{ pkgs ? import {}, target-os ? "all" }: with pkgs; let projectDeps = import ./default.nix { inherit target-os; }; targetMobile = { "android" = true; "ios" = true; "all" = true; }.${target-os} or false; # TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib) _stdenv = stdenvNoCC; _mkShell = mkShell.override { stdenv = _stdenv; }; in _mkShell { buildInputs = [ # utilities bash curl git jq ncurses lsof # used in scripts/start-react-native.sh ps # used in scripts/start-react-native.sh unzip wget ] ++ lib.optionals targetMobile [ bundler ruby ]; # bundler/ruby used for fastlane inputsFrom = [ projectDeps ]; shellHook = '' set -e '' + projectDeps.shellHook + '' if [ -n "$ANDROID_SDK_ROOT" ] && [ ! -d "$ANDROID_SDK_ROOT" ]; then ./scripts/setup # we assume that if the Android SDK dir does not exist, setup script needs to be run fi set +e ''; }