Some more changes
Changes
Fix review items
Rename init-settings to restore-native-settings
Restore application name (thanks @churik !)
Remove org name/domain setting for desktop
Change organization name to include domain
Re-use default values in :desktop/desktop
Signed-off-by: Vitaliy Vlasov <siphiuel@gmail.com>
Add section separator for logging-display
Refactor user-login-callback
Add comment to AppConfig class definition
Fix mobile compilation error
Use reference in AppConfig singleton; remove obsolete CMake directives
Styling changes
Disable status-go logs by default on desktop
Signed-off-by: Vitaliy Vlasov <siphiuel@gmail.com>
We now check that we are only connected to some `peers` instead of using `NetInfo` from `react-native`.
This is because it has been reported to be quite flaky at times, not reporting online status after sleeping, and for privacy concerns (on ios it pings `apple.com`, on desktop `google.com`).
Adds a new banner `Wallet Offline` and change `Connecting to peers` to `Chat offline`.
A message will be marked as `Sent` only if it made it to the mailserver you are connected to, which will increase the guarantees that we can make about a message (if you see it as sent, it has reached at least a mailserver), this has the consequence that:
- If you are not connected to any mailserver or the mailserver is non responsive/down, and you send a message, it will be marked as `Not sent`, although it might have been actually made it in the network.
Probably this is something that we would like to communicate to the user through UX (i.e. tick if made it to at least a peer, double tick if it made to a mailserver )
Currently I have only enabled this feature in nightlies & devs, I would give it a run and see how we feel about it.
There is no need to wait for `Statusgo.Login` callback in order to start
unlocking realm db: currently it is encrypted via a key which is derived
from user’s password, so we can try to unlock that DB before starting
node. That’s how password will be checked. Right after that `:home`
screen is shown, the node is started, then `Statusgo.Login` executed.
The difference in sign in duration is more noticeable on Android
devices, where `Statusgo.Login` is much slower because of PFS database
encryption.
Adds a `chat-id` field in `content` map.
The reason it has been added to the map instead of augmenting transit is
that it would simplify the calculation of `message-id`, which in this
case is consistent for both old & new clients.
`chat-id` also represents the `chat-id` with respect of the sender, as
in 1-to-1 chats that is asymmetric.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Archived version is the code of status-go at the time a release has been
created, which means it might not be the same and the ones uploaded for
mobile/ios.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Fix path
extractGroupMembershipSignatures -> verifyGroupMembershipSignatures
Minor
Use release link instead of git url
Fix
Signed-off-by: yenda <eric@status.im>
- group requests by last-request to request multiple topic at once
- fix bug where fetching popup was shown when the app was actually in error
state
Signed-off-by: yenda <eric@status.im>
Signed-off-by: Jakub Sokołowski <jakub@status.im>
- rename jar file to match flatDir search method
- try using ivy repo to pull status-go from github
- drop use of artifactory in pom.xml
- move status-go version to a STATUS_GO_VERSION file
- upgrade status-go to 0.16.0
- unzip with overwriting
- prepare-ios: doewnload archive only if it doesn't exist
- fix prepare-android and prepare-ios
- use Makefile targets to make sure status-go archives exist
- remove unnecessary call to make prepare-android
Signed-off-by: Jakub Sokołowski <jakub@status.im>