feat/(Status[Base]Button): add a new Primary variant
we were missing this variant, needed for status-im/status-desktop#6081
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@ -17,6 +17,24 @@ Column {
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horizontalItemAlignment: Grid.AlignHCenter
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// Primary
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StatusButton {
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text: "Button"
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type: StatusBaseButton.Type.Primary
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}
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StatusButton {
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text: "Button"
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enabled: false
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type: StatusBaseButton.Type.Primary
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}
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StatusButton {
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text: "Button"
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loading: true
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type: StatusBaseButton.Type.Primary
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}
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// Large
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StatusButton {
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text: "Button"
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@ -15,7 +15,8 @@ Rectangle {
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enum Type {
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Normal,
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Danger
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Danger,
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Primary
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}
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property StatusIconSettings icon: StatusIconSettings {
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@ -145,7 +146,7 @@ Rectangle {
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color: d.textColor
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} // Text
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} // Ro
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} // Row
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onPressed: {
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@ -172,5 +173,4 @@ Rectangle {
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}
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}
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} // Sensor
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}
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@ -5,13 +5,18 @@ import StatusQ.Core.Theme 0.1
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StatusBaseButton {
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id: statusButton
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normalColor: type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor3
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: Theme.palette.dangerColor3
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hoverColor: type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor2
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: Theme.palette.dangerColor2
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normalColor: type === StatusBaseButton.Type.Primary ? Theme.palette.primaryColor1 :
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type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor3
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: Theme.palette.dangerColor3
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hoverColor: type === StatusBaseButton.Type.Primary ? Theme.palette.hoverColor(normalColor) :
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type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor2
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: Theme.palette.dangerColor2
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disaledColor: Theme.palette.baseColor2
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textColor: type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor1
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: Theme.palette.dangerColor1
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textColor: type === StatusBaseButton.Type.Primary ? Theme.palette.white :
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type === StatusBaseButton.Type.Normal ? Theme.palette.primaryColor1
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: Theme.palette.dangerColor1
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disabledTextColor: Theme.palette.baseColor1
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font.weight: type === StatusBaseButton.Type.Primary ? Font.Medium : Font.Normal
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}
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@ -100,6 +100,10 @@ QtObject {
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property color dropShadow: getColor('black', 0.12)
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property color backdropColor: getColor('black', 0.4)
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function hoverColor(normalColor) {
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return theme.name === "light" ? Qt.darker(normalColor, 1.1) : Qt.lighter(normalColor, 1.1)
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}
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property color baseColor1
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property color baseColor2
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property color baseColor3
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