The below mentioned features have been implemented in this component
1. Profile Picture of sender
2. Sender details - name, secondaryName, chatID
3. Text content
4. Image Content
5. Sticker Content
6. Audio Content
7. Reply Component with all the details for the message beinf replied to
8. Pinned component for Pinned message
9. Edit Component to edit the message
10. Loades to load the below -
a. Link content loader
b. transaction content
c. invitation bubble
d. footer - in this case to show emoji reactions to a message
e. quick actions loader to show the related quick actions
1. Added icon disabledColor property under StatusIconSettings
2. Added Tertiary and Quaternary type to accomodate hovered behavior needed in many buttons
3. Added a missing gif icon.
Turns out the icons used in the navigation bar of the application actually
are designed to be bigger than the usual icons.
We can't just use the original source and scale them up in QML because that
will impact the stroke width of the SVGs as well, hence we need to introduce
a special set of icons that are design bigger but presever the feature ratios.
This introduces the brand new `StatusChatListItem` which can be used
to render channels, one-to-one chats and community channels in Status
applications.
The component can be used as follows:
```qml
import Status.Components 0.1
StatusChatListItem {
name: "channel-name" // name of channel or user
type: StatusChatListItem.Type.PublicChat // GroupChat | CommunityChat | OneToOneChat
image.source: "profile/image/source" // uses letter identicon instead of not supplied
hasUnreadMessages: true // default `false`
badge.value: 1 // default `0`
muted: true // `default `false`
selected: true // default `false`
onUnmute: ... // signal when unmute icon is clicked
}
```
Closes#65
This commit introduces the theming story discussed in #3.
Once this lands, we'll have a new namespace `StatusQ.Core.Theme` which
can be used as follows:
```qml
import StatusQ.Core.Theme
StatusLightTheme {}
StatusDarkTheme {}
Theme.palette.[SOME_THEME_PROP] // as spec'ed in #3
```
Closes#3