fix: audio issue when sending app to background on Android and other fixes
Signed-off-by: Brian Sztamfater <brian@status.im>
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@ -173,6 +173,7 @@
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reached-max-duration? (atom false)
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touch-timestamp (atom nil)
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disabled? (atom false)
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app-state-listener (atom nil)
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rec-options
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(merge
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audio/default-recorder-options
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@ -512,7 +513,13 @@
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(on-init reset-recorder))
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(when audio-file
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(let [filename (last (string/split audio-file "/"))]
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(reload-player filename)))))
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(reload-player filename)))
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(reset! app-state-listener
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(.addEventListener rn/app-state
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"change"
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#(when (= % "background")
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(reset! playing-audio? false))))
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#(.remove @app-state-listener)))
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[rn/view
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{:style style/bar-container
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:pointer-events :box-none}
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@ -130,6 +130,11 @@
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(when (and player (.-canPlay ^js player))
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(.-currentTime ^js player)))
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(defn set-player-wake-lock
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[player wake-lock?]
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(when player
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(set! (.-wakeLock player) wake-lock?)))
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(defn toggle-playpause-player
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[player on-play on-pause on-error]
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(when (and player (.-canPlay ^js player))
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@ -20,7 +20,8 @@
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(h/describe "audio message"
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(h/before-each
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#(setup-subs {:mediaserver/port 1000}))
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#(setup-subs {:mediaserver/port 1000
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:app-state "active"}))
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(h/test "renders correctly"
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(h/render [audio-message/audio-message message context])
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@ -59,7 +59,7 @@
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audio-url
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(fn [base64-data]
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(let [player (audio/new-player
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(str "data:audio/acc;base64," base64-data)
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(str "data:audio/aac;base64," base64-data)
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{:autoDestroy false
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:continuesToPlayInBackground false}
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(fn []
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@ -68,6 +68,7 @@
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(when (and @progress-timer (= @current-player-key player-key))
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(js/clearInterval @progress-timer)
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(reset! progress-timer nil))))]
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(audio/set-player-wake-lock player true)
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(swap! active-players assoc player-key player)
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(audio/prepare-player
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player
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@ -90,7 +91,8 @@
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(when-not playing?
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(reset! current-player-key player-key))
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(if (and player
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(= (@audio-uris player-key) audio-uri))
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(= (@audio-uris player-key) audio-uri)
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(not= (audio/get-state player) audio/IDLE))
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(audio/toggle-playpause-player
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player
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(fn []
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@ -121,7 +123,7 @@
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(reset! seeking-audio? false)
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(if (> @progress 0)
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(let [seek-time (* audio-duration-ms @progress)
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checked-seek-time (min audio-duration-ms seek-time)]
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checked-seek-time (if (<= @progress 1) seek-time @progress)]
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(seek-player
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player-key
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player-state
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@ -141,13 +143,20 @@
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(if (or @seeking-audio? (#{:playing :seeking} @player-state))
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(if (<= @progress 1) (* duration @progress) @progress)
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duration)
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1000)]
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1000)
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paused? (= (audio/get-state player) audio/PAUSED)
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app-state (rf/sub [:app-state])]
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(rn/use-effect (fn [] #(destroy-player player-key)))
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(rn/use-effect
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(fn []
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(when (and (some? @current-player-key)
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(when (or
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(and (some? @current-player-key)
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(not= @current-player-key player-key)
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(= @player-state :playing))
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(and platform/ios?
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(= @current-player-key player-key)
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(not= app-state "active")
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(= @player-state :playing)))
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(play-pause-player {:player-key player-key
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:player-state player-state
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:progress progress
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@ -155,7 +164,7 @@
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:audio-duration-ms duration
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:seeking-audio? seeking-audio?
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:user-interaction? false})))
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[@current-player-key])
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[@current-player-key app-state])
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(if (= @player-state :error)
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[quo/text
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{:style style/error-label
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@ -177,10 +186,12 @@
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:user-interaction? true})
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:style (style/play-pause-container)}
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[quo/icon
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(case @player-state
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:preparing :i/loading
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:playing :i/pause-audio
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:i/play-audio)
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(cond
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(= @player-state :preparing)
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:i/loading
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(and (= @player-state :playing) (not paused?))
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:i/pause-audio
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:else :i/play-audio)
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{:size 20
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:color colors/white}]]
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[:f> quo/soundtrack
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