fix(StatusPinInput): `forceFocus` function exposed

This commit is contained in:
Sale Djenic 2022-06-07 16:17:14 +02:00 committed by saledjenic
parent 05250a6eab
commit 2b4398830a
1 changed files with 36 additions and 9 deletions

View File

@ -110,7 +110,7 @@ Item {
Initializes pin input bringing it to its initial state.
It is directly called in Component.onCompleted slot and can be called whenever you need resetting it.
It can be called whenever you need resetting it.
*/
function statesInitialization() {
d.currentPinIndex = 0
@ -118,12 +118,41 @@ Item {
for (var i = 1; i < root.pinLen; i++) {
repeater.itemAt(i).innerState = "EMPTY"
}
inputText.text = ""
}
width: (root.circleDiameter + root.circleSpacing) * root.pinLen
height: root.circleDiameter
/*
\qmlmethod StatusPinInput::forceFocus()
Component.onCompleted: { statesInitialization() }
Convenient method to force active focus in case it gets stolen by any other component.
*/
function forceFocus() {
inputText.forceActiveFocus()
d.activateBlink()
}
/*
\qmlmethod StatusPinInput::setPin(pin)
Sets the pin input, setting state of each digit to "FILLED".
It won't do anything if pin length is different from the set `pinLen`.
*/
function setPin(pin) {
if(pin.length !== root.pinLen)
return
d.currentPinIndex = root.pinLen - 1
inputText.text = pin
for (var i = 0; i < root.pinLen; i++) {
const currItem = repeater.itemAt(i)
currItem.innerState = "FILLED"
}
}
width: (root.circleDiameter + root.circleSpacing) * root.pinLen - root.circleSpacing
height: root.circleDiameter
// Pin input data management object:
TextInput {
@ -147,7 +176,8 @@ Item {
else if (text.length <= (d.currentPinIndex + 1)) {
if(d.currentPinIndex < root.pinLen)
repeater.itemAt(d.currentPinIndex).innerState = "EMPTY"
d.currentPinIndex--
if(d.currentPinIndex > 0)
d.currentPinIndex--
repeater.itemAt(d.currentPinIndex).innerState = "NEXT"
}
@ -226,10 +256,7 @@ Item {
hoverEnabled: true
// MouseArea behavior:
onClicked: {
inputText.forceActiveFocus()
d.activateBlink ()
}
onClicked: forceFocus()
onContainsMouseChanged: { if(containsMouse) { cursorShape = Qt.PointingHandCursor } }
}
}