feat(StatusCard): Create a new reusbale card component (#731)

closes #582
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Khushboo-dev-cpp 2022-07-14 00:03:44 +02:00 committed by GitHub
parent e781645a58
commit e2d42289f7
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@ -336,6 +336,11 @@ StatusWindow {
selected: viewLoader.source.toString().includes(title)
onClicked: mainPageView.page(title, true);
}
StatusNavigationListItem {
title: "StatusCard"
selected: viewLoader.source.toString().includes(title)
onClicked: mainPageView.page(title, true);
}
}
}
}

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@ -0,0 +1,253 @@
import QtQuick 2.14
import QtQuick.Controls 2.14
import QtQuick.Layouts 1.14
import Sandbox 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Utils 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Popups 0.1
import StatusQ.Components 0.1
Item {
ColumnLayout {
id: layout
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
spacing: 20
RowLayout {
StatusSelect {
id: select
label: "Select Card State"
model: ListModel {
ListElement {
name: "default"
}
ListElement {
name: "unavailable"
}
ListElement {
name: "error"
}
ListElement {
name: "unpreferred"
}
}
selectMenu.delegate: StatusMenuItemDelegate {
statusPopupMenu: select
action: StatusMenuItem {
text: name
onTriggered: {
selectedItem.text = name
card.state = name
}
}
}
selectedItemComponent: Item {
id: selectedItem
anchors.fill: parent
property string text: "default"
StatusBaseText {
text: selectedItem.text
anchors.centerIn: parent
color: Theme.palette.directColor1
}
}
}
StatusCheckBox {
text: "advancedMode"
onClicked: {
card.advancedMode = checked
}
}
}
StatusCard {
id: card
primaryText: "Mainnet"
secondaryText: state === "unavailable" ? "No Gas" : "75"
tertiaryText: state === "unpreferred" ? "UNPREFERRED" : "BALANCE: " + 250
cardIconName: "status"
advancedInputText: "75"
disabledText: "Disabled"
}
Rectangle {
height: 1
width: 700
color: "black"
}
// Below is an example on how to implement the network routing using StatusCard and Canvas, also the function in Utils to draw an arrow
Row {
id: cards
spacing: 200
Column {
id: leftColumn
spacing: 20
Repeater {
model: fromNetworksList
StatusCard {
primaryText: name
secondaryText: balance === 0 ? "No Balance" : !hasGas ? "No Gas" : tokensToSend
tertiaryText: "BALANCE: " + balance
state: balance === 0 || !hasGas ? "unavailable" : "default"
cardIconName: iconName
advancedMode: card.advancedMode
advancedInputText: tokensToSend
disabledText: "Disabled"
}
}
}
Column {
id: rightColumn
spacing: 20
Repeater {
model: toNetworksList
StatusCard {
primaryText: name
secondaryText: tokensToReceive
tertiaryText: ""
state: preferred ? "default" : "unprefeered"
cardIconName: iconName
opacity: preferred ? 1 : 0
advancedMode: card.advancedMode
advancedInputText: tokensToReceive
disabledText: "Disabled"
}
}
}
}
}
Canvas {
id: canvas
x: layout.x + leftColumn.x
y: cards.y
width: cards.width
height: cards.height
function clear() {
var ctx = getContext("2d");
ctx.reset()
}
onPaint: {
// Get the canvas context
var ctx = getContext("2d");
for(var i = 0; i< fromNetworksList.count; i++) {
if(fromNetworksList.get(i).routedTo !== "") {
for(var j = 0; j< toNetworksList.count; j++) {
if(fromNetworksList.get(i).routedTo === toNetworksList.get(j).name) {
Utils.drawArrow(ctx, leftColumn.children[i].x + leftColumn.children[i].width,
leftColumn.children[i].y + leftColumn.children[i].height/2,
rightColumn.x + rightColumn.children[j].x,
rightColumn.children[j].y + rightColumn.children[j].height/2,
'#627EEA')
}
}
}
}
}
}
ListModel {
id: toNetworksList
ListElement {
name: "Mainnet"
iconName: "status"
tokensToReceive: 75
preferred: true
}
ListElement {
name: "Aztec"
iconName: "status"
tokensToReceive: 0
preferred: false
}
ListElement {
name: "Hermez"
iconName: "status"
tokensToReceive: 75
preferred: true
}
ListElement {
name: "Loppring"
iconName: "status"
tokensToReceive: 0
preferred: true
}
ListElement {
name: "Optimism"
iconName: "status"
tokensToReceive: 100
preferred: true
}
ListElement {
name: "zkSync"
iconName: "status"
tokensToReceive: 0
preferred: false
}
}
ListModel {
id: fromNetworksList
ListElement {
name: "Mainnet"
iconName: "status"
tokensToSend: 75
balance: 75
routedTo: "Mainnet"
hasGas: true
}
ListElement {
name: "Aztec"
iconName: "status"
tokensToSend: 0
balance: 75
routedTo: ""
hasGas: false
}
ListElement {
name: "Hermez"
iconName: "status"
tokensToSend: 75
balance: 75
routedTo: "Hermez"
hasGas: true
}
ListElement {
name: "Loppring"
iconName: "status"
tokensToSend: 0
balance: 0
routedTo: ""
hasGas: false
}
ListElement {
name: "Optimism"
iconName: "status"
tokensToSend: 75
balance: 75
routedTo: "Optimism"
hasGas: true
}
ListElement {
name: "zkSync"
iconName: "status"
tokensToSend: 25
balance: 25
routedTo: "Optimism"
hasGas: true
}
}
}

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@ -0,0 +1,498 @@
import QtQuick 2.13
import QtQuick.Layouts 1.14
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
/*!
\qmltype StatusCard
\inherits Rectangle
\inqmlmodule StatusQ.Components
\since StatusQ.Components 0.1
\brief This component represents a StatusCard as defined in design under https://www.figma.com/file/FkFClTCYKf83RJWoifWgoX/Wallet-v2?node-id=3161%3A171040
There is an advanced mode avialable where a StatusBaseInput is provided for the user to be able to change values.
Example of how the component looks like:
\image status_card.png
Example of how to use it:
\qml
StatusCard {
id: card
primaryText: "Mainnet"
secondaryText: "75"
tertiaryText: "BALANCE: " + 250
cardIconName: "status"
advancedMode: false
}
\endqml
For a list of components available see StatusQ.
*/
Rectangle {
id: root
/*!
\qmlproperty string StatusCard::disabledText
This property is the text to be shown when the card is disabled
*/
property string disabledText: ""
/*!
\qmlproperty bool StatusCard::disabled
This property holds if the card is disbaled
*/
property bool disabled: false
/*!
\qmlproperty bool StatusCard::clickable
This property holds if the card is clickable
*/
property bool clickable: true
/*!
\qmlproperty bool StatusCard::advancedMode
This property holds if advanced mode is on for the StatusCard component
*/
property bool advancedMode: false
/*!
\qmlproperty int StatusCard::lockTimeout
This property enables user to customise the amount of time given to the user to enter a new value in
advanced mode before it locked for any new changes
*/
property int lockTimeout: 1500
/*!
\qmlproperty alias StatusCard::primaryText
Used to set Primary text in the StatusCard
*/
property alias primaryText: primaryText.text
/*!
\qmlproperty string StatusCard::secondaryText
Used to set Secondary text in the StatusCard
*/
property string secondaryText: ""
/*!
\qmlproperty alias StatusCard::tertiaryText
Used to set Tertiary text in the StatusCard
*/
property alias tertiaryText: tertiaryText.text
/*!
\qmlproperty alias StatusCard::advancedInputText
Used to set text in the StatusBaseInput in advancedMode
*/
property alias advancedInputText: advancedInput.text
/*!
\qmlproperty alias StatusCard::errorIconName
Used to assign an icon to the error icon in StatusCard
*/
property alias errorIconName: errorIcon.icon
/*!
\qmlproperty alias StatusCard::cardIconName
Used to assign an icon to the card icon in StatusCard
*/
property alias cardIconName: cardIcon.icon
/*!
\qmlproperty alias StatusCard::primaryLabel
This property allows user to customize the primary label in the StatusCard
*/
property alias primaryLabel: primaryText
/*!
\qmlproperty alias StatusCard::secondaryLabel
This property allows user to customize the secondary label in the StatusCard
*/
property alias secondaryLabel: secondaryLabel
/*!
\qmlproperty alias StatusCard::tertiaryLabel
This property allows user to customize the tertiary label in the StatusCard
*/
property alias tertiaryLabel: tertiaryText
/*!
\qmlproperty alias StatusCard::advancedInput
This property allows user to customize the StatusBaseInput in advanced mode
*/
property alias advancedInput: advancedInput
/*!
\qmlproperty alias StatusCard::errorIcon
This property allows user to customize the error icon in the StatusCard
*/
property alias errorIcon: errorIcon
/*!
\qmlproperty alias StatusCard::cardIcon
This property allows user to customize the card icon in the StatusCard
*/
property alias cardIcon: cardIcon
/*!
\qmlsignal StatusCard::clicked
This signal is emitted when the card is clicked
*/
signal clicked()
/*!
\qmlproperty string StatusCard::state
This property holds the states of the StatusCard.
Possible values are:
\ "default" : Normal state
\ "unavailable" : Unavailable state
\ "unpreferred": Not preffered state
\ "error" : Error state
*/
state: "default"
implicitHeight: advancedInput.visible ? 90 : 76
implicitWidth: 128
radius: 8
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
acceptedButtons: Qt.LeftButton
enabled: root.clickable && root.state !== "unavailable"
onClicked: {
disabled = !disabled
root.clicked()
}
}
RowLayout {
id: layout
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.leftMargin: 8
anchors.rightMargin: 8
anchors.topMargin: 8
ColumnLayout {
Layout.maximumWidth: root.width - cardIcon.width - 24
StatusBaseText {
id: primaryText
Layout.maximumWidth: parent.width
font.pixelSize: 15
font.weight: Font.Medium
elide: Text.ElideRight
}
RowLayout {
id: basicInput
StatusBaseText {
id: secondaryLabel
font.pixelSize: 13
font.weight: Font.Medium
}
StatusIcon {
id: errorIcon
width: 14
height: 14
Layout.alignment: Qt.AlignTop
icon: "tiny/warning"
color: Theme.palette.pinColor1
}
}
StatusBaseInput {
id: advancedInput
property bool locked: false
implicitWidth: 80
implicitHeight: 32
topPadding: 0
bottomPadding: 0
leftPadding: 8
rightPadding: 5
edit.font.pixelSize: 13
edit.readOnly: locked || disabled
rightComponent: Row {
width: implicitWidth
spacing: 4
StatusFlatRoundButton {
anchors.verticalCenter: parent.verticalCenter
width: 12
height: 12
icon.name: advancedInput.locked ? "lock" : "unlock"
icon.width: 12
icon.height: 12
icon.color: advancedInput.locked ? Theme.palette.primaryColor1 : Theme.palette.baseColor1
type: StatusFlatRoundButton.Type.Secondary
enabled: !disabled
onClicked: {
advancedInput.locked = !advancedInput.locked
waitTimer.restart()
}
}
StatusFlatRoundButton {
width: 14
height: 14
icon.name: "clear"
icon.width: 14
icon.height: 14
icon.color: Theme.palette.baseColor1
type: StatusFlatRoundButton.Type.Secondary
onClicked: advancedInput.edit.clear()
}
}
onTextChanged: {
locked = false
waitTimer.restart()
}
Timer {
id: waitTimer
interval: lockTimeout
onTriggered: {
if(advancedInput.edit.text)
advancedInput.locked = true
}
}
}
StatusBaseText {
id: tertiaryText
font.pixelSize: 10
}
}
StatusIcon {
id: cardIcon
Layout.alignment: Qt.AlignTop | Qt.AlignRight
Layout.preferredHeight: 32
Layout.preferredWidth: 32
mipmap: true
}
}
states: [
State {
name: "default"
PropertyChanges {
target: root
color: disabled ? Theme.palette.baseColor4 : "transparent"
}
PropertyChanges {
target: root
border.color: disabled ? "transparent" : Theme.palette.primaryColor2
}
PropertyChanges {
target: primaryText
color: Theme.palette.directColor1
}
PropertyChanges {
target: primaryText
visible: primaryText.text
}
PropertyChanges {
target: secondaryLabel
color: disabled ? Theme.palette.directColor5: Theme.palette.primaryColor1
}
PropertyChanges {
target: secondaryLabel
visible: !advancedMode && secondaryLabel.text
}
PropertyChanges {
target: secondaryLabel
text: disabled ? disabledText : secondaryText
}
PropertyChanges {
target: tertiaryText
color: Theme.palette.directColor5
}
PropertyChanges {
target: tertiaryText
visible: tertiaryText.text
}
PropertyChanges {
target: cardIcon
opacity: disabled ? 0.4 : 1
}
PropertyChanges {
target: errorIcon
visible: false
}
PropertyChanges {
target: advancedInput
visible: advancedMode
}
PropertyChanges {
target: advancedInput
edit.color: Theme.palette.directColor1
}
PropertyChanges {
target: basicInput
visible: !advancedMode
}
},
State {
name: "error"
PropertyChanges {
target: root
color: disabled ? Theme.palette.baseColor4 : "transparent"
}
PropertyChanges {
target: root
border.color: disabled ? "transparent" : Theme.palette.primaryColor2
}
PropertyChanges {
target: primaryText
color: Theme.palette.directColor1
}
PropertyChanges {
target: primaryText
visible: primaryText.text
}
PropertyChanges {
target: secondaryLabel
color: disabled ? Theme.palette.directColor5: Theme.palette.dangerColor1
}
PropertyChanges {
target: secondaryLabel
visible: !advancedMode && secondaryLabel.text
}
PropertyChanges {
target: secondaryLabel
text: disabled ? disabledText : secondaryText
}
PropertyChanges {
target: tertiaryText
color: disabled ? Theme.palette.directColor5 : Theme.palette.dangerColor1
}
PropertyChanges {
target: tertiaryText
visible: tertiaryText.text
}
PropertyChanges {
target: cardIcon
opacity: disabled ? 0.4 : 1
}
PropertyChanges {
target: errorIcon
visible: false
}
PropertyChanges {
target: advancedInput
visible: advancedMode
}
PropertyChanges {
target: advancedInput
edit.color: disabled ? Theme.palette.directColor5 : Theme.palette.dangerColor1
}
PropertyChanges {
target: basicInput
visible: !advancedMode
}
},
State {
name: "unpreferred"
PropertyChanges {
target: root
color: disabled ? Theme.palette.baseColor4 : "transparent"
}
PropertyChanges {
target: root
border.color: disabled ? "transparent": Theme.palette.pinColor2
}
PropertyChanges {
target: primaryText
color: Theme.palette.directColor1
}
PropertyChanges {
target: primaryText
visible: primaryText.text
}
PropertyChanges {
target: secondaryLabel
color: disabled ? Theme.palette.directColor5 : Theme.palette.pinColor1
}
PropertyChanges {
target: secondaryLabel
visible: !advancedMode && secondaryLabel.text
}
PropertyChanges {
target: secondaryLabel
text: disabled ? disabledText : secondaryText
}
PropertyChanges {
target: tertiaryText
color: disabled ? Theme.palette.directColor5 : Theme.palette.pinColor1
}
PropertyChanges {
target: tertiaryText
visible: tertiaryText.text
}
PropertyChanges {
target: cardIcon
opacity: disabled ? 0.4 : 1
}
PropertyChanges {
target: errorIcon
visible: !disabled && !advancedMode
}
PropertyChanges {
target: advancedInput
visible: advancedMode
}
PropertyChanges {
target: advancedInput
edit.color: Theme.palette.directColor1
}
PropertyChanges {
target: basicInput
visible: !advancedMode
}
},
State {
name: "unavailable"
PropertyChanges {
target: root
color: "transparent"
}
PropertyChanges {
target: root
border.color: "transparent"
}
PropertyChanges {
target: primaryText
color: Theme.palette.directColor5
}
PropertyChanges {
target: primaryText
visible: primaryText.text
}
PropertyChanges {
target: secondaryLabel
color: Theme.palette.directColor5
}
PropertyChanges {
target: secondaryLabel
visible: secondaryLabel.text
}
PropertyChanges {
target: secondaryLabel
text: secondaryText
}
PropertyChanges {
target: tertiaryText
color: Theme.palette.directColor5
}
PropertyChanges {
target: tertiaryText
visible: tertiaryText.text
}
PropertyChanges {
target: cardIcon
opacity: 0.4
}
PropertyChanges {
target: errorIcon
visible: false
}
PropertyChanges {
target: advancedInput
visible: false
}
PropertyChanges {
target: advancedInput
edit.color: Theme.palette.directColor1
}
PropertyChanges {
target: basicInput
visible: true
}
}
]}

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@ -38,3 +38,4 @@ StatusColorSpace 0.0 StatusColorSpace.qml
StatusCommunityCard 0.1 StatusCommunityCard.qml
StatusCommunityTags 0.1 StatusCommunityTags.qml
StatusItemSelector 0.1 StatusItemSelector.qml
StatusCard 0.1 StatusCard.qml

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@ -83,6 +83,73 @@ QtObject {
function isHtml(text) {
return (/<\/?[a-z][\s\S]*>/i.test(text))
}
// function to draw arrow
function drawArrow(context, fromx, fromy, tox, toy, color) {
const dx = tox - fromx;
const dy = toy - fromy;
const headlen = 10; // length of head in pixels
const angle = 0
const radius = 5
context.strokeStyle = color ? color : '#627EEA'
// straight line
if(dy === 0) {
// draw semicircle
context.beginPath();
context.arc(fromx, fromy, radius, 3*Math.PI/2, Math.PI/2,false);
context.stroke();
// draw straightline
// context.setLineDash([5]);
context.beginPath();
context.moveTo(fromx + radius, fromy);
context.lineTo(tox, toy);
context.stroke();
// draw arrow
context.beginPath();
context.moveTo(tox - headlen * Math.cos(angle - Math.PI / 6), toy - headlen * Math.sin(angle - Math.PI / 6));
context.lineTo(tox, toy );
context.lineTo(tox - headlen * Math.cos(angle + Math.PI / 6), toy - headlen * Math.sin(angle + Math.PI / 6));
context.stroke();
}
// connecting between 2 different y positions
else {
// draw semicircle
context.beginPath();
context.arc(fromx, fromy, radius, 3*Math.PI/2, Math.PI/2,false);
context.stroke();
// draw bent line
context.beginPath();
context.moveTo(fromx + radius, fromy);
context.lineTo(fromx + dx / 2, fromy);
context.lineTo(fromx + dx / 2, toy - radius);
context.stroke();
// draw connecting circle
context.beginPath();
context.moveTo(fromx + dx / 2 + radius, toy);
context.arc(fromx + dx / 2, toy, radius, 0, 2*Math.PI,false);
context.stroke();
// draw straightline
context.beginPath();
context.moveTo(fromx + dx / 2 + radius, toy);
context.lineTo(tox, toy);
context.stroke();
// draw arrow
context.beginPath();
context.moveTo(tox - headlen * Math.cos(angle - Math.PI / 6), toy - headlen * Math.sin(angle - Math.PI / 6));
context.lineTo(tox, toy );
context.lineTo(tox - headlen * Math.cos(angle + Math.PI / 6), toy - headlen * Math.sin(angle + Math.PI / 6));
context.stroke();
}
}
}

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@ -0,0 +1,3 @@
<svg width="10" height="12" viewBox="0 0 10 12" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M2 5.5V3.75641C2 1.97326 3.32593 0.5 5 0.5C6.67407 0.5 8 1.97326 8 3.75641V5.5H8.5C9.32843 5.5 10 6.17157 10 7V10C10 10.8284 9.32843 11.5 8.5 11.5H1.5C0.671573 11.5 0 10.8284 0 10V7C0 6.17157 0.671573 5.5 1.5 5.5H2ZM3.38462 5.5H6.61538V3.75641C6.61538 2.70733 5.87494 1.88462 5 1.88462C4.12506 1.88462 3.38462 2.70733 3.38462 3.75641V5.5Z" fill="#4360DF"/>
</svg>

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@ -0,0 +1,3 @@
<svg width="10" height="11" viewBox="0 0 10 11" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M5 0C3.40689 0 2.12907 1.3342 2.00919 3H3.3996C3.50856 2.07633 4.19774 1.38462 5 1.38462C5.87494 1.38462 6.61538 2.20733 6.61538 3.25641V5H4H3.38462H2H1.5C0.671573 5 0 5.67157 0 6.5V9.5C0 10.3284 0.671573 11 1.5 11H8.5C9.32843 11 10 10.3284 10 9.5V6.5C10 5.67157 9.32843 5 8.5 5H8V3.25641C8 1.47326 6.67407 0 5 0Z" fill="#939BA1"/>
</svg>

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