fix#8786
- multiaccount recovery wasn't saving the root key properly
- this resulted in the impossibility to add new accounts in the wallet
Signed-off-by: yenda <eric@status.im>
This commit moves the management of installations to status-go, and
migrates the data from realm.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This PR is part of network incentivisation. It adds a way for a client
to pull nodes from a contract.
This is done by selecting the `eth.contract` fleet. If that is selected
on login it will fetch nodes from a contract and pass them to status-go.
If these can't be fetched, it will default to `eth.beta`.
Currently contract information are hard-coded, but eventually the user
will be able to add their own (probably).
Toggled off in release.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Currently when receiving a push notification while the app has not
started (on android), the whole app is woken up. If autologin is enabled, we will try
to start the node, but will fail has no activity has been attached.
In such cases we try for 10s and quit the app if not successful.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
- Add Conan to default.nix
- Integrate Qt5 Nix package (with forked repo for new QtWebView module)
- Fix rpaths in macOS and Linux
- Add Nix expressions to install nsis, appimagekit and linuxdeployqt
StatusService was only used to handle `signalEvent:` from status-go.
This commit simplifies this interaction and getting rid of the service
and all the problems that come with it.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
We now check that we are only connected to some `peers` instead of using `NetInfo` from `react-native`.
This is because it has been reported to be quite flaky at times, not reporting online status after sleeping, and for privacy concerns (on ios it pings `apple.com`, on desktop `google.com`).
Adds a new banner `Wallet Offline` and change `Connecting to peers` to `Chat offline`.
A message will be marked as `Sent` only if it made it to the mailserver you are connected to, which will increase the guarantees that we can make about a message (if you see it as sent, it has reached at least a mailserver), this has the consequence that:
- If you are not connected to any mailserver or the mailserver is non responsive/down, and you send a message, it will be marked as `Not sent`, although it might have been actually made it in the network.
Probably this is something that we would like to communicate to the user through UX (i.e. tick if made it to at least a peer, double tick if it made to a mailserver )
Currently I have only enabled this feature in nightlies & devs, I would give it a run and see how we feel about it.
There is no need to wait for `Statusgo.Login` callback in order to start
unlocking realm db: currently it is encrypted via a key which is derived
from user’s password, so we can try to unlock that DB before starting
node. That’s how password will be checked. Right after that `:home`
screen is shown, the node is started, then `Statusgo.Login` executed.
The difference in sign in duration is more noticeable on Android
devices, where `Statusgo.Login` is much slower because of PFS database
encryption.
Adds a `chat-id` field in `content` map.
The reason it has been added to the map instead of augmenting transit is
that it would simplify the calculation of `message-id`, which in this
case is consistent for both old & new clients.
`chat-id` also represents the `chat-id` with respect of the sender, as
in 1-to-1 chats that is asymmetric.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>