All the code has been implemented in statusgo: status-im/status-go#1466
Basically all the whisper filter management is done at that level.
Technical description
On startup we load all chats and send a list of them to status go:
For a public chat: {:chatId "status"}, we create a single filter, based on the name of the chat.
For each contact added by us, each user in a group chat and each one to one chat open, we send:
{:chatId "0x", :oneToOne true}. This will create a chats, to listen to their contact code.
Any previously negotiated topic is also returned.
Once loaded, we create our filters, and upsert the mailserver topics, both of which are solely based on the filters loaded.
In order to remove a chat, we delete/stopwatching first the the filter in status-react and then ask status-go to remove the filter. For a public chat we always remove, for a one-to-one we remove only if the user is not in our contacts, or in a group chat or we have a chat open. Negotiated topics are never removed, as otherwise the other user won't be able to contact us anymore.
On stopping whisper we don't have to ask status-go to remove filters as they are removed automatically.
Some more logic can be pushed in status-go, but that will be in subsequent PRs.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
[#7454] fix add basic copy to public chat empty screen state + chat messages-views intro screens for all chats
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
In some cases (say the clock of the device has drifted) specifying a `to` parameter
is decrimental and might result in missing messages.
We have changed the mailservers to default `to` if not present to `now`,
which should gives us better guarantees.
We also removed the 24 hours limit as now all the requests will be
paginated according to the `limit` parameter.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
Sometimes it happens that the expired signal is received while the
there's a new request in flight.
This happens in cases such as:
1) We send a request (A)
2) We get disconnected from the mailserver
3) We connect to a new mailserver
4) We send a request (B)
5) We receive an expired signal for A
In such cases the request should not be retried or counted as a failure.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
When we are offline, we don't try to change mailserver, and we don't
show a pop up to the user, as it is not that the mailserver is not
working, we are just offline.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
If the initial request fails we immediately show the error pop-up. This
PR changes the behavior so that it is retried just like any other
request. If 3 requests in a row fail, we show the error pop up if the
user has specifically set a mailserver, otherwise is changed
automatically.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
Currently we use a single topic for discovery.
This provides the best obscurity at the cost of bandwidth, as a message
sent on the discovery topic will be received by any peer.
This PR changes this behavior and start listening on a partitioned
topic.
Each pk will be hashed to a limited number of topics.
Everytime someone is in a conversation with someone from another topic
they will have to listen as well to avoid loosing obscurity, because we
only forward messages that we also advertise in the bloom filter.
The choice for the number of partitions depends on 2 factors:
1) The expected number of users using the network
2) The average number of contacts each user
Any change to the discovery topic will need to be split across 3
releases, to avoid breaking compatibility:
1) Listen to the new and old topic, publish to the old topic
2) Listen to the new and old topic, publish to the new topic
3) Listen to the new topic, publish to the new topic
This is step 1.
We now check that we are only connected to some `peers` instead of using `NetInfo` from `react-native`.
This is because it has been reported to be quite flaky at times, not reporting online status after sleeping, and for privacy concerns (on ios it pings `apple.com`, on desktop `google.com`).
Adds a new banner `Wallet Offline` and change `Connecting to peers` to `Chat offline`.
A message will be marked as `Sent` only if it made it to the mailserver you are connected to, which will increase the guarantees that we can make about a message (if you see it as sent, it has reached at least a mailserver), this has the consequence that:
- If you are not connected to any mailserver or the mailserver is non responsive/down, and you send a message, it will be marked as `Not sent`, although it might have been actually made it in the network.
Probably this is something that we would like to communicate to the user through UX (i.e. tick if made it to at least a peer, double tick if it made to a mailserver )
Currently I have only enabled this feature in nightlies & devs, I would give it a run and see how we feel about it.
There is no need to wait for `Statusgo.Login` callback in order to start
unlocking realm db: currently it is encrypted via a key which is derived
from user’s password, so we can try to unlock that DB before starting
node. That’s how password will be checked. Right after that `:home`
screen is shown, the node is started, then `Statusgo.Login` executed.
The difference in sign in duration is more noticeable on Android
devices, where `Statusgo.Login` is much slower because of PFS database
encryption.
Connection check should be skipped if the user has logged out, otherwise
`app-db` may end up in an invalid state which causes an error and red screen
in dev mode.
- do not logout and remove previous mailserver
from peers when changing mailserver
- rename wnode mailserver
- move transport.inbox to mailserver.core
- fix all subs and db keys
Signed-off-by: yenda <eric@status.im>