status-mobile/android/app/build.gradle

249 lines
9.3 KiB
Groovy

apply plugin: "com.android.application"
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
nodeExecutableAndArgs: ["node", "--max-old-space-size=4096"],
entryFile: "index.android.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
def getVersionCode = { ->
new ByteArrayOutputStream().withStream { stdOut ->
exec {
commandLine "git", "rev-list", "--count", "HEAD"
standardOutput = stdOut
}
return stdOut.toString().toInteger()
}
}
def getVersionName = { ->
new ByteArrayOutputStream().withStream { stdOut ->
exec {
commandLine "git", "describe", "--tags", "--always", "--dirty=+"
standardOutput = stdOut
}
return stdOut.toString().replaceAll("\\s","")
}
}
android {
compileSdkVersion 24
buildToolsVersion "24.0.2"
defaultConfig {
applicationId "im.status.ethereum"
minSdkVersion 18
targetSdkVersion 23
multiDexEnabled true
versionCode getVersionCode()
versionName getVersionName()
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
/**
* Fix for: (https://github.com/ReactiveX/RxJava/issues/4445)
* Execution failed for task ':app:transformResourcesWithMergeJavaResForDebug'.
* > com.android.build.api.transform.TransformException: com.android.builder.packaging.DuplicateFileException:
* Duplicate files copied in APK META-INF/rxjava.properties
*/
packagingOptions {
exclude 'META-INF/rxjava.properties'
}
dexOptions {
jumboMode true
javaMaxHeapSize "4g"
}
signingConfigs {
release {
storeFile file(STATUS_RELEASE_STORE_FILE.replaceAll("~", System.properties['user.home']))
storePassword STATUS_RELEASE_STORE_PASSWORD
keyAlias STATUS_RELEASE_KEY_ALIAS
keyPassword STATUS_RELEASE_KEY_PASSWORD
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
debug {
versionNameSuffix "-SNAPSHOT"
}
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
sourceSets { main { jniLibs.srcDirs 'libs' } }
}
dependencies {
compile project(':react-native-svg')
compile project(':react-native-mapbox-gl')
compile 'com.android.support:multidex:1.0.1'
compile project(':react-native-http-bridge')
compile project(':nfc-react-native')
compile project(':instabug-reactnative')
compile project(':react-native-splash-screen')
compile project(':react-native-image-resizer')
compile project(':react-native-dialogs')
compile project(':react-native-randombytes')
compile project(':react-native-android-sms-listener')
compile project(':realm')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
compile project(':react-native-contacts')
compile project(':react-native-i18n')
compile project(':react-native-linear-gradient')
compile project(':react-native-camera')
compile project(':react-native-status')
compile project(':react-native-orientation')
compile project(':react-native-fs')
compile project(':react-native-image-crop-picker')
compile project(':react-native-webview-bridge')
compile 'testfairy:testfairy-android-sdk:1.+@aar'
compile project(':react-native-config')
compile project(':react-native-fcm')
compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
compile 'status-im:function:0.0.1'
compile fileTree(dir: "node_modules/realm/android/libs", include: ["*.jar"])
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
// Must be at bottom to avoid dependency collision
apply plugin: "com.google.gms.google-services"
task hemroidBuild(type: Exec) {
def rootDir = project.rootDir
def localProperties = new File(rootDir, "local.properties")
def ndkDir = "$System.env.ANDROID_NDK_HOME"
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
ndkDir = properties.getProperty('ndk.dir')
}
executable "$ndkDir/ndk-build"
}
preBuild.dependsOn hemroidBuild