status-mobile/derivation.nix

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{ system ? builtins.currentSystem
, config ? { android_sdk.accept_license = true; }, overlays ? []
, pkgs ? (import <nixpkgs> { inherit system config overlays; })
, target-os }:
with pkgs;
let
platform = callPackage ./nix/platform.nix { inherit target-os; };
# TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib)
_stdenv = stdenvNoCC;
statusDesktop = callPackage ./nix/desktop { inherit target-os status-go; stdenv = _stdenv; };
statusMobile = callPackage ./nix/mobile { inherit target-os config status-go; stdenv = _stdenv; };
status-go = callPackage ./nix/status-go { inherit target-os; inherit (xcodeenv) composeXcodeWrapper; inherit (statusMobile) xcodewrapperArgs; androidPkgs = statusMobile.androidComposition; };
nodejs' = nodejs-10_x;
yarn' = yarn.override { nodejs = nodejs'; };
nodeInputs = import ./nix/global-node-packages/output {
# The remaining dependencies come from Nixpkgs
inherit pkgs;
nodejs = nodejs';
};
nodePkgBuildInputs = [
nodejs'
python27 # for e.g. gyp
yarn'
] ++ (builtins.attrValues nodeInputs);
in _stdenv.mkDerivation rec {
name = "status-react-build-env";
buildInputs = with _stdenv; [
clojure
leiningen
maven
watchman
] ++ nodePkgBuildInputs
++ lib.optional isDarwin cocoapods
++ lib.optional (isDarwin && !platform.targetIOS) clang
++ lib.optional (!isDarwin) gcc7
++ lib.optionals platform.targetDesktop statusDesktop.buildInputs
++ lib.optionals platform.targetMobile statusMobile.buildInputs;
shellHook =
lib.optionalString platform.targetDesktop statusDesktop.shellHook +
lib.optionalString platform.targetMobile statusMobile.shellHook;
}