status-mobile/default.nix

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Nix
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# target-os = [ 'windows' 'linux' 'macos' 'android' 'ios' ]
{ pkgs ? import ((import <nixpkgs> { }).fetchFromGitHub {
owner = "status-im";
repo = "nixpkgs";
rev = "15623aac6e8cbfa24d4268195bc8eda7303ea2ff";
sha256 = "0crjmspk65rbpkl3kqcj7433355i9fy530lhc48g2cz75xjk4sxh";
}) { config = { }; },
target-os ? "" }:
with pkgs;
let
targetDesktop = {
"linux" = true;
"windows" = true;
"macos" = true;
"" = true;
}.${target-os} or false;
targetMobile = {
"android" = true;
"ios" = true;
"" = true;
}.${target-os} or false;
# TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib)
_stdenv = if target-os == "ios" || target-os == "" then stdenvNoCC else stdenv;
statusDesktop = callPackage ./scripts/lib/setup/nix/desktop { inherit target-os; stdenv = _stdenv; };
statusMobile = callPackage ./scripts/lib/setup/nix/mobile { inherit target-os; stdenv = _stdenv; };
nodeInputs = import ./scripts/lib/setup/nix/global-node-packages/output {
# The remaining dependencies come from Nixpkgs
inherit pkgs;
inherit nodejs;
};
nodePkgs = [
nodejs
python27 # for e.g. gyp
yarn
] ++ (map (x: nodeInputs."${x}") (builtins.attrNames nodeInputs));
in _stdenv.mkDerivation rec {
name = "env";
env = buildEnv { name = name; paths = buildInputs; };
buildInputs = with _stdenv; [
bash
clojure
curl
git
jq
leiningen
lsof # used in scripts/start-react-native.sh
maven
ncurses
ps # used in scripts/start-react-native.sh
watchman
unzip
wget
] ++ nodePkgs
++ lib.optional isDarwin cocoapods
++ lib.optional targetDesktop statusDesktop.buildInputs
++ lib.optional targetMobile statusMobile.buildInputs;
shellHook =
''
set -e
'' +
lib.optionalString targetDesktop statusDesktop.shellHook +
lib.optionalString targetMobile statusMobile.shellHook +
''
if [ -n "$ANDROID_SDK_ROOT" ] && [ ! -d "$ANDROID_SDK_ROOT" ]; then
./scripts/setup # we assume that if the Android SDK dir does not exist, make setup needs to be run
fi
set +e
'';
hardeningDisable = statusDesktop.hardeningDisable;
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}