feat: async validators
Allows asynchronous validation, with the ability to track the validated value for use in the StatusInput as a value that is separate from the entered text. Async operations are debounced internally to the StatusAsyncValidator. #### Introduce StatusAsyncValidator component: - `validate`: the input value to this function is the value sent to `asyncComplete`, which must be called by the validator. Return true when the value from the async operation is valid. - `asyncComplete`: signal to be called by the validator after the async operation has completed. It should contain the value returned by the async operation that should be validated in `validate`. - `validatedValue`: This is the valid value returned from the async operation. It it tracked separately so that the input text on the `StatusInput` can remain as entered by the user. Use this property and the `onValidatedValueChanged` signal handler for the “real” value to be used by other components.
This commit is contained in:
parent
e634c7ba20
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612cf4d3d5
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@ -1,6 +1,7 @@
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import QtQuick 2.14
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import QtQuick 2.14
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import StatusQ.Core 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 1.0
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls.Validators 0.1
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import StatusQ.Controls.Validators 0.1
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@ -33,8 +34,9 @@ Item {
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property real leftPadding: 16
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property real leftPadding: 16
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property real rightPadding: 16
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property real rightPadding: 16
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property list<StatusValidator> validators
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property list<StatusValidator> validators
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property list<StatusValidator> asyncValidators
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property list<StatusAsyncValidator> asyncValidators
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property int validationMode: StatusInput.ValidationMode.OnlyWhenDirty
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property int validationMode: StatusInput.ValidationMode.OnlyWhenDirty
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property string validatedValue
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property var pendingValidators: []
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property var pendingValidators: []
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@ -50,7 +52,7 @@ Item {
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statusBaseInput.valid = false
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statusBaseInput.valid = false
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statusBaseInput.pristine = true
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statusBaseInput.pristine = true
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statusBaseInput.text = ""
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statusBaseInput.text = ""
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errorMessage = ""
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root.errorMessage = ""
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}
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}
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function validate() {
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function validate() {
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@ -86,19 +88,21 @@ Item {
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}
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}
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if (asyncValidators.length && !Object.values(errors).length) {
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if (asyncValidators.length && !Object.values(errors).length) {
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root.pending = true
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for (let idx in asyncValidators) {
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for (let idx in asyncValidators) {
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let asyncValidator = asyncValidators[idx]
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let asyncValidator = asyncValidators[idx]
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if (pendingValidators.indexOf(asyncValidator.name) == -1) {
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asyncValidator.validationComplete.connect(function (value, valid) {
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asyncValidator.input = root
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updateAsyncValidity(asyncValidator.name, value, valid)
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pendingValidators.push(asyncValidator.name)
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})
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asyncValidator.validate(statusBaseInput.text)
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root.pending = true
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}
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pendingValidators.push(asyncValidator.name)
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asyncValidator.asyncOperationInternal(statusBaseInput.text)
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}
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}
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} else if (!asyncValidators.length && !Object.values(errors).length) {
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root.validatedValue = root.text
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}
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}
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}
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}
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function updateValidity(validatorName, result) {
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function updateAsyncValidity(validatorName, value, result) {
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if (!asyncErrors) {
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if (!asyncErrors) {
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asyncErrors = {}
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asyncErrors = {}
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}
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}
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@ -108,6 +112,7 @@ Item {
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delete asyncErrors[validatorName]
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delete asyncErrors[validatorName]
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}
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}
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errorMessage.text = ""
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errorMessage.text = ""
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root.validatedValue = value
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} else {
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} else {
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asyncErrors[validatorName] = result
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asyncErrors[validatorName] = result
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for (let idx in asyncValidators) {
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for (let idx in asyncValidators) {
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@ -0,0 +1,15 @@
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import StatusQ.Controls 0.1
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import StatusQ.Core.Utils 0.1
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StatusAsyncValidator {
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readonly property string uuid: Utils.uuid()
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name: "asyncEns"
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errorMessage: "ENS name could not be resolved in to an address"
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validate: function (asyncResult) {
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return Utils.isValidAddress(asyncResult)
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}
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}
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@ -0,0 +1,32 @@
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import QtQuick 2.13
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import StatusQ.Core.Backpressure 1.0
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Item {
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id: statusAsyncValidator
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property string name: ""
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property string errorMessage: "invalid input"
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signal asyncComplete(var result)
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signal validationComplete(var value, bool valid)
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// Prevents firing async operations before time has elapsed. If multiple
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// calls are attempted, the timer resets each time.
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property int debounceTime: 600
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property var validate: function (value) {
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return value === "async result"
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}
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property var asyncOperation: function(inputText) {
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// Do something with the input text. Once completed, fire the
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// `asyncComplete` signal
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asyncComplete("async result")
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}
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readonly property var asyncOperationInternal: Backpressure.debounce(statusAsyncValidator, debounceTime, function(inputText) {
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statusAsyncValidator.asyncOperation(inputText)
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})
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onAsyncComplete: function(result) {
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validationComplete(result, validate(result))
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}
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}
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@ -6,7 +6,6 @@ QtObject {
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property string name: ""
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property string name: ""
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property string errorMessage: "invalid input"
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property string errorMessage: "invalid input"
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property StatusInput input
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property var validate: function (value) {
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property var validate: function (value) {
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return true
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return true
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@ -2,6 +2,8 @@ module StatusQ.Controls.Validators
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StatusAddressValidator 0.1 StatusAddressValidator.qml
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StatusAddressValidator 0.1 StatusAddressValidator.qml
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StatusAddressOrEnsValidator 0.1 StatusAddressOrEnsValidator.qml
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StatusAddressOrEnsValidator 0.1 StatusAddressOrEnsValidator.qml
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StatusValidator 0.1 StatusValidator.qml
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StatusAsyncValidator 0.1 StatusAsyncValidator.qml
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StatusAsyncEnsValidator 0.1 StatusAsyncEnsValidator.qml
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StatusMinLengthValidator 0.1 StatusMinLengthValidator.qml
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StatusMinLengthValidator 0.1 StatusMinLengthValidator.qml
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StatusMaxLengthValidator 0.1 StatusMaxLengthValidator.qml
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StatusMaxLengthValidator 0.1 StatusMaxLengthValidator.qml
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StatusValidator 0.1 StatusValidator.qml
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@ -0,0 +1,123 @@
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pragma Singleton
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import QtQuick 2.0
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Item {
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id: backpressure
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property var _timers: ({})
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property int _nextId: 0
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function setTimeout(owner, timeout, callback) {
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var tid = ++_nextId;
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var cleanup = function() {
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if (tid !== null) {
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clearTimeout(tid);
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}
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}
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if (!owner) {
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owner = backpressure;
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}
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owner.Component.destruction.connect(cleanup);
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var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
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obj.triggered.connect(function() {
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callback();
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obj.destroy();
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owner.Component.destruction.disconnect(cleanup);
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delete _timers[tid];
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});
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obj.running = true;
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_timers[tid] = obj;
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return tid;
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}
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function clearTimeout(timerId) {
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if (!_timers.hasOwnProperty(timerId)) {
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return;
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}
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var timer = _timers[timerId];
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timer.stop();
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timer.destroy();
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delete _timers[timerId];
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}
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function oneInTime(owner, duration, callback) {
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var pending = false;
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var timerId = null;
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return function() {
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if (pending) {
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return;
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}
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pending = true;
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var args = arguments;
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callback.apply(null, args);
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timerId = setTimeout(owner, duration , function() {
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pending = false;
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}, duration);
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}
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}
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function promisedOneInTime(owner, callback) {
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var q = priv.loadPromiseLib();
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var promise = null;
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return function() {
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var args = arguments;
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if (promise !== null) {
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return q.rejected();
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}
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promise = q.promise(function(fulfill, reject) {
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fulfill(callback.apply(null, args));
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});
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promise.then(function() {
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promise = null;
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}, function() {
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promise = null;
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});
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return promise;
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};
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}
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function debounce(owner, duration, callback) {
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var timerId = null;
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return function() {
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var args = arguments;
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if (timerId !== null) {
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clearTimeout(timerId);
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}
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timerId = setTimeout(owner, duration, function() {
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timerId = null;
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callback.apply(null, args);
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});
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}
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}
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QtObject {
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id: priv
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property var q: null
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function loadPromiseLib() {
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if (q !== null) {
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return q.q;
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}
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q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
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if (q.hasOwnProperty("qmlErrors")) {
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console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
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}
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return q.q;
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}
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}
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}
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@ -0,0 +1,201 @@
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|
Apache License
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||||||
|
Version 2.0, January 2004
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|
http://www.apache.org/licenses/
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|
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|
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for any such Derivative Works as a whole, provided Your use,
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reproduction, and distribution of the Work otherwise complies with
|
||||||
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the conditions stated in this License.
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||||||
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|
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5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
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any Contribution intentionally submitted for inclusion in the Work
|
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by You to the Licensor shall be under the terms and conditions of
|
||||||
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this License, without any additional terms or conditions.
|
||||||
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Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
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|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
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names, trademarks, service marks, or product names of the Licensor,
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||||||
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except as required for reasonable and customary use in describing the
|
||||||
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origin of the Work and reproducing the content of the NOTICE file.
|
||||||
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|
||||||
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7. Disclaimer of Warranty. Unless required by applicable law or
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||||||
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agreed to in writing, Licensor provides the Work (and each
|
||||||
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Contributor provides its Contributions) on an "AS IS" BASIS,
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||||||
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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||||||
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implied, including, without limitation, any warranties or conditions
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
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PARTICULAR PURPOSE. You are solely responsible for determining the
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||||||
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appropriateness of using or redistributing the Work and assume any
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||||||
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risks associated with Your exercise of permissions under this License.
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||||||
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|
||||||
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8. Limitation of Liability. In no event and under no legal theory,
|
||||||
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whether in tort (including negligence), contract, or otherwise,
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||||||
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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liable to You for damages, including any direct, indirect, special,
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work stoppage, computer failure or malfunction, or any and all
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other commercial damages or losses), even if such Contributor
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has been advised of the possibility of such damages.
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|
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9. Accepting Warranty or Additional Liability. While redistributing
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the Work or Derivative Works thereof, You may choose to offer,
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and charge a fee for, acceptance of support, warranty, indemnity,
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or other liability obligations and/or rights consistent with this
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License. However, in accepting such obligations, You may act only
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defend, and hold each Contributor harmless for any liability
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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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|
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END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "{}"
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||||||
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replaced with your own identifying information. (Don't include
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the brackets!) The text should be enclosed in the appropriate
|
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comment syntax for the file format. We also recommend that a
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file or class name and description of purpose be included on the
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||||||
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same "printed page" as the copyright notice for easier
|
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identification within third-party archives.
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||||||
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Copyright {yyyy} {name of copyright owner}
|
||||||
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|
||||||
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Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
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you may not use this file except in compliance with the License.
|
||||||
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You may obtain a copy of the License at
|
||||||
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|
||||||
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http://www.apache.org/licenses/LICENSE-2.0
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||||||
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|
||||||
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Unless required by applicable law or agreed to in writing, software
|
||||||
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
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See the License for the specific language governing permissions and
|
||||||
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limitations under the License.
|
|
@ -0,0 +1,80 @@
|
||||||
|
[![Build Status](https://www.travis-ci.org/e-fever/backpressure.svg?branch=master)](https://www.travis-ci.org/e-fever/backpressure)
|
||||||
|
[![Build status](https://ci.appveyor.com/api/projects/status/knt6r7gra9dm0oui?svg=true)](https://ci.appveyor.com/project/benlau/backpressure)
|
||||||
|
|
||||||
|
Backpressure
|
||||||
|
============
|
||||||
|
|
||||||
|
Backpressure happens on a stream of data where you are not fast enough to process.
|
||||||
|
This library is designed to provide a few mechanism to handle it.
|
||||||
|
|
||||||
|
Installation
|
||||||
|
============
|
||||||
|
|
||||||
|
qpm install net.efever.backpressure
|
||||||
|
|
||||||
|
|
||||||
|
API
|
||||||
|
===
|
||||||
|
|
||||||
|
```
|
||||||
|
import Backpressure 1.0
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
**Backpressure.oneInTime(owner, duration, callback)**
|
||||||
|
|
||||||
|
It will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it will execute the callback immediately. Then it will be blocked within duration period. It could prevent to process the same event twice within the duration period.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```
|
||||||
|
|
||||||
|
Item {
|
||||||
|
id : item
|
||||||
|
property var processClick : Backpressure.oneInTime(item, 500, function(value) {
|
||||||
|
/* Callback */
|
||||||
|
});
|
||||||
|
|
||||||
|
MouseArea {
|
||||||
|
onClicked: {
|
||||||
|
processClick(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If the owner is destroyed, the callback will no longer be able to access.
|
||||||
|
|
||||||
|
**Backpressure.debounce(owner, duration, callback)**
|
||||||
|
|
||||||
|
If will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it won't execute the callback until the duration period finished. If user invoked the wrapper function again within the period, then the previous call will be dropped, and the timer is restarted.
|
||||||
|
|
||||||
|
It will guarantee only the last function call and parameter will be passed to the callback.
|
||||||
|
|
||||||
|
Reference: [ReactiveX - Debounce operator](http://reactivex.io/documentation/operators/debounce.html)
|
||||||
|
|
||||||
|
**Backpressure.promisedOneInTime(owner, callback)**
|
||||||
|
|
||||||
|
This function is similar to oneInTime that will create a wrapper of the callback. But it does not take a timeout value as an argument of the construction function.
|
||||||
|
|
||||||
|
Instead, it will convert the return from the callback to a promise object. Then blocks successively calls until the promise is resolved/rejected.
|
||||||
|
|
||||||
|
The wrapper function returns a promise represents the result of the callback. If that is blocked, it will simply a rejected promise.
|
||||||
|
|
||||||
|
You must install QuickPromise in order to use this funciton.
|
||||||
|
|
||||||
|
Example
|
||||||
|
```
|
||||||
|
|
||||||
|
var timeout = Backpressure.promisedOneInTime(anyItem, function(delay) {
|
||||||
|
return Q.promise(function(fulfill, reject) {
|
||||||
|
Q.setTimeout(function() {
|
||||||
|
fulfill();
|
||||||
|
}, delay);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
var promise1 = timeout(1000); // Pending
|
||||||
|
var promise2 = timeout(1000); // Rejected
|
||||||
|
|
||||||
|
```
|
|
@ -0,0 +1,3 @@
|
||||||
|
module StatusQ.Core.Backpressure
|
||||||
|
|
||||||
|
singleton Backpressure 1.0 Backpressure.qml
|
|
@ -26,6 +26,10 @@ QtObject {
|
||||||
const isDomain = /(?:(?:(?<thld>[\w\-]*)(?:\.))?(?<sld>[\w\-]*))\.(?<tld>[\w\-]*)/.test(inputValue)
|
const isDomain = /(?:(?:(?<thld>[\w\-]*)(?:\.))?(?<sld>[\w\-]*))\.(?<tld>[\w\-]*)/.test(inputValue)
|
||||||
return isEmail || isDomain || (inputValue.startsWith("@") && inputValue.length > 1)
|
return isEmail || isDomain || (inputValue.startsWith("@") && inputValue.length > 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function uuid() {
|
||||||
|
return Date.now().toString(36) + Math.random().toString(36).substr(2, 5)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue