feat: async validators

Allows asynchronous validation, with the ability to track the validated value for use in the StatusInput as a value that is separate from the entered text.

Async operations are debounced internally to the StatusAsyncValidator.

#### Introduce StatusAsyncValidator component:
- `validate`: the input value to this function is the value sent to `asyncComplete`, which must be called by the validator. Return true when the value from the async operation is valid.
- `asyncComplete`: signal to be called by the validator after the async operation has completed. It should contain the value returned by the async operation that should be validated in `validate`.
- `validatedValue`: This is the valid value returned from the async operation. It it tracked separately so that the input text on the `StatusInput` can remain as entered by the user. Use this property and the `onValidatedValueChanged` signal handler for the “real” value to be used by other components.
This commit is contained in:
Eric Mastro 2021-09-16 15:19:22 +10:00 committed by Pascal Precht
parent e634c7ba20
commit 612cf4d3d5
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10 changed files with 475 additions and 11 deletions

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@ -1,6 +1,7 @@
import QtQuick 2.14 import QtQuick 2.14
import StatusQ.Core 0.1 import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 1.0
import StatusQ.Core.Theme 0.1 import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1 import StatusQ.Controls 0.1
import StatusQ.Controls.Validators 0.1 import StatusQ.Controls.Validators 0.1
@ -33,8 +34,9 @@ Item {
property real leftPadding: 16 property real leftPadding: 16
property real rightPadding: 16 property real rightPadding: 16
property list<StatusValidator> validators property list<StatusValidator> validators
property list<StatusValidator> asyncValidators property list<StatusAsyncValidator> asyncValidators
property int validationMode: StatusInput.ValidationMode.OnlyWhenDirty property int validationMode: StatusInput.ValidationMode.OnlyWhenDirty
property string validatedValue
property var pendingValidators: [] property var pendingValidators: []
@ -50,7 +52,7 @@ Item {
statusBaseInput.valid = false statusBaseInput.valid = false
statusBaseInput.pristine = true statusBaseInput.pristine = true
statusBaseInput.text = "" statusBaseInput.text = ""
errorMessage = "" root.errorMessage = ""
} }
function validate() { function validate() {
@ -86,19 +88,21 @@ Item {
} }
if (asyncValidators.length && !Object.values(errors).length) { if (asyncValidators.length && !Object.values(errors).length) {
root.pending = true
for (let idx in asyncValidators) { for (let idx in asyncValidators) {
let asyncValidator = asyncValidators[idx] let asyncValidator = asyncValidators[idx]
if (pendingValidators.indexOf(asyncValidator.name) == -1) { asyncValidator.validationComplete.connect(function (value, valid) {
asyncValidator.input = root updateAsyncValidity(asyncValidator.name, value, valid)
pendingValidators.push(asyncValidator.name) })
asyncValidator.validate(statusBaseInput.text) root.pending = true
} pendingValidators.push(asyncValidator.name)
asyncValidator.asyncOperationInternal(statusBaseInput.text)
} }
} else if (!asyncValidators.length && !Object.values(errors).length) {
root.validatedValue = root.text
} }
} }
function updateValidity(validatorName, result) { function updateAsyncValidity(validatorName, value, result) {
if (!asyncErrors) { if (!asyncErrors) {
asyncErrors = {} asyncErrors = {}
} }
@ -108,6 +112,7 @@ Item {
delete asyncErrors[validatorName] delete asyncErrors[validatorName]
} }
errorMessage.text = "" errorMessage.text = ""
root.validatedValue = value
} else { } else {
asyncErrors[validatorName] = result asyncErrors[validatorName] = result
for (let idx in asyncValidators) { for (let idx in asyncValidators) {

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@ -0,0 +1,15 @@
import StatusQ.Controls 0.1
import StatusQ.Core.Utils 0.1
StatusAsyncValidator {
readonly property string uuid: Utils.uuid()
name: "asyncEns"
errorMessage: "ENS name could not be resolved in to an address"
validate: function (asyncResult) {
return Utils.isValidAddress(asyncResult)
}
}

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@ -0,0 +1,32 @@
import QtQuick 2.13
import StatusQ.Core.Backpressure 1.0
Item {
id: statusAsyncValidator
property string name: ""
property string errorMessage: "invalid input"
signal asyncComplete(var result)
signal validationComplete(var value, bool valid)
// Prevents firing async operations before time has elapsed. If multiple
// calls are attempted, the timer resets each time.
property int debounceTime: 600
property var validate: function (value) {
return value === "async result"
}
property var asyncOperation: function(inputText) {
// Do something with the input text. Once completed, fire the
// `asyncComplete` signal
asyncComplete("async result")
}
readonly property var asyncOperationInternal: Backpressure.debounce(statusAsyncValidator, debounceTime, function(inputText) {
statusAsyncValidator.asyncOperation(inputText)
})
onAsyncComplete: function(result) {
validationComplete(result, validate(result))
}
}

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@ -6,7 +6,6 @@ QtObject {
property string name: "" property string name: ""
property string errorMessage: "invalid input" property string errorMessage: "invalid input"
property StatusInput input
property var validate: function (value) { property var validate: function (value) {
return true return true

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@ -2,6 +2,8 @@ module StatusQ.Controls.Validators
StatusAddressValidator 0.1 StatusAddressValidator.qml StatusAddressValidator 0.1 StatusAddressValidator.qml
StatusAddressOrEnsValidator 0.1 StatusAddressOrEnsValidator.qml StatusAddressOrEnsValidator 0.1 StatusAddressOrEnsValidator.qml
StatusValidator 0.1 StatusValidator.qml StatusAsyncValidator 0.1 StatusAsyncValidator.qml
StatusAsyncEnsValidator 0.1 StatusAsyncEnsValidator.qml
StatusMinLengthValidator 0.1 StatusMinLengthValidator.qml StatusMinLengthValidator 0.1 StatusMinLengthValidator.qml
StatusMaxLengthValidator 0.1 StatusMaxLengthValidator.qml StatusMaxLengthValidator 0.1 StatusMaxLengthValidator.qml
StatusValidator 0.1 StatusValidator.qml

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@ -0,0 +1,123 @@
pragma Singleton
import QtQuick 2.0
Item {
id: backpressure
property var _timers: ({})
property int _nextId: 0
function setTimeout(owner, timeout, callback) {
var tid = ++_nextId;
var cleanup = function() {
if (tid !== null) {
clearTimeout(tid);
}
}
if (!owner) {
owner = backpressure;
}
owner.Component.destruction.connect(cleanup);
var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
obj.triggered.connect(function() {
callback();
obj.destroy();
owner.Component.destruction.disconnect(cleanup);
delete _timers[tid];
});
obj.running = true;
_timers[tid] = obj;
return tid;
}
function clearTimeout(timerId) {
if (!_timers.hasOwnProperty(timerId)) {
return;
}
var timer = _timers[timerId];
timer.stop();
timer.destroy();
delete _timers[timerId];
}
function oneInTime(owner, duration, callback) {
var pending = false;
var timerId = null;
return function() {
if (pending) {
return;
}
pending = true;
var args = arguments;
callback.apply(null, args);
timerId = setTimeout(owner, duration , function() {
pending = false;
}, duration);
}
}
function promisedOneInTime(owner, callback) {
var q = priv.loadPromiseLib();
var promise = null;
return function() {
var args = arguments;
if (promise !== null) {
return q.rejected();
}
promise = q.promise(function(fulfill, reject) {
fulfill(callback.apply(null, args));
});
promise.then(function() {
promise = null;
}, function() {
promise = null;
});
return promise;
};
}
function debounce(owner, duration, callback) {
var timerId = null;
return function() {
var args = arguments;
if (timerId !== null) {
clearTimeout(timerId);
}
timerId = setTimeout(owner, duration, function() {
timerId = null;
callback.apply(null, args);
});
}
}
QtObject {
id: priv
property var q: null
function loadPromiseLib() {
if (q !== null) {
return q.q;
}
q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
if (q.hasOwnProperty("qmlErrors")) {
console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
}
return q.q;
}
}
}

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@ -0,0 +1,201 @@
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@ -0,0 +1,80 @@
[![Build Status](https://www.travis-ci.org/e-fever/backpressure.svg?branch=master)](https://www.travis-ci.org/e-fever/backpressure)
[![Build status](https://ci.appveyor.com/api/projects/status/knt6r7gra9dm0oui?svg=true)](https://ci.appveyor.com/project/benlau/backpressure)
Backpressure
============
Backpressure happens on a stream of data where you are not fast enough to process.
This library is designed to provide a few mechanism to handle it.
Installation
============
qpm install net.efever.backpressure
API
===
```
import Backpressure 1.0
```
**Backpressure.oneInTime(owner, duration, callback)**
It will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it will execute the callback immediately. Then it will be blocked within duration period. It could prevent to process the same event twice within the duration period.
Example:
```
Item {
id : item
property var processClick : Backpressure.oneInTime(item, 500, function(value) {
/* Callback */
});
MouseArea {
onClicked: {
processClick(value);
}
}
}
```
If the owner is destroyed, the callback will no longer be able to access.
**Backpressure.debounce(owner, duration, callback)**
If will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it won't execute the callback until the duration period finished. If user invoked the wrapper function again within the period, then the previous call will be dropped, and the timer is restarted.
It will guarantee only the last function call and parameter will be passed to the callback.
Reference: [ReactiveX - Debounce operator](http://reactivex.io/documentation/operators/debounce.html)
**Backpressure.promisedOneInTime(owner, callback)**
This function is similar to oneInTime that will create a wrapper of the callback. But it does not take a timeout value as an argument of the construction function.
Instead, it will convert the return from the callback to a promise object. Then blocks successively calls until the promise is resolved/rejected.
The wrapper function returns a promise represents the result of the callback. If that is blocked, it will simply a rejected promise.
You must install QuickPromise in order to use this funciton.
Example
```
var timeout = Backpressure.promisedOneInTime(anyItem, function(delay) {
return Q.promise(function(fulfill, reject) {
Q.setTimeout(function() {
fulfill();
}, delay);
});
});
var promise1 = timeout(1000); // Pending
var promise2 = timeout(1000); // Rejected
```

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@ -0,0 +1,3 @@
module StatusQ.Core.Backpressure
singleton Backpressure 1.0 Backpressure.qml

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@ -26,6 +26,10 @@ QtObject {
const isDomain = /(?:(?:(?<thld>[\w\-]*)(?:\.))?(?<sld>[\w\-]*))\.(?<tld>[\w\-]*)/.test(inputValue) const isDomain = /(?:(?:(?<thld>[\w\-]*)(?:\.))?(?<sld>[\w\-]*))\.(?<tld>[\w\-]*)/.test(inputValue)
return isEmail || isDomain || (inputValue.startsWith("@") && inputValue.length > 1) return isEmail || isDomain || (inputValue.startsWith("@") && inputValue.length > 1)
} }
function uuid() {
return Date.now().toString(36) + Math.random().toString(36).substr(2, 5)
}
} }