status-react/scripts/build-desktop.sh

406 lines
14 KiB
Bash
Raw Normal View History

#!/bin/bash
set -e
VERBOSE_LEVEL=${VERBOSE_LEVEL:-1}
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
SCRIPTPATH="$( cd "$(dirname "$0")" ; pwd -P )"
OS=$(uname -s)
if [ -z $TARGET_SYSTEM_NAME ]; then
TARGET_SYSTEM_NAME=$OS
fi
WINDOWS_CROSSTOOLCHAIN_PKG_NAME='mxetoolchain-x86_64-w64-mingw32'
external_modules_dir=( \
'node_modules/react-native-i18n/desktop' \
'node_modules/react-native-config/desktop' \
'node_modules/react-native-fs/desktop' \
'node_modules/react-native-http-bridge/desktop' \
'node_modules/react-native-webview-bridge/desktop' \
'node_modules/react-native-keychain/desktop' \
'node_modules/react-native-securerandom/desktop' \
'modules/react-native-status/desktop' \
'node_modules/google-breakpad' \
'modules/react-native-desktop-linking/desktop' \
'modules/react-native-desktop-menu/desktop' \
'modules/react-native-desktop-notification/desktop' \
)
external_fonts=( \
'../../../../../resources/fonts/Inter-UI-Bold.otf' \
'../../../../../resources/fonts/Inter-UI-Medium.otf' \
'../../../../../resources/fonts/Inter-UI-Regular.otf' \
)
function is_macos() {
[[ "$OS" =~ Darwin ]]
}
function is_linux() {
[[ "$OS" =~ Linux ]]
}
function is_windows_target() {
[[ "$TARGET_SYSTEM_NAME" =~ Windows ]]
}
function program_exists() {
local program=$1
command -v "$program" >/dev/null 2>&1
}
function joinPath() {
if program_exists 'realpath'; then
realpath -m "$1/$2"
else
echo "$1/$2" | tr -s /
fi
}
function joinExistingPath() {
if program_exists 'realpath'; then
realpath "$1/$2"
else
echo "$1/$2" | tr -s /
fi
}
STATUSREACTPATH="$(cd "$SCRIPTPATH" && cd '..' && pwd)"
WORKFOLDER="$(joinExistingPath "$STATUSREACTPATH" 'StatusImPackage')"
DEPLOYQT="$(joinPath . 'linuxdeployqt-continuous-x86_64.AppImage')"
APPIMAGETOOL="$(joinPath . 'appimagetool-x86_64.AppImage')"
function init() {
if [ -z $STATUSREACTPATH ]; then
echo "${RED}STATUSREACTPATH environment variable is not defined!${NC}"
exit 1
fi
if ! is_windows_target; then
if [ -z $QT_PATH ]; then
echo "${RED}QT_PATH environment variable is not defined!${NC}"
exit 1
fi
fi
if is_macos; then
if [ -z $MACDEPLOYQT ]; then
set +e
MACDEPLOYQT=$(which macdeployqt)
if [ -z $MACDEPLOYQT ]; then
echo "${RED}MACDEPLOYQT environment variable is not defined and macdeployqt executable not found in path!${NC}"
exit 1
fi
set -e
fi
DEPLOYQT="$MACDEPLOYQT"
elif is_linux; then
rm -rf ./desktop/toolchain/
# TODO: Use Conan for Linux and MacOS builds too
if is_windows_target; then
if ! program_exists 'python3'; then
echo "${RED}python3 prerequisite is missing. Exiting.${NC}"
exit 1
fi
export PATH=$STATUSREACTPATH:$PATH
if ! program_exists 'conan'; then
if ! program_exists 'pip3'; then
echo "${RED}pip3 package manager not found. Exiting.${NC}"
exit 1
fi
echo "${RED}Conan package manager not found. Installing...${NC}"
pip3 install conan==1.9.0
fi
conan remote add --insert 0 -f status-im https://conan.status.im
echo "Generating cross-toolchain profile..."
conan install -if ./desktop/toolchain/ -g json $WINDOWS_CROSSTOOLCHAIN_PKG_NAME/5.5.0-1@status-im/stable \
-pr ./node_modules/status-conan/profiles/status-mingw32-x86_64
python3 ./node_modules/status-conan/profiles/generate-profiles.py ./node_modules/status-conan/profiles ./desktop/toolchain/conanbuildinfo.json
echo "Installing cross-toolchain..."
conan install -if ./desktop/toolchain/ -g json -g cmake $WINDOWS_CROSSTOOLCHAIN_PKG_NAME/5.5.0-1@status-im/stable \
-pr ./node_modules/status-conan/profiles/status-mxe-mingw32-x86_64-gcc55-libstdcxx
fi
fi
}
function joinStrings() {
local arr=("$@")
printf -v var "%s;" "${arr[@]}"
var=${var%?}
echo ${var[@]}
}
function buildClojureScript() {
# create directory for all work related to bundling
rm -rf $WORKFOLDER
mkdir -p $WORKFOLDER
echo -e "${GREEN}Work folder created: $WORKFOLDER${NC}"
echo ""
# from index.desktop.js create javascript bundle and resources folder
echo "Generating Status.jsbundle and assets folder..."
react-native bundle --entry-file index.desktop.js --bundle-output "$WORKFOLDER/Status.jsbundle" \
--dev false --platform desktop --assets-dest "$WORKFOLDER/assets"
echo -e "${GREEN}Generating done.${NC}"
echo ""
# Add path to javascript bundle to package.json
jsBundleLine="\"desktopJSBundlePath\": \"$WORKFOLDER/Status.jsbundle\""
jsPackagePath=$(joinExistingPath "$STATUSREACTPATH" 'desktop_files/package.json.orig')
if grep -Fq "$jsBundleLine" "$jsPackagePath"; then
echo -e "${GREEN}Found line in package.json.${NC}"
else
# Add line to package.json just before "dependencies" line
if is_macos; then
sed -i '' -e "/\"dependencies\":/i\\
\ $jsBundleLine," "$jsPackagePath"
else
sed -i -- "/\"dependencies\":/i\ $jsBundleLine," "$jsPackagePath"
fi
echo -e "${YELLOW}Added 'desktopJSBundlePath' line to $jsPackagePath:${NC}"
echo ""
fi
}
function compile() {
pushd desktop
rm -rf CMakeFiles CMakeCache.txt cmake_install.cmake Makefile modules reportApp/CMakeFiles desktop/node_modules/google-breakpad/CMakeFiles desktop/node_modules/react-native-keychain/desktop/qtkeychain-prefix/src/qtkeychain-build/CMakeFiles desktop/node_modules/react-native-keychain/desktop/qtkeychain
EXTERNAL_MODULES_DIR="$(joinStrings ${external_modules_dir[@]})"
DESKTOP_FONTS="$(joinStrings ${external_fonts[@]})"
JS_BUNDLE_PATH="$WORKFOLDER/Status.jsbundle"
if is_windows_target; then
export PATH=$STATUSREACTPATH:$PATH
# Get the toolchain bin folder from toolchain/conanbuildinfo.json
bin_dirs=$(jq -r '.dependencies[0].bin_paths | .[]' toolchain/conanbuildinfo.json)
while read -r bin_dir; do
if [ ! -d $bin ]; then
echo -e "${RED}Could not find $bin_dir directory from 'toolchain/conanbuildinfo.json', aborting${NC}"
exit 1
fi
export PATH=$bin_dir:$PATH
done <<< "$bin_dirs"
cmake -Wno-dev \
-DCMAKE_TOOLCHAIN_FILE='Toolchain-Ubuntu-mingw64.cmake' \
-DCMAKE_C_COMPILER='x86_64-w64-mingw32.shared-gcc' \
-DCMAKE_CXX_COMPILER='x86_64-w64-mingw32.shared-g++' \
-DCMAKE_RC_COMPILER='x86_64-w64-mingw32.shared-windres' \
-DCMAKE_BUILD_TYPE=Release \
-DEXTERNAL_MODULES_DIR="$EXTERNAL_MODULES_DIR" \
-DDESKTOP_FONTS="$DESKTOP_FONTS" \
-DJS_BUNDLE_PATH="$JS_BUNDLE_PATH" \
-DCMAKE_CXX_FLAGS:='-DBUILD_FOR_BUNDLE=1' || exit 1
else
cmake -Wno-dev \
-DCMAKE_BUILD_TYPE=Release \
-DEXTERNAL_MODULES_DIR="$EXTERNAL_MODULES_DIR" \
-DDESKTOP_FONTS="$DESKTOP_FONTS" \
-DJS_BUNDLE_PATH="$JS_BUNDLE_PATH" \
-DCMAKE_CXX_FLAGS:='-DBUILD_FOR_BUNDLE=1' || exit 1
fi
make -S -j5 || exit 1
popd
}
function bundleWindows() {
local buildType="$1"
local version_file="${STATUSREACTPATH}/desktop_files/VERSION"
VERSION=$(cat $version_file)
if [ -z "$VERSION" ]; then
echo "${RED}Could not read version from ${version_file}!${NC}"
exit 1
fi
pushd $WORKFOLDER
rm -rf Windows
mkdir Windows
if [ -z $STATUSIM_WINDOWS_BASEIMAGE_ZIP ]; then
STATUSIM_WINDOWS_BASEIMAGE_ZIP=./StatusIm-Windows-base-image.zip
[ -f $STATUSIM_WINDOWS_BASEIMAGE_ZIP ] || wget https://desktop-app-files.ams3.digitaloceanspaces.com/StatusIm-Windows-base-image_20181113.zip -O StatusIm-Windows-base-image.zip
fi
unzip "$STATUSIM_WINDOWS_BASEIMAGE_ZIP" -d Windows/
pushd $STATUSREACTPATH/desktop/bin
rm -rf cmake_install.cmake Makefile CMakeFiles Status_autogen
popd
popd
local compressionAlgo="lzma"
local compressionType="/SOLID"
if [ -z $buildType ]; then
compressionAlgo="bzip2"
compressionType=""
elif [ "$buildType" = "pr" ]; then
compressionAlgo="zlib"
fi
local top_srcdir=$(joinExistingPath "$STATUSREACTPATH" '.')
VERSION_MAJOR="$(cut -d'.' -f1 <<<"$VERSION")"
VERSION_MINOR="$(cut -d'.' -f2 <<<"$VERSION")"
VERSION_BUILD="$(cut -d'.' -f3 <<<"$VERSION")"
makensis -Dtop_srcdir=${top_srcdir} \
-DCOMPRESSION_ALGO=${compressionAlgo} \
-DCOMPRESSION_TYPE=${compressionType} \
-DVERSION_MAJOR=$VERSION_MAJOR \
-DVERSION_MINOR=$VERSION_MINOR \
-DVERSION_BUILD=$VERSION_BUILD \
-DPUBLISHER=Status.im \
-DWEBSITE_URL="https://status.im/" \
./deployment/windows/nsis/setup.nsi
}
function bundleLinux() {
local QTBIN=$(joinExistingPath "$QT_PATH" 'gcc_64/bin')
if [ ! -d "$QTBIN" ]; then
# CI environment doesn't contain gcc_64 path component
QTBIN=$(joinExistingPath "$QT_PATH" 'bin')
fi
# invoke linuxdeployqt to create Status.AppImage
echo "Creating AppImage..."
pushd $WORKFOLDER
rm -rf StatusImAppImage*
# TODO this needs to be fixed: status-react/issues/5378
if [ -z $STATUSIM_APPIMAGE ]; then
STATUSIM_APPIMAGE=./StatusImAppImage.zip
[ -f $STATUSIM_APPIMAGE ] || wget https://desktop-app-files.ams3.digitaloceanspaces.com/StatusImAppImage_20181113.zip -O StatusImAppImage.zip
fi
unzip "$STATUSIM_APPIMAGE" -d .
rm -rf AppDir
mkdir AppDir
popd
qmakePath="$(joinExistingPath "${QTBIN}" 'qmake')"
usrBinPath=$(joinPath "$WORKFOLDER" "AppDir/usr/bin")
cp -r ./deployment/linux/usr $WORKFOLDER/AppDir
cp ./.env $usrBinPath
cp ./desktop/bin/Status $usrBinPath
cp ./desktop/bin/reportApp $usrBinPath
if [ ! -f $DEPLOYQT ]; then
wget --output-document="$DEPLOYQT" --show-progress -q https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x $DEPLOYQT
fi
if [ ! -f $APPIMAGETOOL ]; then
wget --output-document="$APPIMAGETOOL" --show-progress -q https://github.com/AppImage/AppImageKit/releases/download/10/appimagetool-x86_64.AppImage
chmod a+x $APPIMAGETOOL
fi
rm -f Application-x86_64.AppImage
rm -f Status-x86_64.AppImage
[ $VERBOSE_LEVEL -ge 1 ] && ldd $(joinExistingPath "$usrBinPath" 'Status')
$DEPLOYQT \
$(joinExistingPath "$usrBinPath" 'reportApp') \
-verbose=$VERBOSE_LEVEL -always-overwrite -no-strip -no-translations -qmake="$(joinExistingPath "${QTBIN}" 'qmake')" \
-qmldir="$STATUSREACTPATH/desktop/reportApp"
desktopFilePath="$(joinExistingPath "$WORKFOLDER" 'AppDir/usr/share/applications/Status.desktop')"
$DEPLOYQT \
$desktopFilePath \
-verbose=$VERBOSE_LEVEL -always-overwrite -no-strip \
-no-translations -bundle-non-qt-libs \
-qmake="$qmakePath" \
-extra-plugins=imageformats/libqsvg.so \
-qmldir="$(joinExistingPath "$STATUSREACTPATH" 'node_modules/react-native')"
pushd $WORKFOLDER
[ $VERBOSE_LEVEL -ge 1 ] && ldd AppDir/usr/bin/Status
cp -r assets/share/assets AppDir/usr/bin
cp -rf StatusImAppImage/* AppDir/usr/bin
rm -f AppDir/usr/bin/Status.AppImage
popd
$DEPLOYQT \
$desktopFilePath \
-verbose=$VERBOSE_LEVEL -appimage -qmake="$qmakePath"
pushd $WORKFOLDER
[ $VERBOSE_LEVEL -ge 1 ] && ldd AppDir/usr/bin/Status
cp -r assets/share/assets AppDir/usr/bin
cp -rf StatusImAppImage/* AppDir/usr/bin
rm -f AppDir/usr/bin/Status.AppImage
popd
$APPIMAGETOOL \
"$WORKFOLDER/AppDir"
pushd $WORKFOLDER
[ $VERBOSE_LEVEL -ge 1 ] && ldd AppDir/usr/bin/Status
rm -rf Status.AppImage
popd
echo -e "${GREEN}Package ready in ./Status-x86_64.AppImage!${NC}"
echo ""
}
function bundleMacOS() {
# download prepared package with mac bundle files (it contains qt libraries, icon)
echo "Downloading skeleton of mac bundle..."
pushd $WORKFOLDER
rm -rf Status.app
# TODO this needs to be fixed: status-react/issues/5378
[ -f ./Status.app.zip ] || curl -L -o Status.app.zip https://desktop-app-files.ams3.digitaloceanspaces.com/Status_20181113.app.zip
echo -e "${GREEN}Downloading done.${NC}"
echo ""
unzip ./Status.app.zip
cp -r assets/share/assets Status.app/Contents/Resources
ln -sf ../Resources/assets ../Resources/ubuntu-server ../Resources/node_modules Status.app/Contents/MacOS
chmod +x Status.app/Contents/Resources/ubuntu-server
cp ../desktop/bin/Status Status.app/Contents/MacOS/Status
cp ../desktop/bin/reportApp Status.app/Contents/MacOS
cp ../.env Status.app/Contents/Resources
ln -sf ../Resources/.env Status.app/Contents/MacOS/.env
cp -f ../deployment/macos/qt-reportApp.conf Status.app/Contents/Resources
ln -sf ../Resources/qt-reportApp.conf Status.app/Contents/MacOS/qt.conf
install_name_tool -add_rpath "@executable_path/../Frameworks" \
-delete_rpath "${QT_PATH}/lib" \
'Status.app/Contents/MacOS/reportApp'
install_name_tool -add_rpath "@executable_path/../Frameworks" \
-delete_rpath "${QT_PATH}/lib" \
'Status.app/Contents/MacOS/Status'
cp -f ../deployment/macos/Info.plist Status.app/Contents
cp -f ../deployment/macos/status-icon.icns Status.app/Contents/Resources
$DEPLOYQT Status.app -verbose=$VERBOSE_LEVEL \
-qmldir="$STATUSREACTPATH/node_modules/react-native/ReactQt/runtime/src/qml/"
rm -f Status.app.zip
popd
echo -e "${GREEN}Package ready in $WORKFOLDER/Status.app!${NC}"
echo ""
}
function bundle() {
if is_macos; then
bundleMacOS
elif is_linux; then
if is_windows_target; then
bundleWindows
else
bundleLinux
fi
fi
}
init
if [ -z "$@" ]; then
buildClojureScript
compile
bundle
else
"$@"
fi