fix: android shadow (#18504)
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@ -3,62 +3,69 @@
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(:require
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(:require
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[quo.foundations.colors :as colors]
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[quo.foundations.colors :as colors]
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[quo.theme :as quo.theme]
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[quo.theme :as quo.theme]
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[react-native.platform :as platform]))
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[react-native.platform :as platform]
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[utils.number]))
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;; Set radius coefficient based on Android Version.
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;; A good way to know is to check if shadow color is supported i.e API level 28 (Android 9) above
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(def ^:private shadow-radius-coefficient (if platform/is-shadow-color-supported? 0.8 0.1))
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(defn- get-shadow-color
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"Calculates the shadow color based on a given color and opacity, with an optional coefficient.
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- Arity [color opacity]: Uses a default coefficient value of 5 (empirically determined) to compute the shadow color.
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- Arity [color opacity coefficient]: Uses the specified coefficient to compute the shadow color.
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On Android platforms, the shadow color's alpha is adjusted based on the product of opacity and
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coefficient, constrained between 0 and 1. Returns a map with :shadow-color and :shadow-opacity keys."
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([color opacity]
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(get-shadow-color color opacity 5))
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([color opacity coefficient]
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{:shadow-color (if platform/android?
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(colors/alpha color (utils.number/value-in-range (* opacity coefficient) 0 1))
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color)
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:shadow-opacity opacity}))
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(defn- get-shadow-radius
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"Computes shadow radius and elevation properties based on a given radius, with an optional coefficient.
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- Arity [radius]: Uses a default coefficient of 0.8 for API level 28 and above and 0.1 otherwise (empirically determined) to compute the elevation.
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- Arity [radius coefficient]: Uses the specified coefficient to compute the elevation.
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Returns a map with :elevation, computed as the product of radius and coefficient, and :shadow-radius keys."
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([radius]
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(get-shadow-radius radius shadow-radius-coefficient))
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([radius coefficient]
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{:elevation (* radius coefficient)
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:shadow-radius radius}))
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(def ^:private shadows
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(def ^:private shadows
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(let [dark-normal {1 {:shadow-color (when platform/ios?
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(let [dark-normal {1 (merge {:shadow-offset {:width 0 :height 4}}
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(colors/alpha colors/neutral-100 0.5))
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(get-shadow-color colors/neutral-100 0.5)
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:shadow-offset {:width 0 :height 4}
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(get-shadow-radius 20))
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:elevation 3
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2 (merge {:shadow-offset {:width 0 :height 4}}
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:shadow-opacity 1
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(get-shadow-color colors/neutral-100 0.64)
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:shadow-radius 20}
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(get-shadow-radius 20))
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2 {:shadow-color (when platform/ios?
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3 (merge {:shadow-offset {:width 0 :height 12}}
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(colors/alpha colors/neutral-100 0.64))
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(get-shadow-color colors/neutral-100 0.64)
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:shadow-offset {:width 0 :height 4}
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(get-shadow-radius 20))
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:elevation 4
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4 (merge {:shadow-offset {:width 0 :height 16}}
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:shadow-opacity 1
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(get-shadow-color colors/neutral-100 0.72)
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:shadow-radius 20}
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(get-shadow-radius 20))}
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3 {:shadow-color (when platform/ios?
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(colors/alpha colors/neutral-100 0.64))
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:shadow-offset {:width 0 :height 12}
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:elevation 8
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:shadow-opacity 1
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:shadow-radius 20}
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4 {:shadow-color (when platform/ios?
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(colors/alpha colors/neutral-100 0.72))
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:shadow-offset {:width 0 :height 16}
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:shadow-opacity 1
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:shadow-radius 20
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:elevation 15}}
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dark-normal-inverted (-> dark-normal
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dark-normal-inverted (-> dark-normal
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(update-in [:soft :shadow-offset :height] -)
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(update-in [:soft :shadow-offset :height] -)
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(update-in [:medium :shadow-offset :height] -)
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(update-in [:medium :shadow-offset :height] -)
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(update-in [:intense :shadow-offset :height] -)
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(update-in [:intense :shadow-offset :height] -)
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(update-in [:strong :shadow-offset :height] -))
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(update-in [:strong :shadow-offset :height] -))
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light-normal {1 {:shadow-color (when platform/ios?
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light-normal {1 (merge {:shadow-offset {:width 0 :height 4}}
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(colors/alpha colors/neutral-100 0.04))
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(get-shadow-color colors/neutral-100 0.04)
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:shadow-offset {:width 0 :height 4}
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(get-shadow-radius 16))
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:elevation 1
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:shadow-opacity 1
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2 (merge {:shadow-offset {:width 0 :height 4}}
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:shadow-radius 16}
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(get-shadow-color colors/neutral-100 0.08)
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2 {:shadow-color (when platform/ios?
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(get-shadow-radius 16))
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(colors/alpha colors/neutral-100 0.08))
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3 (merge {:shadow-offset {:width 0 :height 12}}
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:shadow-offset {:width 0 :height 4}
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(get-shadow-color colors/neutral-100 0.12)
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:elevation 6
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(get-shadow-radius 16))
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:shadow-opacity 1
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4 (merge {:shadow-offset {:width 0 :height 16}}
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:shadow-radius 16}
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(get-shadow-color colors/neutral-100 0.16)
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3 {:shadow-color (when platform/ios?
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(get-shadow-radius 16))}
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(colors/alpha colors/neutral-100 0.12))
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:shadow-offset {:width 0 :height 12}
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:elevation 8
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:shadow-opacity 1
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:shadow-radius 16}
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4 {:shadow-color (when platform/ios?
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(colors/alpha colors/neutral-100 0.16))
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:shadow-offset {:width 0 :height 16}
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:shadow-opacity 1
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:shadow-radius 16
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:elevation 13}}
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light-normal-inverted (-> light-normal
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light-normal-inverted (-> light-normal
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(update-in [:soft :shadow-offset :height] -)
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(update-in [:soft :shadow-offset :height] -)
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(update-in [:medium :shadow-offset :height] -)
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(update-in [:medium :shadow-offset :height] -)
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@ -14,3 +14,5 @@
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(def low-device? (and android? (< version 29)))
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(def low-device? (and android? (< version 29)))
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(def is-below-android-13? (and android? (< version 33)))
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(def is-below-android-13? (and android? (< version 33)))
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(def is-shadow-color-supported? (and android? (> version 27)))
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