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README.md
status-js
Javascript client for sending / receiving messages in Status
WIP. DO NOT USE IN PRODUCTION. HIGH RISK ⚠
Installation
npm install status-js-api
Alternatively, you can use yarn
.
Usage
Requirements
This package requires geth
, status-go
, or murmur
to be able to connect to Whisper v6.
Using geth
Use the following command and flags to start geth
$ geth --testnet --syncmode=light --ws --wsport=8546 --wsaddr=localhost --wsorigins=statusjs --rpc --maxpeers=25 --shh --shh.pow=0.002 --wsapi=web3,shh,admin
Also, due to the lack of nodes with Whisper enabled, you need to create a static-nodes.json file, that must be placed in a specific path (if using ropsten
in a linux environment, ~/.ethereum/testnet/geth/static-nodes.json
Using murmur
$ murmur-client --ws --no-bridge
See murmur
documentation for additional details.
Using status-go
$ /path/to/status-go/statusd
See status-go
documentation for additional details.
API
constructor
Constructs a new status client object
new StatusJS();
// basic instantiation
const StatusJS = require('status-js-api');
const status = new StatusJS();
connect
Connect to a web3 whisper provider
status.connect(url, [privateKey]);
await status.connect("ws://localhost:8546", "0x1122...9900");
Arguments
- url - an address of a valid http, websocket or ipc provider.
- privateKey - private key of the user that will send / receive messages. It will be added to the whisper node. Default: random private key. Optional
connectToProvider
Connect to a custom web3 whisper provider
status.connectToProvider(provider, [privateKey]);
await status.connect(murmurClient.provider, "0x1122...9900");
Arguments
- provider - Custom web3 provider
- privateKey - private key of the user that will send / receive messages. It will be added to the whisper node. Default: random private key. Optional
isListening
Checks if the node is listening for peers.
status.isListening()
if (status.isListening()) {
// Do something
}
joinChat
Joins a public channel
status.joinChat(channel);
await status.joinChat("#mytest");
Arguments
- channel - public channel name.
onUserMessage
Process incoming private messages
status.onUserMessage(cb); // private messages
status.onUserMessage((err, data) => {
if(err)
console.error(err);
else
console.dir(data); // message information
});
Arguments
- cb - a callback that will be called, possibly with an error, when a message is received. If there is no error, the first argument will be null.
onChannelMessage
Process incoming public messages
status.onChannelMessage(channel, cb); // public messages
status.onChannelMessage("#mytest", (err, data) => {
if(err)
console.error(err);
else
console.dir(data); // message information
});
Arguments
- channel - public channel name.
- cb - a callback that will be called, possibly with an error, when a message is received. If there is no error, the first argument will be null.
onMessage
Process both incoming public and private messages
status.onMessage(channel, cb); // public messages
status.onMessage(cb); // private messages
status.onMessage("#mytest", (err, data) => {
if(err)
console.error(err);
else
console.dir(data); // message information
});
Arguments
- channel - public channel name. Optional
- cb - a callback that will be called, possibly with an error, when a message is received. If there is no error, the first argument will be null.
onChatRequest
Process incoming chat requests messages from other users
status.onChatRequest(cb);
status.onChatRequest((err, data) => {
if(err)
console.error(err);
else
console.dir(data);
// message information
// {
// displayName, // Display Name
// profilePic, // Base64 Profile picture
// username // Random username (Adjective1 Adjective2 Animal)
// }
});
Arguments
- cb - a callback that will be called, possibly with an error, when a chat request is received. If there is no error, the first argument will be null.
isSubscribedTo
Check if client has joined a channel
status.isSubscribedTo(channel);
if (status.isSubscribedTo("#mytest")) {
// Do something
}
Arguments
- channel - public channel name.
leaveChat
Leaves a public channel
status.leaveChat(channel);
status.leaveChat("#mytest");
Arguments
- channel - public channel name.
getPublicKey
Returns a string with the public key
status.getPublicKey();
await status.getPublicKey(); // "0x1122...9900"
getUserName
Returns the random username for the public key
status.getUserName([pubKey]);
await status.getUserName(); // "Adjective1 Adjective2 Animal"
await status.getUserName("0x1122...9900");
Arguments
- pubKey - public key to obtain the username. Default: generate username for the current user. Optional.
addContact
Add a contact by pubKey. (TODO: send contact request msg)
status.addContact(pubKey, [cb]);
status.addContact("0x1122...9900");
Arguments
- pubKey - public key to add as a contact.
- cb - a callback that will be called, possibly with an error, when the contact is added. If there is no error, the first argument will be null. Optional.
removeContact
Remove a contact by pubKey.
status.removeContact(pubKey);
status.removeContact("0x1122...9900");
Arguments
- pubKey - public key to remove from known contacts.
TODO
-
sendUserMessage(contactCode, msg, [cb])
-
sendGroupMessage(channelName, msg, [cb])
-
sendJsonMessage(destination, msg, [cb])
-
sendMessage(destination, msg, [cb])
-
mailservers.useMailserver(enode, [cb])
-
mailservers.requestUserMessages(options, cb)
-
mailservers.requestChannelMessages(topic, options, cb)
See the examples for usage in the meantime
Development
Clone the repo via git:
$ git clone https://github.com/status-im/status-js.git
And then install the dependencies with yarn
.
$ cd status-js
$ yarn
To develop:
$ yarn run start
$ yarn run lint
Contribution
Thank you for considering to help out with the source code! We welcome contributions from anyone on the internet, and are grateful for even the smallest of fixes!
If you'd like to contribute to status-js
, please fork, fix, commit and send a pull request for the maintainers to review and merge into the main code base. If you wish to submit more complex changes though, please check up with the core devs first on #status-js channel to ensure those changes are in line with the general philosophy of the project and/or get some early feedback which can make both your efforts much lighter as well as our review and merge procedures quick and simple.