status-react/nix/mobile/android/release.nix

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{ stdenv, pkgs, deps, lib
, androidPkgs, patchMavenSources, jsbundle, status-go }:
{
# Value for BUILD_ENV checked by Clojure code at compile time
buildEnv ? "prod",
# Path to the file containing secret environment variables
secretsFile ? "",
# Build type (influences which .env file gets used for feature flags)
# TODO: pr or relase for default?
buildType ? lib.getEnvWithDefault "BUILD_TYPE" "release",
# Used for versionCode
buildNumber ? lib.getEnvWithDefault "BUILD_NUMBER" 9999,
# Included in APK Manifest for easier identification.
# TODO: or GIT_COMMIT from Jenkins?
commitHash ? lib.getEnvWithDefault "COMMIT_HASH" "unknown",
# Gradle options passed for Android builds
androidGradleOpts ? lib.getEnvWithDefault "ANDROID_GRADLE_OPTS" null,
statusGoSrcOverride ? lib.getEnvWithDefault "STATUS_GO_SRC_OVERRIDE" null,
# If APKs should be split based on architectures
androidAbiSplit ? lib.getEnvWithDefault "ANDROID_ABI_SPLIT" "false",
# Android architectures to build for
# Used to detect end-to-end builds
androidAbiInclude ? lib.getEnvWithDefault "ANDROID_ABI_INCLUDE" "armeabi-v7a;arm64-v8a;x86",
}:
let
inherit (lib) toLower optionalString stringLength makeLibraryPath elem;
# Pass secretsFile for POKT_TOKEN to jsbundle build
builtJsBundle = jsbundle { inherit secretsFile; };
# Map ANDROID_ABI_INCLUDE to status-go targets
androidAbiIncludeSplit = lib.splitString ";" androidAbiInclude;
envFileName =
if androidAbiInclude == "x86" then ".env.e2e"
else if (elem buildType ["release" "nightly"]) then ".env.${buildType}"
else if (elem buildType ["pr" "manual"]) then ".env.jenkins"
else ".env";
# There are only two types of Gradle build targets: pr and release
gradleBuildType = if buildType == "pr" then "Pr" else "Release";
apksPath = "./android/app/build/outputs/apk/${toLower gradleBuildType}";
baseName = "${buildType}-android";
in stdenv.mkDerivation rec {
name = "status-mobile-build-${baseName}";
src = let path = ./../../..;
# We use builtins.path so that we can name the resulting derivation
in builtins.path {
inherit path;
name = "status-mobile-source-${baseName}";
# Keep this filter as restrictive as possible in order to avoid unnecessary rebuilds and limit closure size
filter = lib.mkFilter {
root = path;
include = [
"package.json" "yarn.lock" "metro.config.js" "babel.config.js"
"resources/.*" "translations/.*" "src/js/.*" "index.js"
"modules/react-native-status/android.*" "android/.*"
envFileName "VERSION" "status-go-version.json" "react-native.config.js"
];
};
};
buildInputs = with pkgs; [ nodejs openjdk ];
nativeBuildInputs = with pkgs; [ bash gradle unzip ]
++ lib.optionals stdenv.isDarwin [ file gnumake ];
# Disable metro watching for file changes. (#13783)
CI = true;
# Used by Clojure at compile time to include JS modules
BUILD_ENV = buildEnv;
STATUS_GO_SRC_OVERRIDE = statusGoSrcOverride;
ANDROID_ABI_SPLIT = androidAbiSplit;
ANDROID_ABI_INCLUDE = androidAbiInclude;
# Fix for ERR_OSSL_EVP_UNSUPPORTED error.
NODE_OPTIONS = "--openssl-legacy-provider";
phases = [
"shellHook" "unpackPhase" "secretsPhase" "buildPhase" "checkPhase" "installPhase"
];
# We use shellHook as a single place to setup env vars for both build derivation and shell
shellHook = ''
# Used by the Android Gradle build script in android/build.gradle
export STATUS_GO_ANDROID_LIBDIR=${ status-go { abis = androidAbiIncludeSplit; } }
# Android SDK/NDK for use by Gradle
export ANDROID_SDK_ROOT="${androidPkgs.sdk}"
export ANDROID_NDK_ROOT="${androidPkgs.ndk}"
export STATUS_NIX_MAVEN_REPO="${deps.gradle}"
'';
unpackPhase = ''
cp -ar $src/. ./
chmod u+w -R ./
runHook postUnpack
'';
postUnpack = ''
# Ensure we have the right .env file
cp -bf ./${envFileName} ./.env
# Export all vars from .env file
export $(cut -d= -f1 .env)
# Symlink React Native entrypoint.
cp -Lr ${builtJsBundle} ./result
pwd
find -L result
# Copy android/ directory
mkdir -p ./android/build
chmod -R +w ./android
# Copy node_modules/ directory. The -L is CRUCIAL!
# Otherwise Metro failes to find modules due to symlinks.
cp -aL ${deps.nodejs-patched}/node_modules/ ./
chmod +w -R ./node_modules
# Patch build.gradle to use local repo
${patchMavenSources} ./android/build.gradle
'';
# Secrets file is passed to sandbox using extra-sandbox-paths.
secretsPhase = if (secretsFile != "") then ''
source "${secretsFile}"
'' else ''
echo 'WARNING: No secrets provided!' >&2
'';
buildPhase = let
adhocEnvVars = optionalString stdenv.isLinux
"LD_LIBRARY_PATH=$LD_LIBRARY_PATH:${makeLibraryPath [ pkgs.zlib ]}";
gradleCommand = ''
${pkgs.gradle}/bin/gradle \
${toString androidGradleOpts} \
--console=plain \
--offline \
--no-daemon \
--no-scan \
--no-watch-fs \
--no-build-cache \
-Dmaven.repo.local='${deps.gradle}' \
-PversionCode=${toString buildNumber} \
-PcommitHash=${commitHash} \
assemble${gradleBuildType}
'';
in
assert ANDROID_ABI_SPLIT != null && ANDROID_ABI_SPLIT != "";
assert stringLength ANDROID_ABI_INCLUDE > 0;
''
# Fixes issue with failing to load libnative-platform.so
export GRADLE_USER_HOME=$(mktemp -d)
export ANDROID_SDK_HOME=$(mktemp -d)
echo "Adhoc ENV: ${adhocEnvVars}"
echo "Running: ${gradleCommand}"
pushd ./android
${adhocEnvVars} ${gradleCommand}
popd > /dev/null
'';
doCheck = true;
checkPhase = ''
ls ${apksPath}/*.apk \
| xargs -n1 ${pkgs.unzip}/bin/unzip -qql \
| grep 'index.android.bundle'
'';
installPhase = ''
mkdir -p $out
cp ${apksPath}/*.apk $out/
'';
}