fix: random local `make-run ios` failures (#18446)

In this commit we build iOS `status-go` for both targets `amd64` and for `arm64` otherwise we get random failures when running `make run-ios`.
Maybe this was an impact of Xcode Upgrade Or RN Upgrade or MacOS Upgrade, it is not clear at the moment.
This will increase the time it took for iOS to be built locally, but it is better to be slow rather than have random build failures.
This commit is contained in:
Siddarth Kumar 2024-01-10 22:25:08 +05:30 committed by GitHub
parent 162c6dbf89
commit fdfc06d6dd
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1 changed files with 4 additions and 2 deletions

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@ -279,8 +279,9 @@ run-android: ##@run Build Android APK and start it on the device
npx react-native run-android --appIdSuffix debug
SIMULATOR=iPhone 13
# TODO: fix IOS_STATUS_GO_TARGETS to be either amd64 or arm64 when RN is upgraded
run-ios: export TARGET := ios
run-ios: export IOS_STATUS_GO_TARGETS := iossimulator/amd64
run-ios: export IOS_STATUS_GO_TARGETS := ios/arm64,iossimulator/amd64
run-ios: ##@run Build iOS app and start it in a simulator/device
ifneq ("$(SIMULATOR)", "")
npx react-native run-ios --simulator="$(SIMULATOR)" | xcbeautify
@ -291,8 +292,9 @@ endif
show-ios-devices: ##@other shows connected ios device and its name
xcrun xctrace list devices
# TODO: fix IOS_STATUS_GO_TARGETS to be either amd64 or arm64 when RN is upgraded
run-ios-device: export TARGET := ios
run-ios-device: export IOS_STATUS_GO_TARGETS := ios/arm64
run-ios-device: export IOS_STATUS_GO_TARGETS := ios/arm64,iossimulator/amd64
run-ios-device: ##@run iOS app and start it on a connected device by its name
ifndef DEVICE_NAME
$(error Usage: make run-ios-device DEVICE_NAME=your-device-name)