203 lines
5.7 KiB
Go
203 lines
5.7 KiB
Go
package async
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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orderedmap "github.com/wk8/go-ordered-map/v2"
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)
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var ErrTaskOverwritten = errors.New("task overwritten")
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type Scheduler struct {
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queue *orderedmap.OrderedMap[TaskType, *taskContext]
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queueMutex sync.Mutex
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context context.Context
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cancelFn context.CancelFunc
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doNotDeleteCurrentTask bool
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}
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type ReplacementPolicy = int
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const (
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// ReplacementPolicyCancelOld for when the task arguments might change the result
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ReplacementPolicyCancelOld ReplacementPolicy = iota
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// ReplacementPolicyIgnoreNew for when the task arguments doesn't change the result
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ReplacementPolicyIgnoreNew
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)
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type TaskType struct {
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ID int64
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Policy ReplacementPolicy
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}
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type taskFunction func(context.Context) (interface{}, error)
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type resultFunction func(interface{}, TaskType, error)
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type taskContext struct {
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taskType TaskType
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policy ReplacementPolicy
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taskFn taskFunction
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resFn resultFunction
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}
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func NewScheduler() *Scheduler {
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return &Scheduler{
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queue: orderedmap.New[TaskType, *taskContext](),
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}
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}
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// Enqueue provides a queue of task types allowing only one task at a time of the corresponding type. The running task is the first one in the queue (s.queue.Oldest())
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//
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// Schedule policy for new tasks
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// - pushed at the back of the queue (s.queue.PushBack()) if none of the same time already scheduled
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// - overwrite the queued one of the same type, depending on the policy
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// - In case of ReplacementPolicyIgnoreNew, the new task will be ignored
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// - In case of ReplacementPolicyCancelOld, the old running task will be canceled or if not yet run overwritten and the new one will be executed when its turn comes.
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//
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// The task function (taskFn) might not be executed if
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// - the task is ignored
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// - the task is overwritten. The result function (resFn) will be called with ErrTaskOverwritten
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//
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// The result function (resFn) will always be called if the task is not ignored
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func (s *Scheduler) Enqueue(taskType TaskType, taskFn taskFunction, resFn resultFunction) (ignored bool) {
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s.queueMutex.Lock()
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defer s.queueMutex.Unlock()
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taskRunning := s.queue.Len() > 0
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existingTask, typeInQueue := s.queue.Get(taskType)
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newTask := &taskContext{
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taskType: taskType,
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policy: taskType.Policy,
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taskFn: taskFn,
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resFn: resFn,
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}
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if taskRunning {
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if typeInQueue {
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if s.queue.Oldest().Value.taskType == taskType {
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// If same task type is running
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if existingTask.policy == ReplacementPolicyCancelOld {
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// If a previous task is running, cancel it
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if s.cancelFn != nil {
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s.cancelFn()
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s.cancelFn = nil
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} else {
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// In case of multiple tasks of the same type, the previous one is overwritten
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go func() {
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existingTask.resFn(nil, existingTask.taskType, ErrTaskOverwritten)
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}()
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}
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s.doNotDeleteCurrentTask = true
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// Add it again to refresh the order of the task
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s.queue.Delete(taskType)
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s.queue.Set(taskType, newTask)
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} else {
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ignored = true
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}
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} else {
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// if other task type is running
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// notify the queued one that it is overwritten or ignored
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if existingTask.policy == ReplacementPolicyCancelOld {
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go func() {
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existingTask.resFn(nil, existingTask.taskType, ErrTaskOverwritten)
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}()
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// Overwrite the queued one of the same type
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existingTask.taskFn = taskFn
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existingTask.resFn = resFn
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} else {
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ignored = true
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}
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}
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} else {
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// Policy does not matter for the fist enqueued task of a type
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s.queue.Set(taskType, newTask)
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}
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} else {
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// If no task is running add and run it. The worker will take care of scheduling new tasks added while running
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s.queue.Set(taskType, newTask)
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existingTask = newTask
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s.runTask(existingTask, taskFn, func(res interface{}, runningTask *taskContext, err error) {
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s.finishedTask(res, runningTask, resFn, err)
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})
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}
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return ignored
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}
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func (s *Scheduler) runTask(tc *taskContext, taskFn taskFunction, resFn func(interface{}, *taskContext, error)) {
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thisContext, thisCancelFn := context.WithCancel(context.Background())
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s.cancelFn = thisCancelFn
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s.context = thisContext
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go func() {
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res, err := taskFn(thisContext)
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// Release context resources
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thisCancelFn()
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if errors.Is(err, context.Canceled) {
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resFn(res, tc, fmt.Errorf("task canceled: %w", err))
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} else {
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resFn(res, tc, err)
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}
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}()
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}
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// finishedTask is the only one that can remove a task from the queue
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// if the current running task completed (doNotDeleteCurrentTask is true)
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func (s *Scheduler) finishedTask(finishedRes interface{}, doneTask *taskContext, finishedResFn resultFunction, finishedErr error) {
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s.queueMutex.Lock()
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// We always have a running task
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current := s.queue.Oldest()
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// Delete current task if not overwritten
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if s.doNotDeleteCurrentTask {
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s.doNotDeleteCurrentTask = false
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} else {
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s.queue.Delete(current.Value.taskType)
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}
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// Run next task
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if pair := s.queue.Oldest(); pair != nil {
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nextTask := pair.Value
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s.runTask(nextTask, nextTask.taskFn, func(res interface{}, runningTask *taskContext, err error) {
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s.finishedTask(res, runningTask, runningTask.resFn, err)
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})
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} else {
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s.cancelFn = nil
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}
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s.queueMutex.Unlock()
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// Report result
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finishedResFn(finishedRes, doneTask.taskType, finishedErr)
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}
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func (s *Scheduler) Stop() {
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s.queueMutex.Lock()
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defer s.queueMutex.Unlock()
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if s.cancelFn != nil {
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s.cancelFn()
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s.cancelFn = nil
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}
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// Empty the queue so the running task will not be restarted
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for pair := s.queue.Oldest(); pair != nil; pair = pair.Next() {
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// Notify the queued one that they are canceled
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if pair.Value.policy == ReplacementPolicyCancelOld {
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go func(val *taskContext) {
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val.resFn(nil, val.taskType, context.Canceled)
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}(pair.Value)
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}
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s.queue.Delete(pair.Value.taskType)
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}
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}
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