65 lines
2.5 KiB
Nix
65 lines
2.5 KiB
Nix
{ system ? builtins.currentSystem
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, config ? { android_sdk.accept_license = true; }, overlays ? []
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, pkgs ? (import <nixpkgs> { inherit system config overlays; })
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, target-os }:
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with pkgs;
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let
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sanitized-target-os =
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if (builtins.any (os: target-os == os) [ "linux" "android" "windows" "macos" "darwin" "ios" "all" ])
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then target-os
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else throw "Unknown value for target-os: '${target-os}'";
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# based on the value passed in through target-os, check if we're targetting a desktop platform
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targetDesktop = {
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"linux" = true;
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"windows" = true;
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"macos" = true;
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"darwin" = true;
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"all" = true;
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}.${sanitized-target-os} or false;
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# based on the value passed in through target-os, check if we're targetting a mobile platform
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targetMobile = {
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"android" = true;
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"ios" = true;
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"all" = true;
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}.${sanitized-target-os} or false;
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# TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib)
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_stdenv = stdenvNoCC;
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statusDesktop = callPackage ./nix/desktop { inherit target-os; stdenv = _stdenv; };
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statusMobile = callPackage ./nix/mobile { inherit target-os config; status-go = status-go.package; stdenv = _stdenv; };
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status-go = callPackage ./nix/status-go { inherit (xcodeenv) composeXcodeWrapper; inherit (statusMobile) xcodewrapperArgs; androidPkgs = statusMobile.androidComposition; };
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nodejs' = pkgs.nodejs-10_x;
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yarn' = yarn.override { nodejs = nodejs'; };
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nodeInputs = import ./nix/global-node-packages/output {
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# The remaining dependencies come from Nixpkgs
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inherit pkgs;
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nodejs = nodejs';
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};
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nodePkgBuildInputs = [
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nodejs'
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python27 # for e.g. gyp
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yarn'
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] ++ (map (x: nodeInputs."${x}") (builtins.attrNames nodeInputs));
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in _stdenv.mkDerivation rec {
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name = "status-react-build-env";
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buildInputs = with _stdenv; [
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clojure
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leiningen
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maven
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watchman
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status-go.package
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] ++ nodePkgBuildInputs
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++ lib.optional isDarwin cocoapods
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++ lib.optional (!isDarwin) gcc7
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++ lib.optionals targetDesktop statusDesktop.buildInputs
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++ lib.optionals targetMobile statusMobile.buildInputs;
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shellHook =
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status-go.shellHook +
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lib.optionalString targetDesktop statusDesktop.shellHook +
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lib.optionalString targetMobile statusMobile.shellHook;
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hardeningDisable = status-go.hardeningDisable;
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}
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