
return nil
}
func (m *Messenger) CreateGroupChatWithMembers(ctx context.Context, name string, members []string) (*MessengerResponse, error) {
- if err := m.validateAddedGroupMembers(members); err != nil {
- return nil, err
- }
var response MessengerResponse
logger := m.logger.With(zap.String("site", "CreateGroupChatWithMembers"))
```
* we are now able to navigate to desktop communities
b4bdfd3d...d2e95eee
In this commit we add support for various status-go methods in mobile :
- `multiformatSerializePublicKey`
- `multiformatDeserializePublicKey`
- `compressPublicKey`
- `decompressPublicKey`
- and my personal favourite `deserializeAndCompressKey`
When someone pastes a community joining share url into chat and taps on it, we check whether the community was generated on a desktop or mobile.
We need to do this because currently both the clients have different urls for joining a community.
Once we have identified that the url is generated via desktop we then convert that url to something that the mobile client is used to.
This enables the mobile client to view this community and interact with it.
However more work needs to be done in the future to ensure that mobile implements these compressed keys end to end, we need to get this feature in so that
by the time RC1 is released mobile client is able to join communities created by Desktop.